2 days ago
Showing posts with label Dutch. Show all posts
Showing posts with label Dutch. Show all posts
Friday, September 2, 2016
Club Cherry
Back to writing about Second Life, Wesley Regenbogen is once again checking out clubs around the grid. In his latest article, he writes about Club Cherry. Founded earlier this year by Ravi2014 Resident, this venue high above the Kutia sim with a swimming pool and nearby shops has high hopes to make a splash in the club scene.
Read Wesley's story in SL Clubbin'.
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Wesley Regenbogen
Friday, August 14, 2015
The Zillion: Recreating the Real Life Disco of Antwerp
By Wesley Regenbogen
In the mid 90s there
was a disco in Antwerp, Belgium, in Western Europe which was called
“Zillion.” Most people in Belgium
refered to is as “The Zillion”, because it was unique in it’s
form. I never went to the
disco myself, but I have heard stories about it. Most of the visitors
were Belgians and also Dutch people, because the disco was on the
north of Antwerp. Zillion was a disco in
real life Antwerp that made people party at
the end of the 90s and beginning of the 2000s.
In 2001 the real life
disco closed down. Now 14 years later, it
has been recreated by Jean Vincent in Second Life, with permission of
the original owners of the real life Zillion disco, of course. He began on the 20th of April,
2015. He also decorated the
place in respect of the real life Zillion disco and he did a really
nice job recreating its vibe. Not
only the disco was recreated, but also the surroundings. The
streets were also recreated.
The grand opening event was on May 1, 2015. They
hold regular events on a regular basis in the disco on Fridays and Sundays. The music that is
played in Second Life Zillion is : House, Deep House and Trance. They
even have a live music stream from within the Second Life Zillion
disco itself, so if you are not in Second Life they offer you the
ability to listen to the music when offline in Second Life.
The grand opening event was on May 1, 2015. They
hold regular events on a regular basis in the disco on Fridays and Sundays. The music that is
played in Second Life Zillion is : House, Deep House and Trance. They
even have a live music stream from within the Second Life Zillion
disco itself, so if you are not in Second Life they offer you the
ability to listen to the music when offline in Second Life.
For communicating with their patrons and VIPS, the club has a website, http://secondlifezillion.weebly.com/ , a Facebook page, https://www.facebook.com/groups/Secondlife.Zillion , and also has a group active for their “VIPs”, called “Zillion
VIPS.”
In
my personal opinion , It’s great to see they are recreating a real
life disco and actually take the effort to recreate all of it in
Second Life !
If you want more
information about the real life Zillion disco, you need to go to
http://retrotracks.forumactif.org/t725-zillion-antwerpen-be
So,
if you want to join the fun, head over to :
I
hope to see you there soon !
Wesley Regenbogen
Monday, April 13, 2015
Club WELGELEGEN ( Club The Right Spot )
Wesley Regenbogen has another club review up. In his most recent article, he takes a look at Club Welgelegen. This club is part Wild West influence and part Dutch scenery. So what did Wesley think of the venue?
Read Wesley's article in Places.
Read Wesley's article in Places.
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Wednesday, March 11, 2015
Club “The Limit “
Wesley Regenbogen is back on the club scene. Today, his article is about a new club that officially opened recently: "Club The Limit." A Dutch club aimed at Dutch and Belgian residents, but attracts an international following, Wesley was there at the opening event, and describes the venue.
Read more in Places.
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Friday, December 19, 2014
Serious Request
Wesley Regenbogen came across an event in a Dutch club that got his attention, "Serious Request." In real life, the event has taken place every year since 2003, raising money for the Red Cross. This year, it's also taking place at the Glass House club. The objective of the event is to bring attention to the issue of women and girls being sexually assaulted in certain war zones, such as Boko Haram's kidnappings for sex slaves in Nigeria. Wesley gives his review of the Second Life event.
Read Wesley's story in Events.
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Monday, November 24, 2014
The Quest Qlub
Wesley Regenbogen has been on the club scene again. This time he checks out the Quest Qlub. The place in particular draws residents from Holland and Belgium, such as Wesley, but all are invited over.
Read Wesley's article in Places.
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Monday, November 17, 2014
Club Bed
In his latest article, Wesley writes about being in bed with a group of over a dozen .. Club Bed that is. In this unusually designed club, Wesley writes about what he saw and found. His experience was a bit different.
Read Wesley's article in Design.
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Deborah8 Cortes,
design,
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Magdalena1 Kira,
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Wesley Regenbogen
Tuesday, November 4, 2014
Club Moonshine
Wesley Regenbogen recent came across a small new club that got his attention: Club Moonshine. The people attending were mainly from Holland and his native Belgium, but there was one other detail: the design. There was no ceiling, and no walls, aside from a hedge.
Read more of Wesley's article in Places.
Labels:
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Thursday, February 2, 2012
Dutch Supreme Court Rules Runescape Virtual Theft a Real-Life Crime
On Tuesday Jan 31st, the Dutch Supreme Court ruled over a case in which two boys had beaten up a third and threatening him with a knife forced him to log onto the game and drop his possessions where one of his assailants was waiting to pick them up. Most notable were a knife and amulet. The crime took place in 2007, and a lower court found the defendants guilty in 2009. One of them appealed to the Supreme Court of Holland.
The convicted thief based his appeal on the argument that the stolen goods "were neither tangible nor material and, unlike for example electricity, had no economic value." He also brought up the Runescape terms of service, stating the virtual goods were the property of Jagex, the company behind the game.
You agree that all intellectual property or other rights in any game character, account and items are and will remain our property. Jagex owns all rights in the Jagex Products, and you are only granted permission to use such products, subject to and in accordance with these Terms and Conditions.
The court ruled that the items had value because of the “time and energy” spent in getting them, and at the time of the theft they were the “exclusive dominion” of the victim. Therefore, the taking of these virtual goods was just as against the law as real items.
Tateru Nino thought this ruling was an interesting landmark ruling. Although virtual goods are legal property, in just about every legal jurisdiction they are the property of the “service provider.” This ruling she felt gives the Dutch users themselves property rights to the goods. So at least in Holland she felt, MMOs and virtual worlds didn’t have quite the same power over their users that they used to.
Virtualpolicy.net commented, “This case is significant because it changes the relationship between individuals and service providers in respect of digital objects. That is, Runescape’s contract clearly states that the players of the game do not own the game or any of the digital objects within it, whether they control them or not. This has long been a contentious matter as there is a large trade in the sale of objects between players for hard currency, so called Real Money Trading. This ruling means that there is a degree of control that someone can have over an object which is sufficient for that object to be stolen.”
For now, only Dutch gamers and virtual world residents are affected by this ruling. But there have been similar legal cases in South Korea and Asia in which “judges have displayed a general trend to grant more rights to players than are stated in their contract and to see digital objects as being akin to physical property in certain important respects.” This case could very well influence similar ones that are likely to come up elsewhere in Europe and the Americas.
Currently, Second Life’s Terms of Service allow residents intelectual property rights over their creatied content in the game. But the legal jargon is a bit slippery, Tateru Nino stating Linden Lab says they own “the bits and bytes of electronic data stored on its Servers.”
Sources: MSNBC, Jagex, Dwell on It, Virtualpolicy.net
Bixyl Shuftan
The convicted thief based his appeal on the argument that the stolen goods "were neither tangible nor material and, unlike for example electricity, had no economic value." He also brought up the Runescape terms of service, stating the virtual goods were the property of Jagex, the company behind the game.You agree that all intellectual property or other rights in any game character, account and items are and will remain our property. Jagex owns all rights in the Jagex Products, and you are only granted permission to use such products, subject to and in accordance with these Terms and Conditions.
The court ruled that the items had value because of the “time and energy” spent in getting them, and at the time of the theft they were the “exclusive dominion” of the victim. Therefore, the taking of these virtual goods was just as against the law as real items.
Tateru Nino thought this ruling was an interesting landmark ruling. Although virtual goods are legal property, in just about every legal jurisdiction they are the property of the “service provider.” This ruling she felt gives the Dutch users themselves property rights to the goods. So at least in Holland she felt, MMOs and virtual worlds didn’t have quite the same power over their users that they used to.
Virtualpolicy.net commented, “This case is significant because it changes the relationship between individuals and service providers in respect of digital objects. That is, Runescape’s contract clearly states that the players of the game do not own the game or any of the digital objects within it, whether they control them or not. This has long been a contentious matter as there is a large trade in the sale of objects between players for hard currency, so called Real Money Trading. This ruling means that there is a degree of control that someone can have over an object which is sufficient for that object to be stolen.”
For now, only Dutch gamers and virtual world residents are affected by this ruling. But there have been similar legal cases in South Korea and Asia in which “judges have displayed a general trend to grant more rights to players than are stated in their contract and to see digital objects as being akin to physical property in certain important respects.” This case could very well influence similar ones that are likely to come up elsewhere in Europe and the Americas.
Currently, Second Life’s Terms of Service allow residents intelectual property rights over their creatied content in the game. But the legal jargon is a bit slippery, Tateru Nino stating Linden Lab says they own “the bits and bytes of electronic data stored on its Servers.”
Sources: MSNBC, Jagex, Dwell on It, Virtualpolicy.net
Bixyl Shuftan
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