Showing posts with label videogame. Show all posts
Showing posts with label videogame. Show all posts

Monday, January 11, 2021

The Firecracker Arcade Updates It's Games

 

Earlier, the Newser reported on a fun spot where one can play dozens of video games, the Firecracker Arcade in southwest Montecito Bay. One problem was most of the games ran on Flash when the program was due to lose support after New Year's Eve. But Mateo Firecaster went to work to update the games so they didn't need it. There's a list of what games you can now play without worry now, as well as directions on how to play them.

Read more in Design.

Wednesday, December 30, 2020

Firecracker Arcade Update


Remember Montecito Bay's Firecracker Arcade? I was recently informed some of the games were recently given an update, and no longer need Flash to play, which will be going inactive after December 31st. They are: Killer Instinct, Puzzle Bobble, Sonic the Hedgehog 3 & Knuckles, Splatterhouse 2, Street Fighter II Turbo, Super Ghouls'n Ghosts, Super Mario All-Stars + Super Mario World, Super Mario Kart, Super Mario World 2, Yoshi's Island, Teenage Mutant Ninja Turtles III - The Manhattan Project, Ultimate Mortal Kombat 3, and Teenage Mutant Ninja Turtles IV - Turtles in Time

http://maps.secondlife.com/secondlife/Montecito%20Bay/39/29/23

 

Monday, November 23, 2020

Montecito Bay's Firecracker Arcade


Montecito Bay's gone through a lot of changes since the Newser last talked about the sim. Talking to the management, they weren't quite ready to go into much detail about them. Not yet anyway. But they did point out one thing they wanted some mention: the Firecracker Arcade in the southwest part of the sim. The games are from Mateo Firecaster, with Moff (MoffettMephit Resident) having contributed the arcade building.

The arcade has three floors, the top two accessible by a stairway on the side of the building (or flying up). The first two have a huge number of arcade games. 

Some are games those whom frequented arcades in the 80s and 90s would recognize. Some never saw the arcade, found only in console or app gaming. Some had dark screens and unplayable. Others were playable only for those with Flash on their computer, and even for some whom do there may be problems.

The third floor has various inworld games, such as Zombie Meltdown and Fist of Discomfort. Unlike the ones directly below, flash is not required to play them. Lag may be a slight problem, though. The bottom also had a few novelty games, such as "How Sexy Are You." Behind the arcade is a small playable bowling alley game.

Most everything else about the place was decorative. There was a change machine, but it accepts donations. I saw a pizza delivery drone and a fruit n drink delivery one, each when touched offering a snack or drink. There's a hoverscooter, but it can't be ridden.

As for the sim's new look, which is obvious when looking at the area around the arcade, well, that's for another article.

http://maps.secondlife.com/secondlife/Montecito%20Bay/39/29/23

Addition:  I was later informed the following games at the Arcade no longer require Flash to play: Killer Instinct, Puzzle Bobble, Sonic the Hedgehog 3 & Knuckles, Splatterhouse 2, Street Fighter II Turbo, Super Ghouls'n Ghosts, Super Mario All-Stars + Super Mario World, Super Mario Kart, Super Mario World 2, Yoshi's Island, Teenage Mutant Ninja Turtles III - The Manhattan Project, Ultimate Mortal Kombat 3, Teenage Mutant Ninja Turtles IV - Turtles in Time

Bixyl Shuftan

Monday, December 9, 2019

Return Of Sonic’s New World: An Interview With Shadow and Kono


Sonic is not a new videogame character, the game having been made almost 30 years ago. But over time, he's maintained a following of fans over the years (and gotten a number of sequels). While it's old news there are residents with Sonic avatars, it turns out there's a community of fans of the character. Recently, Cyfir met up with two, Shadow and Konohatu Lahamaras Kalantu (Kono). whom have their own Sonic-themed sim they share with fellow fans. So how did they bring their love of the blue speedster's adventures to Second Life? They had quite a bit to tell.

Read Cyfir's interview in Design.

Friday, July 29, 2016

The Rinaede


Our newest writer, Marijke Biziou, makes her debut article with a look at a unique club: the Rinaede. The venue has a mainly furry crowd, but the owner stresses the club is open to all. Designed with a videogame look, the club has a nearby shopping area, and is near a future RP area.

Read Marijke's article in SL Clubbin'..

Thursday, February 7, 2013

Cartoon of the Day



Another "Darkstalkers" avatar from Club Zero Gravity's Miyuki Naidoo.

By Bixyl Shuftan