Showing posts with label Digital. Show all posts
Showing posts with label Digital. Show all posts

Friday, January 16, 2026

SL Video (Science Circle): "Giuseppe Longo Measuring The Universe With Digital Surveys"

 

 
 From the Science Circle on February 2017, "Presentation by Giuseppe Longo for the ScienceCircle - 'Measuring the Universe with digital surveys'."
 
 

Friday, February 28, 2025

This Saturday at The Science Circle

 
Saturday March 1
 
    ~*~
 
    At 10 AM PST   

    Harnessing Large Language Models (LLMs) in Digital Medicine
    https://www.sciencecircle.org/event/llms-in-digital-medicine/
    By Karthik Prathaban
    Auditorium
 
    ~*~
 
    NOTE: Non-members required to register once
    IM Jes Cobalt or Nymf Hathaway


╚══════════════════════════════ The Science Circle (72,129,30) ═╝

Monday, February 1, 2021

Interview with JolieElle Parfort

 

JolieElle Parfort is a real-life artist whom shows her works here in Second Life. She describes herself as being one all her life. Her most recent way of doing art is to take photos and using digital tools to make them into painting-like images. Recently, Newser reporter Kayly Iali interviewed her about how she became an artist and how she came to the virtual world.

Read Kayly's interview in People.

Wednesday, July 22, 2020

The Importance of Digital Media


Last week, Cyfir (Cyfiremmerich) wrote about the importance of games as physical content, as that way they're easier to preserve. But having spoken that, digital media has it's own set of advantages. In his article for this week. Cyfir talks about them. And while getting games as digital media is more convenient, there are other advantages.

Read Cyfir's article in Other Grids, MMOs, and Games.

Wednesday, July 15, 2020

Why Physical Media Is Still Important


It used to be that whenever you wanted a console or computer game, you'd head to the store to get the cartridge or disk. Then came the option to stream games digitally, such as from services like Steam. This has been an option for PC gamers for years, and now some consoles are starting to come out with the option to get new games digitally. This can be convenient as it saves us a trip to the store. But, what if something happened to your account or the service somehow gets shut down? In his article today, Cyfir (Cyfiremmerich) looks at the downside of having games without a physical copy. Even in this increasingly digital era, there's still very much a place for physical media.

Read Cyfir's article in Other Grids, MMOs, and Games.

Wednesday, April 24, 2019

Press Release: Virtual Ability's Mental Health Symposium





The theme of this year's conference is: "Mental Health in the 21st Century: Digital Destruction or Support?"


Friday, April 26, 2019

Sojourner Auditorium, Virtual Ability island
http://maps.secondlife.com/secondlife/Virtual%20Ability/54/170/23

Additional information available here:
https://virtualability.org/mental-health-symposia/mental-health-symposium-2019/

NOTE: All times are SLT or Pacific time.

7:30-8:15am SLT - Jacquelyn Paykel
8:30-9:30am - Evelyn McElhinney
10-10:30am Pacific- Antonius van Rooij
10:45-11:45am - panel
noon-12:45pm - Nicholas Bowman
1-1:45pm - Michelle Colder Carras
2-3:30pm - Kevin Holloway
4p-5pm - Fatemeh Rezaee
5-5:45pm - Taaha Shakir

Friday, March 8, 2019

Announcement: This Week At The Science Circle : Archival and Digital Legacy, Preserving Your Digital Work


"Archival and Digital Legacy, Preserving Your Digital Work"

March 9 at 10AM PST

by Budd Turner

Background:
  • When a person dies, their digital footprint persists.
  • Digital providers assume ownership of Intellectual property (IP) created on their servers.
  • Family and workgroup attempts to archive or maintain deceased works are blocked.
Approach:
  • We worked within system permissions shared by the creator.
  • We tested possible workarounds
  • We contacted providers for account/work access
Findings:
  • Limited Copy, Move, possible
  • Edit (update), Delete, not possible, without creator account access.
  • Providers reluctant to discuss or allow access to deceased work,(IP).
Conclusion:
  • Advance planning needed for adding Trusted Friends and/or family member access to digital accounts in Trusts and/or Wills
  • Everyone needs to learn provider policies and legal requirements for establishing a “Legacy” path of transfer of ownership.
  • Passing your digital footprint when you can no longer login

For more information, Click Here

The Science Circle (61/127/32)

Friday, March 30, 2018

Linden Lab Hiring Digital Marketing Manager


For those skilled in digital marketing, the Lab may have a job for you. Linden Lab announced earlier this week they are looking for a Digital Marketing Manager.

Linden Lab is seeking a Digital Marketing Manager to develop, execute and analyze paid marketing strategies that drive aggressive traffic and revenue growth to Second Life, the Internet's largest user-created virtual world. This position will also work closely with a dynamic team on overall strategic marketing initiatives.  

So what does this mean? It means Linden Lab is making more of an effort to advertise and attract new users. Perhaps they hope to catch a wave of revived interest in virtual worlds in the wake of the "Ready Player One" movie. As just weeks ago it looked like the Lab was giving Second Life scant attention in favor of Sansar. This suggests that's not necessarily the case.

So expect to see more ads for Second Life on the Internet.

Bixyl Shuftan

Saturday, February 18, 2017

Announcement: The Science Circle Presents “Measuring the Universe With Digital Surveys”


When: Saturday, February 18th
Time: 10 AM PST
In Voice and Text chat

By Giuseppe Longo

A large part of what we know about the cosmos comes from what the astronomers call “surveys”, i.e the imaging of large portion of the sky conducted in a systematic fashion and when possible in multiple colors. Survey astronomy requires dedicated telescopes finely tuned to cover a large field of view and large detectors capable to capture several square degrees of the sky at once.

In the past these surveys consisted mainly in huge archives of photographic plates which had to be visually inspected and analysed. Nowadays, large field digital detectors allow to acquire and store the information in digital form and this has caused a true revolution in field. The huge volume of data produced by an average survey is so large to make impossible for a single researcher or group of researchers to exploit all the scientific applications of the data and therefore data become immediately or almost immediately public thus allowing a large, worldwide community to access first quality data. The talk will try to outline these and other aspects of survey astronomy.

https://sciencecircle.org/upcoming-presentation/

http://maps.secondlife.com/secondlife/The%20Science%20Circle/61/127/32

Tuesday, July 24, 2012

Reader Submitted: The Return of DWRT

Charlotte Bombastic recently sent us her interview with Ranma Yoshiro, the producer of the Digital Wrestling Roundtable (DWRT). The show had been put on hiatus, but now it's back in business. Charlotte asks what got the show running again, and what does it hope to bring to fans of wrestling on the Grid.

Read more in Extra.