Showing posts with label time. Show all posts
Showing posts with label time. Show all posts

Friday, September 12, 2025

This Saturday at The Science Circle

 
Saturday September 12
 
    ~*~
 
    At 10 AM PST   

The Ways People and Physicists Think About Time
https://www.sciencecircle.org/event/time/
by Robert Lawson Brown, Phd.
 
Auditorium 
 
    ~*~
 
    NOTE: Non-members required to register once
    IM Jes Cobalt or Nymf Hathaway


╚═════════════════════════
 
 
 

Sunday, March 10, 2024

Daylight Davings Time Takes Effect For US And Canada (Mostly)

 
It's the second Sunday of March. And if you don't know, Daylight Savings Time takes effect for most of the US and Canada. That means last night at 2AM clocks went forward an hour. For most of us, that meant losing an hour of sleep or getting up an hour later. For some, it meant ending up an hour later at events. 

But this wasn't the case for everyone. Arizona and some US counties, as well as parts of Canada, do not observe Daylight Savings Time. While most of Europe has it, it doesn't take effect until the last Sunday of March. For countries south of the Equator, it's the opposite. Parts of Australia and New Zeeland will be getting *off* DST in April.

But don't grumble too much. In October, Daylight Savings Time ends, so we'll get the hour of sleep back.

Bixyl Shuftan

Saturday, November 4, 2023

Reminder: Daylight Savings Time Means One Hour Back

 
Just a reminder folks. Daylight Savings Time ends in the United States and a number of other places around the world. So make sure your clocks are up to date. Otherwise you may be a little late for an event.

Wednesday, May 10, 2023

A Few More Days To Sign Up For The SL20B

 
For those interested in signing up for the Second Life Birthday celebrations, your time is running out.  Those wanting to be performers, exhibitors, and general staff volunteers have only until Sunday May 14 to sign up. After that, you'll have to wait another year. Those merchants interested in signing up for the Shop and Hop also have until May 14.

For details on performers, Click Here.

For details on exhibitors and volunteers, Click Here. 

Monday, January 2, 2023

SL Newser Archives Yearly Change

 
 
 It's this time of year the SL Newser Archives section on the front page go through something I don't quite have a word for. Normally people see a list of articles, cartoons, announcements, and other posts for the current month, followed by the previous months with the numbers of post next to them, followed by previous years. So the beginning of January is about as neatly compact as the section gets.

As you can see, Gemma and I, and the other reporters, and those posting reader submissions, have posted a LOT over the years, going close to or over a thousand most years, for a total of 12,169 on New Year's Eve. This year was, rough, so a few less than recent years. Hopefully in this fourteenth year of reporting for us, things will go smoother.

Bixyl Shuftan

Wednesday, July 27, 2022

Burn ONe's Time Extended Another Month

 
When we wrote about the Burn ONe area in the Highup sim earlier this month, the land had been paid for until the end of July. Last night, it was announced that the time the area will be up was extended for another month.

Wisdom d'Avi (Wisdom Davi) announced the news in the group

Good News

Baker Beach to Remain OPEN through August!

Thanks to Nance who has added 2 weeks to the tier and Mia who will add an additional 2 weeks this coming Friday.

At this time please direguard the Break Camp & LNT notice sent earlier today.

Plans are being made for a celebration at the place this weekend, as of now either one three-day event or three smaller events.

Bixyl Shuftan
 

Saturday, May 7, 2022

Fantasy Faire Update: "There Is Not a Two Week Extension"

 
Yesterday was Patch Linden's Jail and Bail event, in which people got to bid on various things such as a name change and Linden Home. But one thing many wanted was an extension for the Fairelands sims beyond the end of the Fantasy Faire, of which the last daily events are Sunday May 8. Patch was open to it, and when plenty of Lindens came in, Patch thought it was simple enough to arrange for the sims to stay up longer, the two weeks that was being asked for.

As it turns out, the sims are staying up slightly beyond the technical end of the Faire, but not longer than planned. This was posted in the Fantasy Faire group chat.

Fantasy (FantasyFaire Resident): Just a reminder: The Faire's programming calendar will end on Sunday, May 8. The regions themselves will remain open to visitors until Wednesday evening at which point the regions will be closed to the public. There was a miscommunication between myself and Patch. He offered a very generous extension that I had to turn down. I am grateful to Patch for his love and support of the Faire. Please blame me for leading him to believe that offering additional days would be alright.

So it appears the Fairelands sims will be up a little longer. But only for two days, not two weeks.

Bixyl Shuftan
 

Wednesday, December 1, 2021

Real-Life News Referencing Second Life in Commenting About Facebook's Metaverse Plans

 
In the Golden Age of Second Life over ten years ago, the virtual world was frequently mentioned in mainstream real-life news. These days, not so much. So it was interesting when in the past few weeks it was mentioned not once but twice.

In BBC News, Joe Tindy wrote an article "Lessons From Second Life," in which he described himself as a user of the virtual world a decade ago, then forgot about it. He was surprised to find out not only was it still around, but had a dedicated userbase. So he checked it out once more. He ran across someone, who didn't like the idea of Facebook getting into virtual worlds, "The entry of a slightly oversized and outsized player into the space seems to signal to people that they are not the owners of it, that someone else is going to be setting the rules and kind of running the show and they will just be the consumers."

In a Time Magazine article by Andrew Chow, that appeared in Yahoo news, "6 Lessons on the Future of the Metaverse From the Creator of Second Life," he compared Facebook's move to the predictions around 2006-2007 that Second Life would be the future of the Internet, which didn't turn out that way. He also felt there were lessons to be learned. (1) "People will stay in virtual worlds, even without an explicit mission." Or as Philip Rosedale was quoted, "the reason why tens of millions of people tried it out was the promise of the ability to be creative and expressive in a realistic, lifelike domain."(2) "People will spend money on digital goods—but very few creators will actually make a living." Tom Boellstorff, an anthropologist whom wrote a book after spending two years in Second Life, compared it to Youtube in which most who used it just browsed, and many of those who do create content, "sort of informally make stuff that they don’t sell to make money."

(3) "Ease of use and technological challenges remain a huge roadblock for mass adoption." Rosedale was quoted, "people don’t want to be a cartoon avatar while wearing a VR headset ... It’s really stressful for people to do that, and most of them won’t.” (4) "Virtual worlds might always struggle to appeal to certain demographics." Rosdale commented that those whom were young, healthy, and had active social lives in free urban environments were going to find virtual worlds less appealing than those with little social contact, disabled, and lived in places they felt they couldn't speak their minds. (5) "Identity is tricky, and so is rule-making." Second Life has had a largely hands-off approach to one's identity in the virtual world, compared to Facebook which encourages people to use their real-life identities. (6) "The metaverse doesn’t need to be ubiquitous. In fact, it shouldn’t be." Boellstorff commented that the hype going on in Second Life's golden age was part of Silicon Valley's business model of attracting big money by presenting oneself as so big, they would change the world as we know it. Still, that Second Life is not just existing but has a healthy community shows there's still a good demand for virtual worlds, “Allowing somebody to be really expressive and creative in an environment that’s lifelike is an incredibly powerful offering. I think that’s why we all tried Second Life,” Rosedale was quoted, “And I think that we will eventually get there—but it’s still a long road because the difficulty of it is considerable.

https://www.yahoo.com/entertainment/6-lessons-future-metaverse-creator-102405073.html

Sources: BBC News, Yahoo


Bixyl Shuftan
 

Monday, June 7, 2021

News and Commentary: Looking Back At Ebbe Altberg

 

When Ebbe Altberg was made CEO of Linden Lab in February 2014, the reception overall seemed to be cautious optimism. Under the direction of Rod Humble, the Lab had gotten itself out of financial difficulties. But not all was well. The events in which Lindens and Residents met up were gone and there was talk of a "no fratenization" policy. With the Terms of Service controversy, some content creators were worried the vauge language in one part of the ToS gave the Lab the right to claim their content to claim and sell as their own. A few were leaving to the Opensim grids, notably InWorldz. While Linden Lab had made or bought a number or spinoff products, only one was making much money. Ebbe Linden, as he was soon known, would later say, "when I came here, the users were a little bit angry (and) there was a disconnect between the Lab and ... the residents," and that some of the Lab's policies "didn't make much sense."

But in April, he got attention and praise for speaking plainly about the Terms of Service issue, and in months the controversial wording was changed to the satisfaction of most residents. Communication between the Residents and the Lindens improved greatly under him, with "Meet the Lindens" events at the Second Life Birthday, and also the Best Practices in Education event, as well as occasional Town Hall meetings. He was a believer in making an effort for transparency and openness.

Under Ebbe Altberg, Second Life's long slow decline in terms of both sims and active users would halt, and eventually began to grow again. While practically everyone appreciated that, some weren't so sure about another move of the Lab's under Ebbe Linden's watch: the way residents in Second Life paid money to them. Sim tiers were reduced, as well as set-up fees, making land cheaper to get and more importantly cheaper to keep. But Linden Lab had to make up the money somewhere, and did so by increasing the fees to buy Linden dollars. This was the equivalent of reducing real-estate taxes but raising sales taxes. Some residents complained. Others had mixed feelings as even if they didn't own a sim, their favorite places were more likely to last. Under his watch, the Tila company was created. Eventually, it would not only handle Second Life's money transactions, but also Sansar's and a third virtual world: Upland.

Under Ebbe Linden, the Lindens were able to accomplish what under his prececessor they couldn't: bring back last names for accounts; or rather, make last names an option by allowing residents to change them. Some resident's had mixed opinions due to the high fee, and to a lesser extent the choices available (which in my opinion were reasonble ones, given the Lab's options). But overall the residents were happy.

When he was interviewed by Hamlet Au in 2019, at times Ebbe Altberg seemed to have an understanding of Second Life that previous CEOs Mark Kingdom and Rod Humble lacked, at one point commenting it was his opinion "Adult" marked sims didn't always mean X-rated activities, but that the users valued their privacy. He also expressed an enthusiam for it at times, supposedly saying "We are still the s**t when it comes to virtual worlds."

Not everything went well under Ebbe Altberg. It was under his watch that a customer service mishap caused the end of the SS Galaxy as an active area. While preserved by the Lab, it would never be the active resident-run place it was. A similar mishap caused the first Steelhead community to fold. Another customer service mishap almost caused the end of the noted Grendles mall, but the actions of residents saved it. One controversial move was the banning of Linden resellers, making resident-run Linden exchange services no longer permitted. While the idea for Sansar came about under the previous CEO, it was under Ebbe Altberg in which it came about. But Second Life residents were unimpressed and only a handful of people were spending much time there. While a few felt it was an idea worth trying, most residents saw Sansar as a mistake, and the reaction to it's sale was along the lines of "It's about time." Linden Lab would also see a couple rounds of layoffs, related to Sansar's lack of success.

Two moves later in Ebbe Altberg's term also got some controversy from the residents. One was the move of Second Life's data to Amazon Cloud servers. Altberg's Lab stated that it would eventually improve performance and allow for a reduction in fees. But as the move was being done, there were a number of bugs and glitches that the residents openly complained about, and the Lab had to acknowledge and ask for patience. Today, while some residents say there's been some improvement, notably with sim crossings, others say they've only noticed continued glitches such as inventory issues.

And then there was the sale of Linden Lab to a team of investors. Under the terms, Linden Lab would retain a good deal of autonomy and continue to make just about all of it's decisions on it's own. And no doubt this meant more money for the Lab to continue to improve and develop Second Life. But naturally many residents were very worried, some fearing the new owners were only out for a quick buck and jack up tier and fees while cutting development and customer service, or worse. But a year later, the virtual world continues to run smoothly.

There have been numerous comments on the SL forums. Among them: Prokofy Neva, "I remember my main impression was that he was normal. Normal! That may seem funny, but we have had some rather eccentric leaders, who could get pretty wild, and while that is good in the early start-up stages, at some point the grown-up has to come along." ArgontheDevil Ormega, "He understood that SL was unlike any other business in that the relationship between the Lab and the Residents was not purely business.  That is why we mourn his passing.  He was not just the CEO of the company.  He was, in a very real sense, one of us." Trinity Yazimoto, " Ebbe arrived with a positive and friendly attitude (at the opposite of his predecessor). He was humble and open mind. Ebbe gave back SL its stability. Ebbe made SL a better place and i will remember him for this."

While the cause of Ebbe's passing has not been officially released, it has been made known he was sick for two years. But instead of stepping down, he continued to run the company. Inara Pey would write, "It is clear that illness did not in any way blunt his determination." Hamlet Au would comment, "One insider told me that his illness didn't undo him, but rather, gave him a serene confidence in his mission and his life course." Eventually, he would make fewer appearances inworld, his last one being at Oz Linden's retirement party in February 2021. And his last comment on his Twitter was in November last year. He would not speak at the Education conference in March, Patch Linden taking the lead instead.

Linden Lab founder Philip Rosedale was quoted by Hamlet Au as saying, "I can't say enough about Ebbe. He was such a warm, smart, optimistic person who was loved by everyone he came into contact with. I will miss him a lot, and we were so lucky to have him."

So in conclusion, Ebbe Altberg made a good CEO of Linden Lab. Not everything under him went perfectly, but under his leadership Second Life bounced back from it's slow decline and went on the upswing. The virtual world is doing better and it's future is looking better than in over a decade. Second Life still faces some challenges, such as the question of will those who returned during the Pandemic stay and the increasing popularity of VRChat among younger users of virtual worlds. But Ebbe Altberg's time at the helm of the Lab can only be considered a success.

"Sleep well Ebbe, thank you for everything."

Other tributes: Daniel Voyager, Moden World, New World Notes

SL Forums: RIP Mr. Altberg

Bixyl Shuftan
 

Thursday, May 6, 2021

Breaking News: Fantasy Faire Extended To May 12

 
Good news for fans of the Fantasy Faire. While it's not official yet, the Newser was present at today's Jail and Bail involving Patch Linden. After hearing calls to extend the ending date of the Fantasy Fair, Patch offered to do so after a few more donations had been made. Finally, enough had been done so.

[15:19] Patch Linden shouts: Thank you everyone!!!!   Enjoy it to the 12th!

So thank you Patch for extending the Faire a few more days.

Bixyl Shuftan
  

Monday, March 22, 2021

Grand Theft Auto Online Player Gets $10,000 For Fixing Long Loading Time

 

Grand Theft Auto Online, like the previous games in the series, has proven a popular game since it's release in 2013. But there was a problem. The game has a long loading time. One 2020 Reddit poll of 271 players had almost half taking three to six minutes and some were needing over fifteen. Finally, one player calling himself T0ast decided to look into the problem. He found the cause was badly optimized code and bottlenecking from the came loading from just one CPU. After some fixes, he found he loading time was reduced by almost 70 percent. He uploaded the fixed code, though pointed out it was more of a "proof of concept" than a solution, and called on the game's producers at Rockstar to fix the code, "the problems shouldn’t take more than a day for a single dev to solve."

Word soon spread about T0ast's fix, and eventually Rockstar took a look, and concluded, "After a thorough investigation, we can confirm that player t0st did, in fact, reveal an aspect of the game code related to load times for the PC version of GTA Online that could be improved. As a result of these investigations, we have made some changes that will be implemented in a forthcoming title update."

T0ast would state he was awarded $10,000 USD from Rockstar, sayng amounts of this size were usually given out for helping with security and privacy issues, but were making an exception with him, "Thanks to R* for taking the time to look into this and the generous bounty!"

Source: PC Gamer 

Hat Tip: Spooked Dreamscape, Khyra Ares

Bixyl Shuftan

Wednesday, May 27, 2020

Group Notices Date And Time Glitch Finally Fixed


Some good news for those whom have struggled with group notice glitches  that gave each notice the same date and time down to the second. Yesterday, Linden Lab finally fixed the problem.

The issue has now been resolved. Thank you for your patience!
Posted May 26, 2020 - 13:08 PDT 

It was about fifteen days ago that the Lab recognized the problem and announced they were working on it. With each notice in groups given exactly the same time, they didn't appear in chronological order. So for a time, residents would struggle to try and find past notices, especially in larger groups such as the Relay for Life which get many each day. One partial solution was for posters to place the date on notices to make them easier to find. But locating them could still take a while.

It is unclear why it took the Lab two weeks to fix the problem. But finally it is solved.

Bixyl Shuftan

Thursday, May 21, 2020

Glitch in Group Notices Still Around


It was a little more than a week ago when the Newser reported that there was a glitch in group notices that gave every one the same day and time down to the second. As of the writing of this article, the issue is still unresolved, which has making keeping track of what's going on in some larger and more active groups more difficult.

Why Linden Lab hasn't fixed this problem yet is unclear. As to how various groups are getting around the glitch, they seem to vary from more use of group instant-messages or chat programs such as Discord. Still, the glitch has complicated things when it comes to keeping tract of some events (and for the Newser, potential stories).

Hopefully the issue will be fixed soon.




Wednesday, May 13, 2020

Group Notices Date And Time Glitch


If there's something funny with your group notices, you're not alone. After a friend messaged me saying she couldn't find a post made the night before, taking a look I saw they were all of the same time down to the second. Other people were telling me the same. Checking an alt, the issue was on that account as well.

Taking a look at the Second Life Status Report, the Lab acknowledged something was wrong.

We are aware of an issue with Group Notice timestamps showing the wrong date on some viewers. We've identified the issue and are working on a fix. Ref: https://jira.secondlife.com/browse/BUG-228562
Posted  May 12, 2020 - 17:16 PDT


Taking a look at the JIRA, the person who filed was saying the issue wasn't on all server channels. As of the writing of this article, the issue is still unresolved.

Second image credit: Willow Wilder

Bixyl Shuftan

Wednesday, February 12, 2020

Cartoon of the Day: Late Cupid



Taken at HV Community. Sorry it took a little longer for the "grey matter" to come up with a joke for the winged white mouse.

By Bixyl Shuftan

Friday, February 7, 2020

Announcement: This Saturday at The Science Circle - "Marking Time: Consciousness, Cosmos, and Calendars"


"Marking Time: Consciousness, Cosmos, and Calendars"

Saturday February 8
10 AM to 11 AM SL time

A public presentation and consultation of members for a joint educational journey.
Facilitated by Phil Youngblood / SL: Vic Michalak

Abstract
Time is an inescapable reality in our personal and social lives.
We mark it, celebrate it, take it, stretch it, slow it, waste it, and curse it.
Our mind and bodies count on its regularity, but the reality is it is not regular.
We are almost constantly aware of it, but conceive of it differently if awake or asleep.
Happy New Year? Leap Year? New Decade? Yes or No?

Religious calendars, secular calendars, fixed and movable holidays.
The perfection of the cosmos and imperfection of the sun, moon, planet, and stars.
Let us take time together to explore the physical reality and the abstract concept of time.

To read more, Click here. 

https://maps.secondlife.com/secondlife/The%20Science%20Circle/67/129/32

Friday, January 24, 2020

Announcement: This Saturday at The Science Circle - "Marking Time" and "Modern Extinctions"


"Marking Time: Consciousness, Cosmos, and Calendars"

Saturday January 25
6 AM to 7AM SL time

A public presentation and consultation of members for a joint educational journey.

Facilitated by Phil Youngblood / SL: Vic Michalak

Abstract
Time is an inescapable reality in our personal and social lives.
We mark it, celebrate it, take it, stretch it, slow it, waste it, and curse it.
Our mind and bodies count on its regularity, but the reality is it is not regular.
We are almost constantly aware of it, but conceive of it differently if awake or asleep.
Happy New Year? Leap Year? New Decade? Yes or No?

Religious calendars, secular calendars, fixed and movable holidays.
The perfection of the cosmos and imperfection of the sun, moon, planet, and stars.
Let us take time together to explore the physical reality and the abstract concept of time.

For more information, Click Here

https://maps.secondlife.com/secondlife/The%20Science%20Circle/67/129/32

*  *  *  *  *

"Modern Extinctions"

Saturday January 25
10 AM to 11:30 AM

Extinction is the death of all members of a species of plants, animals, or other organisms. Smithsonian
Latest: The Chinese Paddlefish

Panel participants:
  1. Alex Hastings
  2. Mike Shaw
  3. Phil Youngblood
Host scientific debates: Matthew Burr

For more information, Click Here

http://maps.secondlife.com/secondlife/The%20Science%20Circle/67/129/32

Monday, December 30, 2019

Nine Questions For Xiola Linden


After eight years, one of the more popular Lindens, Xiola Linden, is departing Linden Lab. Coming in at a time the Lab had been distancing itself from the residents, Xiola has been quite a force in reversing that with events such as the Creepy Crawl and the "Lab Gab" show. The Newser wanted to interview her, but inworld was a problem as Lindens are busy. So we brought back an old style of interview, "Nine Questions." Xiola had a number of things to say, including how she came to Linden Lab and her future plans.

Read the interview in People.

Friday, March 1, 2019

Man Behind Fatal "Swatting" Makes Plea For 20 Years in Prison


In December 2017, online gamer Tyler Barris make a hoax or "swatting" phone call that resulted in a man being shot and killed. On February 25, his attorney made a plea offer in court asking that he get a twenty year prison sentence.

The incident happened on December 28, 2017 when Barris argued with another gamer over a $1.50 wager over a "Call of Duty" game. He made a call from his Los Angeles California home at the police department of what he thought was his rival's address at Wichita Kansas, saying he had shot his father and kidnapped the rest of the family, and had poured gasoline around the house. Police responded by sending officers to the address, which was a house owned by Andrew Thomas Finch. Police shot Finch at his front door when his hand moved to his waist, and the unarmed man was killed. Finch was 28, and survived by three children. The man's family has stated he wasn't a game player.

Barris, whose Twitter address at the time was "@SWAuTistic," initially boasted about the event, "That kids house that I swatted is on the news." But hearing someone was dead as a result, his response was to insist he was blameless, "I DIDNT GET ANYONE KILLED BECAUSE I DIDNT DISCHARGE A WEAPON AND BEING A SWAT MEMBER ISNT MY PROFESSION." He changed his Twitter address, but other gamers had taken pictures and shared it. The call and tweets were soon traced to him, and he was soon arrested by local police.

Given a total of 51 Federal charges, some related to other fake phone calls and threats, Barris pled guilty to all of them as part of a plea agreement in return for the shortest time in prison, which is 20 to 25 years. Two other gamers, Casey Viner of North College Hill Ohio and Shane Gaskill of Wichita Kansas (the city the crime took place), have also been charged in the case. They have pled not guilty and are scheduled to go to trial on March 15.

Barris' defense attorney claimed in court that his client's actions were a product of the gaming community's culture, and that being known as a swatter there "became an intoxicant" to him as he spent most of his time indoors playing computer games. His only family has been his grandmother, and has never held a job. "With no guidance, no structure, school, or employment," his defense attorney argued, video games, "became his salve to social acceptance in a virtual world." The defense attorney claimed Barris was genuinely remorseful for what happened. Barris has also written a letter to the Finch family, saying that he thinks every day about the incident and begged for forgiveness.

In April 2018, a glitch at a jail Internet kiosk set up for the purpose of allowing limited functions such as ordering items from the prison commissary allowed Barris temporary access to the Internet, which he used to access his Twitter, posting messages such as "All right, now who was talking s**t? Your *ss is about to get swatted" and "Y'all should see how much swag I got in here."

Tyler still faces separate state charges, including involuntary manslaughter.

Sources:  CTV News, ArsTechnica

Bixyl Shuftan

Tuesday, December 22, 2015

Mont Saint Michel Remains Up



In a year that's been marked by the closure of some popular areas, one place marked for the end has so far been spared by the Lindens, at least for now. In September, Moeka Kohime, the owner of Mont Saint Michael, a recreation of a Medieval structure that has been a popular spot for visitors on the Grid, announced she could no longer keep paying the tier. It was feared the place would vanish after the end of the month, but it continued to be up in October. In November, Inara Pey found the place was still up. And when I dropped by the place the weekend, the good news continued. Mont Saint Michel was still around.

So why hasn't Linden Lab drop-kicked the sim into the virtual nether like so many other places? Maybe we the residents, at least those of us whom like exploring around, have simply been extra lucky as they haven't gotten around to it all these months. Or maybe the reaction to the SS Galaxy going down has given the Lab pause. Could Moeka have come across more money and resumed tier payments? Or perhaps the Lab is taking with her behind the scenes about purchasing the place? She hasn't provided any new information on the matter.

Perhaps we should just simply consider the place still being around a Christmas present from Linden Lab, and enjoy this extra chance to drop by another time. 

Mont Saint Michel (125, 5, 22)