Showing posts with label gesture. Show all posts
Showing posts with label gesture. Show all posts

Sunday, August 7, 2022

Cartoon of The Day: Squirrely Wrath

 

Taken at Natoma. Years ago, there was a "Squirrely Wrath" gesture. I haven't heard it for some time. But seeing this lady's name, you can guess what I was thinking. 
 
By Bixyl Shuftan
 

Wednesday, November 13, 2019

Cartoon of the Day: Lawyer Summoning



Taken at Club Cutlass. What happened was one of the staff activated a gesture by accident, which looked like demon summoning. But in our day and age, people are more nervous of having to deal with other things, such as politicians and lawyers.

By Bixyl Shuftan

Wednesday, March 26, 2014

Cartoon of the Day



While with some friends, one demonstrated this amusing chat gesture. I don't know where he got it, but we all had a good chuckle out of it.

Bixyl Shuftan

Saturday, November 9, 2013

SL Video: "Draxtor Plays...Leap Motion! "




(Click here if video fails to load)

Draxtor Despress in this video gives the Leap Motion controller, which earlier this year Linden Lab was working on a code for using it for Second Life. While demonstrating it, he drops by Loki Eliot's "The Well."

"Finally found some time to try the Leap Motion gesture detection thingie. Pretty darn cool! I can now envision a glorious future where Second Life residents are not disturbed out of their immersion any longer by having to click mice and keys!!!

"Important note: the Leap is very powerful and you can configure GameWave to use BOTH hands and all sorts of movements and finger combos so this vid really just scratches the surface....

"[Gameplay shown is "THE WELL" designed and executed by Loki Eliot @ http://maps.secondlife.com/secondlife... , other places shown are LEA and Escapades]"

Sunday, April 7, 2013

Cartoon of the Day



Taken at Club Fur, I was about to take a snapshot of Nydia Tungsten doing a DJ session when one of my jokes resulted in her doing a "facepalm" gesture. They last for about a second, so one can't get them unless you were just about to snap the picture. As for the punchline, well, it's how I imagined what she was thinking. ;-)

By Bixyl Shuftan


Thursday, February 7, 2013

Eye on the Blog: "Reaching into Second Life With Leap Motion"


Just after announcing it's purchase of Blocksworld and its release of dio, Linden Lab offered some news for those preferring to stick with Second Life. They had been working on a code for "Leap Motion," a controller that allows one to interact with one's computer using just hand gestures, for use in Second Life.

When our developers first saw the Leap Motion controller they couldn’t wait to get their hands on one. Thankfully, we were able to get a pre-production development kit and built demos to explore its capabilities in Second Life. The demos included tests of flight controls, object manipulation, and avatar gestures. 




 This work was strictly experimental, but it showed the power of Second Life as a platform for exploring gesture-based interactions with controllers like the Leap Motion, and we’re happy to be able to share the code with you as a starting point for your own explorations.

If you have a Leap Motion controller and would like to experiment with the Second Life Viewer, you can find the source code for these experiments at http://bitbucket.org/simon_linden/viewer-rabbit. The indra/newview/llleapmotioncontroller.cpp file contains most new functionality. The Viewer is built to work in several different modes. These modes can be used to control the avatar while flying, send data into Second Life for scripts to intercept, detect hand motions that trigger avatar gestures, or control the camera and avatar movement. To switch between these modes use the "LeapMotionTestMode" value in the Debug Settings, accessible from the Advanced menu.

To give our experiments a shot you will need get the source mentioned above and contact www.leapmotion.com to join their developer program and obtain the SDK. Currently only Windows Viewers are supported, but other platforms could be added by linking in the appropriate Leap Motion SDK.


There was a small thread on the official forums, where several residents expressed mixed opinions. A few liked it, others seemed to feel it was spending $70 for a buggy device. On the Second Life Universe forums, the posters seemed a little more interested about it. Inara Pey noted how due to a bug, one fired a gun sideways like an urban gangster. Hamlet Au thought it was too laggy to be of much use for building, but imagined some creative uses for it in adult areas with the device used for virtual spankings with just a flick of the wrist.

*Addition* Valkyrie Ice has a review of "Leap Motion"  on Aceler8or Magazine.


Wednesday, June 20, 2012

Cartoon of the Day

Taken at Gracie Kendal's farewell bash to her "1000 Avatar Project." The "crab dance" is actually a gesture from who-knows-how-long-ago. But it's worth a chuckle.

by Bixyl Shuftan