Sunday, February 8, 2026
Cartoon of The Day: Walk of Lag
Sunday, June 22, 2025
Cartoon of The Day: Horse Water Walking
Monday, August 26, 2024
EOTB: Linden Lab Acknowledges Some Residents Are Having PBR Related Issues
We are always striving to add more improvements to Second Life and we’ve been particularly excited to roll out integration of PBR Materials, which has the potential to improve and modernize much of the look and feel of our virtual world. However, the introduction of PBR has not gone as smoothly as we would like and we have heard community frustrations and feedback with recent PBR-enabled Viewer releases of both the Official Second Life Viewer and Firestorm Viewer.
We share your frustration and are taking steps to make things better for everyone on both lower-end and high-end systems. This means that we’re actively focused on improving the performance in a variety of areas including improved FPS, VRAM management, texture loading, alpha blending, and even how lighting is rendered within the world. Additional fixes are already in our development pipeline and will head to QA soon.
Sunday, June 9, 2024
Cartoon of The Day: Low Lag Avatar
Sunday, October 22, 2023
Cartoon of the Day: Laggy Halloween
Thursday, October 5, 2023
It Came From Bellisseria Chat: Ways To Die In Second Life
Sunday, June 11, 2023
Cartoon of The Day: Lag Thick Enough To Walk On
Wednesday, April 26, 2023
Reader Submitted: "Patch Nakies And Faceless At Fantasy Faire"
Wednesday, December 7, 2022
Cartoon of The Day: Not Just His Two Front Teeth
Sunday, September 18, 2022
Cartoon of The Day: "Red Hot"
Sunday, July 24, 2022
Cartoon of The Day: Beauty Mud
Taken at the SL19B. That's really lag making it take a while before the avatar skin fully rezzes. But it sure resembles something else in real life.
By Bixyl Shuftan
Friday, March 25, 2022
New Firestorm Update Released
A new update with some GAME CHANGING FEATURES!
Grab it before the servers cook!
Firestorm 6.5.3.65658 is finally in the wind! Wow—it’s been a struggle to get this one out, folks. But the wait is worth it, as this release comes with a couple of groundbreaking new features we’re really excited about. It also brings us to parity with LL’s 6.5.2, quite a jump from our last release, which was AGES ago. This is a major update.
Another noted feature is the Performance Floater and Autotune, which can help in telling you what around you is causing the most lag.
The Performance Floater shows you in real-time what parts of the scene are taking the most time and slowing down your graphics (lag). In particular, this first release focuses on avatars and allows you to see which avatars are truly lagging you, and also allows you to examine your own attachments to see how they perform.
The FS Performance Floater is loosely based upon a project viewer from LL, released last June. We have completely revised the metrics behind the floater to make sure that it offers a realistic account of the rendering costs that you personally observe.
Autotune. This is the first look at this new feature. Wholly developed by Beq Janus, Autotune allows the viewer to automatically manage some of your graphics settings in order to give you the performance level that you request, and keep you there. It’s like autopilot for lag! You set the target FPS (frames per second) you want, and Autotune will do its best to keep you there by dynamically adjusting your settings from scene to scene! However, it cannot work miracles, if your computer is ancient—it can only do so much.
When TPing to a social island with a number of avatars most, of the viewer's time was spent drawing them. Clicking on avatars nearby will show how much processing time is spent on each. It also shows your avatar complexity in detail, how much time the avatar's parts are needing to render, It shows the impact of any HUDs on you, and a shortcut to looking at and edjusting your graphics settings.There are known issues with the Mac and Linnux versions of the viewer. Also, the "Starlight Skins," an appearance option for Firestorm viewers (SL wiki link) will soon no longer be supported.
As per their deal with Linden Lab, Firestorm 6.4.12.62831 will be blocked from accessing the Grid in three weeks.
Bixyl Shuftan
Thursday, April 1, 2021
Breaking News: Second Life's Cloud Servers Degrading, Lag And Other Issues To Get Significantly Worse
Update: April Fools
"It turns out the servers that Amazon provided us with weren't meant to take the strain of a virtual world as active as Second Life is," the statement by the Lab explained, "Not only are we not getting the performance improvements we were hoping for, the lag and other issues such as teleport fails and inventory issues have been slowly getting worse over the past few months."
The statement went on to say that the servers are starting to deteriorate faster, and so the issues will start to get even worse, and fast. It's estimated that within two weeks, viewers will need four to five times to load information around an avatar after TPing or logging on. Crashes an teleport fails will be several more times likely to happen as well, and items will start vanishing from inventories. Within three weeks, viewers will take ten times as long to process information after logging on or teleporting. That is if people can log on or teleport at all as fails will start to keep people from doing so for five to ten minutes. And within a month, Second Life will become unusable to those without newer and more powerful computers.
Linden Lab is working with Amazon to get better servers and transfer the data to them, but this will take time. For now, the Lab is offering a downloadable code that will allow the servers to better recognize users and their data and not suffer quite as much lag.
For more information and to download the code: Click Here.
Bixyl Shuftan
Sunday, January 31, 2021
Cartoon of the Day: Rocket Cart
Pictures from Matt Carlton. So what would have gotten a go-cart to take off like that? Well, yours truly could think of one way.
By Bixyl Shuftan
Sunday, June 14, 2020
Cartoon of the Day
Taken at the Relay track with Nance Clowes. We went flying up in the air after a sim crossing. What would cause something like this in real life, I had one idea.
Tuesday, June 2, 2020
Reader Submitted: The Cloud Move
Kἶէმƈεlἶმ Lմἶղƈօɾἶმlօէε Kεlνმɾl (Kitacelia Resident) recently sent a reader submitted commentary about what she feels has become quite an aggravating problem: increasing lag along with bugs and glitches due to Linden Lab moving data from it's current servers to cloud-based ones. The Lab's "good idea," from her point of view, is causing a lot of problems. So she took the time to explain the problem as she sees it.
Read Kitacelia's reader submission in Extra.
Tuesday, March 31, 2020
News and Commentary: Coronavirus Shut-ins Leading to Slower Internet, and Slower Second Life
When the news stories of people being told to stay at home started going around, social introverts whom felt happier online than engaging in plenty of public events could be forgiven for feeling a little smug. While extroverts would have to struggle to get used to the routine, people whom already spent a lot of time on the Internet and other places such as online gaming and virtual worlds, notably Second Life, seemingly wouldn't have to make any sacrifices.
But as it turns out, Internet introverts do have to give up something: the higher speeds they've been used to.
Articles, such as one in Fortune magazine, suggests that with more people using the Internet due to the people staying at home, the result is comparable to more traffic on a road leading to slowdowns. Several services such as Netflix and Youtube are reducing movie quality.
So what does this mean for Second Life? While periods of glitches and lag are nothing new to the virtual world, a number of my friends have told me it's been getting worse. While Sony made the decision to reduce downloading speed in response, Linden Lab is unlikely to mess with the quality of data transmission.
What can be done about all this lag? The best way is to go to one's Preferences and reduce quality, draw distance, or both. For those whom it's already low, they may have to avoid coming on peak times.
So it seems for now, we're having to deal with "Corona lag."
Sources: Fortune, PC Magazine
Bixyl Shuftan
Wednesday, June 12, 2019
Cartoon of the Day: High Octane Fuel
Taken at the "Five Days of Relay" motorcycle run on the Relay sims. One case of sim crossing lag looked like a heck of a power jump that would make one wonder just what was in the fuel tank.
Wednesday, May 1, 2019
Cartoon of the Day
Taken at the new continent. Someone was driving down the streets of the Linden Homes, and her face was the last thing to rezz. You can guess what was the first thing I thought of.
Wednesday, April 3, 2019
Cartoon of the Day: Bizzaro Lag
Taken at the Home and Garden Expo. With the lag making skin color taking a while to appear, this Superman avatar is looking more like the hero's flawed and often villainous doppelganger.













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