Showing posts with label cap. Show all posts
Showing posts with label cap. Show all posts

Wednesday, May 6, 2026

Cartoon of The Day: Mushroom Hat

 

 Taken at the Fantasy Faire. Someone had on a mushroom hat. Why this particularly odd-looking headwear? I could think of one reason. And no, it wasn't "using mushrooms to expand one's thinking."
 
By Bixyl Shuftan 
 

Wednesday, September 21, 2022

Advertisement: Deathlands "Horny Cap"

 
 
"We went commercial!!! Viva Capitalism! You can now buy this limited edition cap that everyone wants at Deathlands! Adjustable! Made with love by Goddess!"
 
Available at the kiosk slightly east of Deathlands' entrace area:
http://maps.secondlife.com/secondlife/Paradise%20Kingdom/88/35/23 

Saturday, March 27, 2021

Newer Avatar, Old Outfit: CNN iReports Clothes

 

Going through my inventory for the Club Cutlass "Best in C" event, I came across something I picked up almost a decade ago. It was almost ten years ago on Dec 29, 2011 that CNN iReports Island held it's last event, the location shutting down soon after. The place had a welcome package, including a CNN baseball cap and a CNN iReports t-shirt. And it fit well enough on my DSD mouse avie, though there'd have to be slots cut in the cap for the ears. 

For this virtual reporter, it was a bit nostalgic. For others, not so much, feeling the network has seen better days. One felt the initials should have stood for "Crap News Network." Oh well, you can't please everyone.

Bixyl Shuftan

Monday, April 1, 2019

Breaking News: Linden Lab to Impose Complexity Limits on Avatars


In an announcement in the official blog, CEO Ebbe Altberg. Ebbe Linden announced that due to increasing complaints about lag, Linden Lab has decided to put a cap on avatar complexity, at least for those on standard accounts. Starting tomorrow, users without Premium accounts will be limited to a complexity rating of 40,000. While this seems like a lot, popular skins such as Maitreya can use up 80-100,000 with just the base body alone.

We at Linden Lab have strived to encourage improvement for this virtual world. However, the improvements on detail on certain avatars have come with a complexity that is more than two or three times that of characters in leading computer games. This increased complexity multiplied over many avatars has made attending popular events difficult to close to impossible for many without frequent graphics card crashes. So we are encouraging designers to be more creative and are putting a limit on how complex in polygons an avatar and it's accessories can be.

For regular residents who don't change from a high complexity avatar, when logging in tomorrow they will appear in the old default avatar, or "Ruth." Avatars under Premium accounts are unaffected, and still have no complexity limit, yet.

In the forums, one skin designer accused Linden Lab of trying to run her out of business, "Unless you're a pony or furry, you need lots of detail to look good." One fashion blogger felt Linden Lab's real reason was money, "There's an old joke it takes real money to look real beautiful. It seems The Lab wants a piece of that money and is once again reaching for our wallets."

Details are still coming in about this latest move by Linden Lab that is sure to generate no shortage of discussion.

For the blog post in detail: Click Here.