There's been some talk in the past several months about Linden Lab coming out with an app for mobile devices, such as iPhones and Android phones. During the "Meet the Lindens" events at the Second Life Birthday in June, Ebbe Linden stated the Lab was "thinking hard about mobile." In August, Linden Lab had a job opening for a "Senior Mobile Engineer."
...we discussed at our Town Hall events last year that we’re actively looking at ways to extend the reach of Second Life to new audiences including mobile platforms. For example, we’re in the early stages of work on an iOS companion app for Second Life.
Right now we’re focused on getting a prototype out to our Residents, at which point we’ll be looking for feedback and suggestions. In the early stages, we will not be tying the app to a streaming service. However, we don’t have anything to formally announce yet about the specific features, capabilities, and availability.
Inara felt this wasn't much information to go on. But it did say they were in the early stages of the project. When they'll have something to release for the public is still unknown.
Bill Glover, the founder of Bright Canopy, credited Inara Pey's post on her blog, about SL GO's shutdown and suggestion that someone else could provide it's service, for his decision to post a survey asking if anyone would be interested in helping him start such a streaming service. The response was the founder of a company handling streaming for some of the largest companies in the world, Nikola Bozinovic, offering to help him out, and "over one hundred SL and OpenSim residents ... offering to help with testing, docomentation, bug tracking, and even development. ... With a team like that, it's no wonder we had the core features, working in beta in less than seven days."
The monthly fee, at least for the first 90 days, will be $17 a month, "Our early bird price is going to be an experiment for 90 days. If
you’ve been following the blog, you know we’ve seen price fluctuations
on the back end, and we still need to watch actual usage of the service.
$17 is a sustainable price if the instance costs return to their
typical, historical values. It is not a sustainable price with the
current spike in instance price. We may need to get creative with how we
split instances, or we may need to raise prices. We intend to remain
transparent as always and will keep you posted. Our goal is to continue
to maintain a sustainable, affordable service."
The company plans to soon have an "East Coast Cloud" for faster ping rates for users on the eastern time zone of the US, and is offering free time for those whom have friends sign up. They are also planning a release party.
Like SL GO, the company says Bright Canopy will improve the Second Life experience on older computers.
It was Wednesday March 5th that Linden Labs announced the release of SL Go, it's new application which allows users to access Second Life via a tablet. Since then, a number of people have tried the product. Some like it, some have reservations.
Inara Pey gave a little history of the app on her blog. She stated the idea first came not from Linden Lab or then CEO Rod Humble, but cloud computing and gaming company Onlive and it's chairman Gary Lauder, "Lauder made his approach because third-person adventure games have been
particularly successful for OnLive. As such, Second Life was seen as a
logical choice for extending OnLive’s reach into more immersive
environments while at the same time potentially offering Linden Lab
with a solution for providing SL to tablet devices and to low-end
desktop and laptop systems." Among those working on it's development were Nick Barsetti, whom was "a former Linden Lab employee (Scout Linden) and a long-time
Second Life resident who has been actively engaged ... for
seven years, notably as a community leader in a Star Wars role-play
group." The SL Go service is "provided entirely by OnLive," Inara felt this may have been one of the reasons for Linden Lab's controversial change in it's terms of service in regards to content creation.
For now, SL Go is designed to run on tablets powered by Android, though plans are in the works to include the iPad. Of the display, "for convenience, the log-in fields are displayed at the top of the
viewer’s splash screen. Tapping the Username field will display the
tablet’s on-screen keyboard (note you can also use a suitable bluetooth
keyboard as well), allowing you to enter your avatar name. Tap the
Password field to enter your avatar’s account password, then tap Log In
to log-in to SL.
The Tablet overlay provides a means of carrying out routine
interactions with the viewer – walking, turning, flying, jumping, camera
movement and zoom, closing floaters, and so on."
"According to the supplied reviewer notes, double-tapping the avatar
icon in the middle of the movement keys is supposed to enter flight
mode; however, this consistently didn’t work for me, and I found flight
could be enabled much as when using the viewer on a computer – tap and
hold the Jump icon. Movement can be achieved either by using just the movement controls
in the overlay (think arrow keys / WASD on a keyboard), or through a
combination of using the 'up' key to walk forward and the joystick
control to adjust your direction of travel. This takes a little getting
used to, but isn’t that hard to grasp."
"Tapping the camera icon shifts the overlay to the camera options, All of the menus and toolbar buttons are accessible via tapping the
tablet’s screen, although keyboard shortcuts are not enabled (even when
using a separate keyboard). To assist with using the buttons and menus,
pinch-zoom motions are fully supported, as is the ability to 'drag' the
viewer across the tablet’s screen using a two finger gesture when
zoomed-in. To help prevent the overlay getting in the way of things, you
can tap the “Power” icon to collapse the overlay into a single icon; a
second tap will expand it again."
Inara had some doubts about the app seeing widespread use, "I do wonder as to the potential impact SL Go will have on established
users. From Nate Barsetti’s comments, the service appears to be aimed
towards a niche set of uses (thus helping justify the cost). Frankly,
for many users, there are alternatives when presented with most of those
niche uses."
Draxtor Despress gave SL Go a try, his efforts recorded on video.
Draxtor was among those whom gave glowing reviews, "Seriously: the user-generated universe known as Second Life -
beautifully rendered in the cloud - runs BETTER at times on an Android
tablet than on my PC: I am thoroughly impressed ... for SL professionals and enthusiastic residents this is a must IMHO: SL
GO is not only running on 4G on the road but is instantly upgrading
EVERY OLD machine in your household by using OnLive desktop app = pretty
darn good!"
Hamlet Au also expressed enthusiasm, saying that he'd been using SL Go through being a tester was the reason he was reporting more about Second Life from in inworld perspective lately, "SL Go feels like a new era of Second Life ... here is the thing that makes all the
difference for the world: SL Go works, and almost
paradoxically, is the first platform to present Second Life as it really
is. It eliminates almost all of the lag and load times most SL users
have learned to accept, and presents to you a Second Life at its best,
and purest form. If you couldn't see dynamic shadows, you can see them
now; if your draw distance was small, it's now broadened to the sky. ... it's probably not ideal
for new users (at least not in this early stage), but I do think it will
bring many back to Second Life, to see the world as they've always
wanted -- and as they've always wanted to share it with their friends --
but up to now, have never had the means."
Ciaran Laval thought the technology was good, but felt the high prices limited it's potential, "The pricing would get very expensive very quickly for anyone who used
the service often, which means it’s unlikely to be used often by
anyone. ... like tier, the SL Go pricing is a tad on the high side. Used
infrequently there’s a lot of potential here but for a regular service,
it’s a very expensive proposition."
Jo Yardley blogged that SL Go vastly improved the appearance of Second Life on her old Mac Laptop. But the high price bothered her, "Would you pay 3 bucks to go into SL for an hour? I would only consider doing that for emergencies, when I need to be
inworld for a few minutes to fix something or kick a griefer in the
unmentionables. Having said that, the OnLive experience is impressive, there is
almost no lag, it loads a lot faster than most computers, it is mobile
and it allows you to use your TV for SL. So although I am very impressed with SLGo, I fear that the costs may
keep a lot of people from using it more than just occasionally."
For more comments, one can check the thread in the official general discussion forum: (Link). There's also a thread in the Second Life Universe forums: (link)
Pictures provided by Inara Pey , Hat tip to Daniel Voyager for blog links
Yesterday on March 5, Linden Lab announced a new application on the market, this one for Second Life users: SL Go. This product allows residents to run Second Life on tablets. It is currently in open beta.
OnLive, the leader in cloud gaming, today released an exciting new service for Second Life users. SL Go,
now in open beta, is a mobile Second Life viewer for Android that
delivers a fully immersive desktop-like experience on tablets.
With SL Go, you can experience Second Life from anywhere
you have Wi-Fi or 4G connectivity, with ultra high-quality graphics,
full shaders, shadows, and the Advanced Lightning Model on Android
devices. Not only can you get high-quality graphics on a low-powered
device, but you also don’t have to sacrifice frame rate or draw distance
for high fidelity inworld explorations. Thanks to super-fast gigabit
connections with OnLive’s high-performance gaming servers, objects and
textures rez quickly when logging in and teleporting. OnLive has clocked
the SL Go viewer at upwards of 200 fps set to Ultra with Maximum Render
Distance, allowing people to participate in events, engage in combat
games, and generally enjoy immersion in Second Life at a level never
before possible on a mobile device.
With SL Go, OnLive has brought touchscreen interaction to
the Second Life experience, but if you prefer keyboard and mouse, you
can opt to connect these devices and interact with your friends in the
same way you always have. SL Go gives you access to edit menus,
inventory, preference settings and chat management just like the Second
Life Viewer on your home computer.
To use the application, one needs an account with Onlive. New users get a 20 minute free trial, after which residents need to pay to use it, from $3 an hour, to $8 for three hours, to $25 for ten hours. For now, it is limited to the United States, Canada, and Great Britain.
This is clearly a major move for Linden Lab and Second Life, one in development for many months.
More information later on SL Go and what others are saying about it.