Showing posts with label Italian. Show all posts
Showing posts with label Italian. Show all posts

Wednesday, September 27, 2017

Basilique to Close September 30



One well designed sim that's gotten attention for it's beauty, and for being the location of a group of a virtual actors and actresses that did an award-winning performance and machinima, will soon be gone. On her blog, Canary Beck announced Basilique, located in the Isolotto di Garda sim, will be closing on September 30.

I’ve decided that I will no longer keep up the Basilique (Isolotto di Garda) region in Second Life and will close it on September 30th, 2017. I’ve enjoyed maintaining the region and hope that you have enjoyed visiting it as well.

Canary did state in her blog that she was willing to have the sim transferred over to someone willing to pay the costs by Sept 23, but there was no mention of any such purchase after the date.

Wesley Regenbogen wrote about the place in November 2014. The sim, made in the image of a waterside Italian town, was created in January 2013 by Canary and Harvey Crabsticks. It's Basilique Performing Arts group staged plays there, the most noted was it's interpretation of "Paradise Lost" which won an award in the Avi Choice Awards.

The sim was the source of some controversy in which on the day of it's Linden inworld meetup in May 21 2015, I and a number of other nonhuman avatars were told our appearances were against the rules and only normal human looks were permitted, one telling me a friend had been ejected. Going there later, the locals I ran into neither had a problem with my appearance and seemed to be saying the rule wasn't really enforced. Looking around today, the rule had been relaxed to "Unless otherwise noted, we request that visitors to Basilique dress as humans in a minimum of casual dress."

In any event the closing of such a well-designed sim is a sad moment for the Grid. Those wanting to visit the place before it goes, head to http://maps.secondlife.com/secondlife/Isolotto%20di%20Garda/84/30/24 .

Hat Tip: Daniel Voyager 

Bixyl Shuftan

Saturday, December 3, 2016

Wednesday, November 26, 2014

Rocca Sorrentina: Reliving the 18th Century


Fritter Enzyme recently stopped at Rocca Sorrentina. A "light" roleplay area, you're invited to dress as people did in the 18th century. There's also much to see and explore around here.

Read Fritter's article in Places.

Friday, September 26, 2014

Basilique Town and Performing Arts Company


Some longtime residents may remember the Shakespeare Theater, where plays were done within Second Life. Sadly it was closed a few years ago, but that did not mean the end of theater in the virtual world. Canary Beck, with help from Henry Crabsitcks recreated an Italian small town in Second Life last year, Basilique Town. While it has many attractions, the biggest one is the Basilique Performing Arts Company, which has attracted much attention with grand performances such as "Paradise Lost," which was featured on an episode of the Drax Files.

Read more in Places.

Friday, September 27, 2013

Sunweaver Bay Fire Department


Recently the Sunweaver Estates, where the Second Life Newser office makes it's home, had a fire station built. As it turns out, the owner of the location is a fireman in real life, and had been encouraged to make the place in Sunweaver Bay the estate's own Fire Department by our very own Becky "Sha" Shamen. In her story today, Becky describes how she met the man, and how the firehouse came to be.

Read Becky's story in Places.

Friday, December 2, 2011

Anzio Italy Sim at New Bastogne

On Thursday December 1st, the Tataria sim in the New Bastogne combat roleplay region was re-opened. There was an official ceremony by the German teams at 2PM, with Vickster Kuhn presiding,

Please join us for our rededication of the Tataria Sim in the Bastogne Combat Area! Tataria has gotten a makeover! It now depicts Anzio, Italy, 1944. The sim features a new Luftwaffe Airfield and spectacular views. All members are invited to attend the ceremony.


Tataria used to be a mix of themes, a Japanese navy base next to a small Nationalist Chinese base and the Great Wall, and further away a small Romanian base. They were torn down and in their place an Italian theme. To the north is a Luftwaffe airfield. To the south across a bridge is a small Italian coastal village. To the east is a beach, and to the west railroad track and woods.

I wasn’t able to attend the ceremony, though pictures provided show more than a dozen of the German and Italian teams were able to make it. A few of the women fighters hung around after the ceremony as an Italian soldier peddled away on a bicycle. Asked how the place looked, soldier Flea Habilis answered, “I’d say the appearance is top-notch. I defy anyone to find a sim that has as much creativity and decoration as this and *still* host open combat. ... It reminds me of a real military base. I like the high walls around the houses. Details like that sometimes go overlooked.”

“I suppose I also like the bell tower. I’m drawn to good sniping positions.” Flea doubted there’d be pitched battles for it, though, “people around here like to run and gun. ... I suppose that’s better than it is in a lot of first-person-shooter games where you have fifteen snipers and one foot soldier.”

Corporal Angelblue Xeno was in a 1940’s-era swimsuit enjoying the Italian beach, “Yes, my swimsuit is period wear, hee-hee! ... As soon as the parade was over, I headed to the beach, ha ha! There will be no combat today. There’s too much to discover and toys to play with. I went to Italy when I was very young. I can remember the chou chou nuts salesmen on the beach, they were always covered in sand (laughter).”

“Wait until it’s nighttime,” Angelblue told, “Have you seen the lamp light? You must look ... and notice the little flies attracted to the light. Oh, the church. You must play the organ in there. The lighting effect as you get near the altar is amazing. ... getting some real nice dawn reflections in the water, going right up into the lilies in the water past the bridge.” I would later see her flying a seaplane around.

Emil Byon was the administrator of the new Anzio sim. He explains the decision was made to give the place a new look in November,”Tataria had many difficulties for combat, so we proposed a new sim ... we chose to do Italy and the Mediterranean Sea. ... We had the Afrika Corp, France, Russia, D-Day, Belgium, but never Italy and the Mediterranean. In real life, this was the first door to Europe for the Allies. It’s a very important front.” He had never heard of anyone else trying to recreate Anzio on the grid.

Emil told Anzio will differ a bit from the other sims in New Bastogne, “This is not just a battle sim.” He wanted aspects of a social sim, “with cultural and historical activities, not just combat.” He planned to have religious services at the village church. While there may be some people roleplaying as nuns and altar boys, there will be at least one priest whom is also one in real life. Emil described the feedback so far as very positive, “I think the people really like it.”

I had the impression Anzio was open to visitors, at least for now, but it is part of a combat roleplay. Those not part of the teams are asked not to interfere in any combat, or they will be asked to leave. To join a side, get in contact with one of the administrators such as Vickster Kuhn or AngusGraham Ceawlin.

Bixyl Shuftan

Wednesday, March 16, 2011

ROMA Sim Celebrates Italian Unification Aniversairy

Thursday March 17 is not only St. Patrick's Day, but is also considered the 150th anniversary of Italian unification. The Roma sim in Second Life will be having a number of events to celebrate the historic event, in the style of Ancient Rome, the high point being the Grand Feast at 2:30 PM SL time (11:30 PM Italian time) at the Roma Subura sim (138, 128, 5) .

For more information, check the Roma blog: Here.