2 days ago
Showing posts with label controller. Show all posts
Showing posts with label controller. Show all posts
Tuesday, November 22, 2016
Oculus Rift Available at Best Buy, For Nearly $600
Most regular users of Second Life have probably heard of Oculus Rift, the Virtual Reality headset that's been under development for a few years, which has long gotten the attention of Linden Lab which soon worked to make it compatible with Second Life, and was bought up by Facebook two years ago. Also about two years ago, one could place an order for a first generation unit for $350, and there were hopes for a more economical model for when it officially hit the market.
Finally the other day, I saw one for the first time at my local Best Buy. Finally the Oculus Rift headsets weren't just something being talked about on the computer, but available for me to get in the store. But as it turned out, the price hadn't dropped from two years ago. It was $599.99. They were selling a few brands of (low power) computers for less than that. If one adds the Oculus Touch hand controllers, the price goes up to almost $800.00.
For someone making a hundred thousand a year, this probably would be no big thing. But for a blue collar worker like me making less than a quarter that, the cash would be harder to come by. It is noteable to mention that when Linden Lab CEO Ebbe Altberg was demonstrating Sansar to reporters last month, he did so using the Oculus headset and hand controllers.
Granted customer reviews are very good, rated an average of 4.4 out of five of over a hundred reviews with 87% saying they would recommend it to a friend. But for someone with a tight budget, it may simply be out of reach. At least until the price goes down.
"So close, and yet so far."
Bixyl Shuftan
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Saturday, November 9, 2013
SL Video: "Draxtor Plays...Leap Motion! "
(Click here if video fails to load)
Draxtor Despress in this video gives the Leap Motion controller, which earlier this year Linden Lab was working on a code for using it for Second Life. While demonstrating it, he drops by Loki Eliot's "The Well."
"Finally found some time to try the Leap Motion gesture detection thingie. Pretty darn cool! I can now envision a glorious future where Second Life residents are not disturbed out of their immersion any longer by having to click mice and keys!!!
"Important note: the Leap is very powerful and you can configure GameWave to use BOTH hands and all sorts of movements and finger combos so this vid really just scratches the surface....
"[Gameplay shown is "THE WELL" designed and executed by Loki Eliot @ http://maps.secondlife.com/secondlife... , other places shown are LEA and Escapades]"
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Thursday, February 7, 2013
Eye on the Blog: "Reaching into Second Life With Leap Motion"
Just after announcing it's purchase of Blocksworld and its release of dio, Linden Lab offered some news for those preferring to stick with Second Life. They had been working on a code for "Leap Motion," a controller that allows one to interact with one's computer using just hand gestures, for use in Second Life.
When our developers first saw the Leap Motion controller they couldn’t wait to get their hands on one. Thankfully, we were able to get a pre-production development kit and built demos to explore its capabilities in Second Life. The demos included tests of flight controls, object manipulation, and avatar gestures.
This work was strictly experimental, but it showed the power of Second Life as a platform for exploring gesture-based interactions with controllers like the Leap Motion, and we’re happy to be able to share the code with you as a starting point for your own explorations.
If you have a Leap Motion controller and would like to experiment with the Second Life Viewer, you can find the source code for these experiments at http://bitbucket.org/simon_linden/viewer-rabbit. The indra/newview/llleapmotioncontroller.cpp file contains most new functionality. The Viewer is built to work in several different modes. These modes can be used to control the avatar while flying, send data into Second Life for scripts to intercept, detect hand motions that trigger avatar gestures, or control the camera and avatar movement. To switch between these modes use the "LeapMotionTestMode" value in the Debug Settings, accessible from the Advanced menu.
To give our experiments a shot you will need get the source mentioned above and contact www.leapmotion.com to join their developer program and obtain the SDK. Currently only Windows Viewers are supported, but other platforms could be added by linking in the appropriate Leap Motion SDK.
There was a small thread on the official forums, where several residents expressed mixed opinions. A few liked it, others seemed to feel it was spending $70 for a buggy device. On the Second Life Universe forums, the posters seemed a little more interested about it. Inara Pey noted how due to a bug, one fired a gun sideways like an urban gangster. Hamlet Au thought it was too laggy to be of much use for building, but imagined some creative uses for it in adult areas with the device used for virtual spankings with just a flick of the wrist.
*Addition* Valkyrie Ice has a review of "Leap Motion" on Aceler8or Magazine.
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