Showing posts with label look. Show all posts
Showing posts with label look. Show all posts

Sunday, December 14, 2025

A Look At The Virtual World Resonite

 

 Have you heard of Resonite, one of the newer virtual worlds? I hadn't really until a few days ago. Created by Tomáš “Frooxius” Mariančík of the Czech Republic and published by Yellow Dog Studios, it officially came online just two years ago in October 2023. One of my friends (Scratch Musikatt) talked me into giving it a look. 
 

 It's comparable to VR Chat, though there's also a third-person view from behind available. As one can see, the starter avatars aren't very much. It's clearly expected of you to move on to a better avie once you know more about the place. 
 

 Unlike VR Chat, you have an inventory. Looking into mine, I found a card showing the controls, which could be adjusted in size. 
 
If you go about and see someone with a green microphone symbol over their heads, they're volunteer mentors who should be able to answer most any question you have.  
 

I may write more on this place soon. For now, you can read more about this new virtual world on it's website (https://resonite.com/), and it's Wiki (https://wiki.resonite.com/Main_Page). 
 
Bixyl Shuftan 
 

Sunday, November 2, 2025

Cartoon of The Day: No Bones About It

 

 Taken at Club Cutlass. Riffi came as a skeleton to it's Halloween party, though left her head and tail intact. So what could explain this look? I could think of one way.
 
By Bixyl Shuftan 
 

Sunday, July 20, 2025

Cartoon of The Day: Watermellon Girl

 

 Taken at Club Cutlass. Gil Otaared was sporting a watermelon look. I was thinking Torley Linden. But that wasn't the only joke I heard that night.
 
By Bixyl Shuftan
 
 

Sunday, March 23, 2025

Cartoon of The Day: Re-Tail

 
 
 Picture from Winter Paige Shuftan. She and my wife Charlee were shopping, and at one point her tail looked like this. What could make it look this way? I had a few ideas. 

By Bixyl Shuftan
 
 

Sunday, October 22, 2023

Cartoon of the Day: Laggy Halloween

 
 
 Taken at Club Scorn. Sometimes it can take a while for someone to fully rezz. And at this time of year, a half-loaded avatar can look a little like a Halloween appearance.

By Bixyl Shuftan
 

Wednesday, August 28, 2019

RFL Announcements: Stingray's New Look And The 2020 Season Logo



It was announced in the Relay for Life Volunteers group that Stingray Raymaker had a new look.

After a swat team of many avatars spent more than 15 days on his makeover, we are proud to introduce you to the new and improved, all-mesh, Stingray9798 Raymaker.

And last, but not least, Sting is sporting a mesh shirt with the 2020 RFL of SL season logo, courtesy of Marina Sharpshire.




It is unknown if any future looks involve pantyhose or pink dinkies.



Also, the logo for next year is done, also courtesy of Marina.

We are excited that Marina, a professional graphic design artist, donated her services to create our official “Game On, Cancer!” logo.

Thank you Marina.


Source: Second Life ACS Information

Tuesday, March 19, 2019

The Happy Vixen Gets A New Look



It's been almost three years since the Happy Vixen, the beach club of the Sunweavers/Angels community, was last redesigned. But in recent months, there have been some events in which the club's dance floor was quite a bit crowded. So club owner Nydia Tungsten got together with Jasmine Dawn, whom had done the last few renovations, as well as the Halloween builds. So last Friday and Saturday, Jasmine went to work. And on Sunday at 6PM, the club was ready for it's Sunday events.


Besides a larger dance floor, a glowly one that won't cause peoples' tails to look transparent, the club has a hot tub for relaxing in, seating for people, a dragon seating area, and more. There is still a little more work to do. Later on, the games that people played at the old Happy Vixen between events will be placed.

The two events that night were "Angels," made with Nydia's "Angels" group in mind, with DJ Snowbuns, and "Best in Green/St. Patricks Day" with DJ Squeaks. Valerie Casetti (llodea Resident) won the first event. For the St. Patrick's event,  MaliitCoyote Resident and Kragon Vlodovic split the 1500 Linden dollar prize.

The Happy Vixen has events most of the week, the schedule that can be viewed in SL Clubbin'.

http://maps.secondlife.com/secondlife/Purrfection%20Estates/208/231/22

Bixyl Shuftan

Wednesday, March 21, 2018

Philip Rosedale Wants Help Getting His Avatar Back


Practically every resident who's been in Second Life for more than several years knows about Philip Rosedale, or rather Philip Linden as he used to be known inworld. Besides as the founder of Second Life, he was known for his unique look. His old prim hair was stiff and spikey, and he always had on a "Rocky Horror" t-shirt and a multicolored codpiece over his pants.

Philip stepped down as CEO of Linden Lab in 2008, though was interim CEO from June to October 2010, and stepped down from it's board of directors in 2013, leaving to concentrate more on his new virtual world High Fidelity. But apparently, one of his recent tweets suggests he's been having more interest in Second Life lately, appearing inworld in a regular account. And he would like some help getting his old look back.


Would someone be willing to re-make me my original SL avatar? I've been spending more time in SL lately (it's just so amazing and great) and I'd like my old look back. This vintage...

Philip got a large number of responses, some offering to help, others humoring such as one person who joked "I found your undies." It's also worth noting that Linden Lab had a contest for a new look for Philip while he was interim, the winning appearance announced in October 19, 2010. But he didn't have long to enjoy it as he stepped down the very next day.

Should Philip be sticking around for a while, it should be quite interesting, even if he's no longer a Linden.

Bixyl Shuftan

Monday, February 5, 2018

A Look at VR Chat


By now, most of you have either tried Sansar or talked to or read the reports of people who have, and weren't particularly impressed. But there is another next-generation virtual world out there: VR Chat. If you're heard of the "Ugandan Knuckles" meme, this is where it came from, appearing on some of the videos that various youtube filmers have shown. But are badly-made video game avatars all that there is to the place? Yours truly decided to check it out.

Read the review in Other Grids, MMOs, and Games.

Friday, October 6, 2017

SLife and Times: Banned For Looking Odd


If you've been in Second Life for a while, you've seen avatars of all kinds. Some make an effort to stand out from the crowd. Others try to fit in. And then, there are those odd-looking avatars that look like the person didn't know how to design a look well. They're often newbies, though some are older. While often, these avatars are simply new, it's also the look favored by some griefers and trolls. When one such avatar found himself banned from a club before he took a few steps inside, he blogged about it. The result was a debate on just how should such avatars be treated.

Read more in People.

Wednesday, January 18, 2017

Commentary: Judging on Apperances


In real life this week, the United States says goodbye to President Obama, the country's first from an ethnic minority. While he accomplished a few things, such as the "Affordable Health Care Act," his term was also noted for initial hopes of a nation finally free of racism dashed as his political opponents were charged with bias and in turn his most vocal supporters were accused of it as well. In Second Life, as we can all look like whatever we want to, one might think an avatar's appearance wouldn't be a big deal. As it turns out, there are a few places that are likely to hassle you for being the wrong kind. But how widespread is the problem?

Read more in People.

Monday, January 16, 2017

How Can a Hairdo Change Your Look?


Hair. In real life, we comb it, have it cut, dye it, and have it styled. Thankfully in Second Life, a new hairstyle or color is much easier as one can just get a new hairpiece. But do different hairstyles just look different, or can they do something for your overall look?
Mylie Foxclaw takes a look at the question, by comparing several different hairstyles, some that look similar but have subtle differences.

Read Mylie Foxclaw's article in Fashion.

Friday, December 9, 2016

Christmas Treats From Our SL Designers


Christmas means presents, so Mylie Foxclaw decided to look for a few fashion items offered by designers for free either as part of a store hunt, or simply as gifts for their shoppers. She found a variety that made for some interesting styles, from the casual to the elegant.

Read Mylie's article in Fashion.

Monday, January 4, 2016

2015: The Year in Review


2015 is gone, a year that had it's triumphs, tragedies, and tripfalls. But before we leave it behind, time for a look back.

2015 could be called "The Year of the Linden Screw-Up." Some high profile areas were closed or almost closed by Linden Lab locking out the accounts of the owners, or refusing further customer support despite years of teir payments. The largest build on the Grid, the cruise liner SS Galaxy, the scene of regular events and passengers thanks to an active crew, in April was hit hard by griefers, wrecking the structure of the ship. When contacted, Linden Lab told they would roll back the sims once to correct the damage, but there would be no more. Seeing they could no longer give their customers the relaxing cruise ship experience they once could, the owners of the SS Galaxy made the decision to close the ship after over eight years. Linden Lab would take ownership of the build and reopen it in September with the help of the Department of Public Works. But gone were the events, and no more could one book a cabin. While newer residents could still see the vessel and admire the build, to those who were once there it was basically a museum piece, a reminder of once was.

Linden clumsiness would continue. The owner of the Steelhead Estates, TotalLunar Eclipse, found his account locked up despite years of steady teir payments. As Lunar had a number of real life problems, this pushed him into reluctantly making the decision in September to close the sims. Despite the closure, the community behind the sims held together, and one resident managed to save one of the sims. Another sim owner's account shutdown, that of Flea Bussy, almost led to the closing of the noted Grendel's Children Shopping mall in July. It would take the combined efforts of many of it's fans to get the Lab to unfreeze his account. For Grendel's, it was a far cry from earlier days when Linden Lab offered several Grendel's freebies as a gift pack, and Philip Linden once commented "As goes Grendel's, so goes the Grid."

Trust in Linden Lab by those relying on Third Party currency exchangers was shaken when the Lab announced it was ending the deal they made with them two years earlier, and ordering them to shut down after the end of July. Despite complaints from some overseas that the official Lindex currency exchanger was less than reliable for them, and two petitions to allow the independent exchangers to continue, Linden Lab would not listen. By the first of August, the independents were gone from Second Life, either doing their business in other virtual worlds such as Inworldz, or shut down completely. Among these was Podex, Second Life Newser's longterm sponsor for five years.

Other places would close, or be in danger of closing. Forgotten City, a Steampunk-themed sim praised for it's detail and ingenuity, was shut down. So was the popular "YadNi's Junkyard," which had offered freebie items for thousands of newcomers for over eleven years. Other places retired included the tribute to 8-bit gaming Electrobit City, The Ponyland sim after several months, MIC Island, which was an unusual case as the Lab delayed closing down the sim despite the owner telling them she no longer wanted to keep it up, the Podex Exchange building, and other locations that escaped the attention of the media. One sim that was threatened with closing, the popular Mont Saint Michel, remained up at year's end despite the owner announcing in September that she could no longer keep up the payments.

One thing that was never too far away from the minds of the residents wasn't part of Second Life itself was the development of it's possible successor. Called by the somewhat awkward title of "The Next Generation Virtual World" by Linden Lab, "SL 2.0" by the residents, it was finally given an official name, or rather a temporary one, in May: Project Sansar. The chatter so far has been mainly speculation with the occasional face. Currently in a "Closed Alpha" state of development, the target date for it's full release was pushed back from "sometime in 2016" to "by the end of 2016." So it seems residents have a while before they need to worry about how it's presence will affect Second Life.

One problem that was outside Linden Lab's control was the SL Go service that enabled users to access Second Life through tablets, and enabled slower computers to run it much better. As it was developed by OnLive as part of a partnership with Linden Lab, it was closed in May 2015 following OnLive being bought by Sony. Fortunetly in August, the Bright Canopy Viewer was announced as ready for release. There would be some technical difficulties, but in a few weeks they were resolved.

Despite Linden Lab's problems with customer service, there were some efforts to interact with the residents. There was the "Linden Inworld Meetup" at Basque and the "Meet and Greet" at the SL12B to answer questions and concerns, which led to the monthy "Lab Chat" in December. Besides the Linden snowball fights in February and December, there was another event in which Lindens and residents interacted for fun, the Halloween "Creepy Crawl" in October. They also organized the "Music Fest" as part of the SL12B. Also in time for the SL12B was the "What Second Life Means to Me" video project, in which numerous residents, and a few Lindens, made youtube videos about their experiences in the virtual world. Linden Lab would also introduce it's "Paleoquest" game in July. Last year, Linden Lab had introduced new starter mesh avatars that proved a bit glitchy. The Lab work work more on them, fixing the glitches, and re-introduce them in November. Linden Lab would raise the maximum number of groups for premium accounts from 42 to 60.

Sadly, Second Life would say goodbye to a some of it's residents. In May, Plurker ScarletCSkylac passed away. So did Kat2Kitt, also known as Matt "Cyanotype" Shapoff, known for his work with Pookymedia, who died suddenly at 42. In August, the Creator of the Ivory Tower of Prims, which provided lessons on how build and script to numerous residents over the years, was dead. His passing was soon followed by an inworld memorial service. In September, Salem De White (Selene Spellhunter), best known as part of the Giant Snail Racers, had passed away. Also part of a community of roleplayers, both groups organized a memorial service for her shortly afterwards. The Newser's neighbors, the Sunweavers, also suffered a loss when one of their own, Rhypanthian Abilene, suddenly passed away.

Some happenings in real life were reflected here on the Grid. Leonard Nimoy, following his death in February was honored in ways large and small in Second Life, such as the Star Trek Museum and the Science Fiction Convention, as well as in the Star Trek MMO. When Paris was the scene of Islamofacist terrorist attacks in January and November, residents gathered in the Paris 1900 area at the Eiffel Tower to honor those killed. There was also a Charity event to aid those affected by an earthquake in Nepal.

Other events would take place in Second Life. The Second Life Twelfth Birthday was noted for Linden Lab taking part in the celebrations (though not sponsoring the cost of the sims as they had in the past). The Relay for Life would have another record fudnraising season as hundreds of avatars took part in the various teams. Burn2 would continue as the biggest art and music festival in Second Life. Other noted events included the monthly "Homes For Our Troops" veterans bennefit concerts, the Madpea charity auction which paid for the cost of a countryside school in Africa, and Team Firestorm, the people behind Second Life's most popular viewer, celebrated their fifth anniversary, teaming up with Madpea to open a "Community Gateway" for newcomers to the Grid.

In the gaming world, the online newsletter "Massively," which in the past covered Second Life durring it's heyday, was shut down by order of it's owning company, despite increasing readership over the years. But ut would soon be reborn as "Massively Overpowered."  Among the games that got the attention of the staff and fans of the Newser were "World of Warships," from the makers of the popular "World of Tanks," and "Ark Survival Evolved," a survival game on an island full of dinosaurd and other prehistoric creatures. But other games would see upgrades, such as new mods for Minecraft. The sci-fi MORPG "Wildstar" went from subscription-based to  "Free to Play." One game that had seen better days in terms of popularity was World of Warcraft. With a membership once over twelve million players, had dwindled to 5.5 million by November, and the company announced it would no longer publish the number of active players. One development of interest to some Second Life users was Steam setting up, then taking down, it's modder payment system.

For the Newser, it's been a year of successes and setbacks. The loss of Podex has meant the departure of our loyal longtime sponsor since almost our begining. And some of our team has had to depart due to real life developlents. But the paper reached it's five year anniversary this year. Considering most businesses on the Grid last only months, quite an achievment.

2015 had it's triumphs, tragedies, and pitfalls. And we at the Newser was there to cover them. And now in 2016, we'll be continuing to cover what lies ahead.

*Editors Note* Added Team Firestorm's fifth year milestone and it's Community Gateway with Madpea.

Monday, July 7, 2014

Sunbeamers' "Bid Me" Nets Over 31,000 Lindens for Relay For Life



Saturday July 5 was the last day for bidding for the Sunbeamer's latest round of "Bid Me" events. Three of the team, Perri Prinz, Brandi Streusel Tungsten, and Second Life Newser's Bixyl Shuftan put their hides on the line. The first two offered to go about in human avatars until after the Relay Weekend was done. Bixyl offered to "go skunky" until after the last of the Relay Walk track exhibits were cleared. Two kiosks for each, one for the change and one for staying the same, were placed at Club Cutlass. Following their Pirate Ball from 6 to 8 PM, the results were tallied.


Perri Prinz's kiosks had the most with a total of 10128 Lindens, 6617 L in favor of "human," 3511 L for her staying a bunnygirl.


Brandi Streusel Tungsten brought in the second highest with a total of 9361 Lindens, 6000L in favor of "human," 3361 L for her staying a mousegirl.


Bixyl Shuftan was third with a total of 8531 Lindens, 6000 L in favor of  "skunk," 2531 L if favor of staying with his fox look.

Also up for bid was Nydia Tungsten doing a video of the bidder's choice. The top bid went to Dusk Griswold for 2400 Lindens. Lastly was an advert in the SL Newser for the top bidder. The top bid was 1000L by Rita Mariner.


The total bid was 31,420 Lindens. This put the Sunbeamers ahead of the 200,000 L mark at 210,371 Lindens. There's still slightly less than 40,000 L left to go until Gold rank.

The Relay continues on, with future events for the Sunbeamers including a road rally at the Pacific Waters sim and a Skunk Party at Club Zero Gravity. The main event of the Relay season, the Relay Walk, is from Saturday June 19 to Sunday June 20.

Bixyl Shuftan

Wednesday, July 31, 2013

Luskwood Goes Egyptian


I'd heard something about Luskwood changing it's look a couple weeks ago. But it was only earlier this week that I got a good look at the place since the change. For the majority of it's history, Luskwood's social area was more or less a simple wood base with some railing and a few basic decorations. It has changed some over the years with the addition of more seats, a chess game, etc. But months ago came a bigger change when grass was laid down, and some Japanese style structures were set up. Well, it seems the Luskies decided on a new look.


 Dropping by the place, it had taken on an Ancient Egyptian look, with the store area set up to look like the ruins of a structure, with hieroglyphs and carvings, jackal statues, scaffolding, pillars and obelisks, palms trees in spots to resemble oasis, and lots and lots of sand.


The shop is still running as before. A friend came by to request an update to her avatar, and she got it.


And the social platform is still as active as ever. This place in Luskwood remains one of the few spots on the grid you can always find someone, even at odd hours.

Luskwood is one of the oldest social areas in Second Life still active, due to celebrate it's tenth anniversary on September 10. It's also the oldest, and still one of the major, furred avatar companies.  Unlike some mainly furred places, Lusk has always maintained and enforced a PG atmosphere.

For Lusk's entry on the Second Life Wiki: Click Here

Bixyl Shuftan

Wednesday, January 2, 2013

2012: The Year in Review


For Second Life, 2012 had it's triumphs, stumbles, and events that could be considered something of both. From the SL9B, to Premium perks, to Linden Lab policy changes, to "Pathfinding" and "Patterns," there were a number of impacts big and small, for better and for worse.

For Second Life, 2012 might be known as the year Linden Lab began to put a little distance between itself and the residents. Gone were the yearly events of old organized by the Lindens where residents could meet up with them, such as the "Kiss a Linden" at Valentines Day and the official Winterfest and the Linden Snowball Fight. Linden Lab also declined to organize it's official birthday event, instead suggesting the various communities hold their own celebrations. The response from the residents was to organize their own SL9B event, which had a better attendance than the one before. For the Second Life Community Convention, it was a different story. Linden Lab didn't announce until late that they wouldn't contribute a dime, and so the organizers a AvaCon canceled it. Later on, they announced there were plans in the works for a similar convention in 2013, but there would also be "OpenSim and other platforms."

2012 also marked the revealing of two projects of Linden Lab that were completely separate from Second Life. One was Creatorverse, an iPad application. The other was "Patterns," a sandbox virtual world in which both the avatar and the environment were made up of triangles. Critics compared the first to an old crayon game and even those who liked the second felt it had an obvious similarity to the popular "Minecraft." "Patterns" has yet to be released past it's alpha version. 2013 will determine how successful it is. These new projects seemed to mark something of a culture shift in the Lab, from the creators of the Metaverse to "shared creative spaces." But the message to the residents was clear: Second Life would no longer be Linden Lab's sole focus. It was a message some took badly.

Linden Lab continued to offer gifts to Premium subscribers in the form of gifts such as a mesh airplane and a few new areas exclusive to Premium accounts. No one but the Lindens seemed to think they could make a difference in bringing in subscribers. Linden Lab also announced the development of Pathfinding and other "Creator Tools." Direct Delivery appeared in Marketplace to help streamline transactions. The Lab also announced "Project Shinning," an effort to reduce lag in Second Life. The full impact of these will have to wait until 2013, though it looks like the result will be those still using viewer-1 based Viewers, with a few possible exceptions, will have to upgrade to remain in Second Life in 2013.

Linden Labs also made some changes in its policies early this year. In February, they announced changes in its Third-Party Viewer policy. No longer could residents see which viewers others were using, and any further changes to third-party viewers would have to be approved by Linden Lab for use on theirs.  Many residents felt the former was because of the Lindens' embarrassment from the official viewers being less popular than third-party ones. While some could see the later being the desire of the Lab for a standardized virtual experience, many residents worried that this would mean further third-party innovations would stagnate. Shortly afterward, word came there would be no more quarterly economic reports. A move a number felt was a sign of trouble. One policy change that was expected but never came was a return of last names for newer accounts. Rodvik Linden insisted there was no "clean solution" to the matter, but the majority of residents disagreed. After months of increasing optimism following the troubles of 2010, people began having doubts about the Lab's intentions and competence once again.

One move by Linden Lab that got overall approval was making Second Life accessible from Steam, a popular gaming platform known for "Team Fortress" and other games. A majority of residents felt this would mean an influx of more residents, though some worried this would mean the influx of gamers would mean more bored troublemakers interested only in "pwning" and griefing others.

Not all developments came from Linden Lab. From the former Qarl Linden came the mesh deformer, which helped deal with the problem of mesh clothing not always fitting the shape of it's owner. One development of mesh was two new types of avatar: the large Colossus avatar which could be twice to many size the size of a normal avatar and unlike the prim macros could move about naturally, and the Petite avatar, which meant normal looking Tiny-sized human or humanoid avatars such as pixies were now possible. Linden Lab's "Project Shinning" which would render Viewer-1 technology increasingly obsolete had another effect on development. Most Third Party viewers eventually stopped further development on viewers based on the old Viewer 1s. This included Team Phoenix-Firestorm, which made the decision to cease technical support at the end of 2012. Cool VL was the exception, the Viewer 1-based viewer continuing to be updated.

Breedable pets continued to be popular in Second Life. Kittycats got some publicity at the SL9B with their sim sponsorship. But the number one pet continued to be the Amaretto horse. There were some new pets introduced this year, but none came close to replacing the horse as it continued to trot along as the top companion.

Second Life had a few legal issues in 2012. The case between two of it's breedable pet companies,  Ozimals and Amaretto, also known as "Bunneh vs Horsie," reached a summary judgement in November, meaning the case is all but over, which Amaretto declared was a victory for them. In October and November, CBS struck fear in the hearts of Star Trek fans when it sent letters to both Linden Lab and several merchants ordering the latter to remove their Trek items from Marketplace. Would Star Trek sims and role-plays be next? There was some emailing between the Trekkers inworld and CBS, then the media company ceased contact, leaving the question unresolved. Internet bills in the US Congress also created worries inworld, such as SOPA which could very well have meant the end of Second Life, in addition to You Tube and Facebook, if it passed. There was also a proposal to turn over control of the Internet over to a UN Agency, which would  have been bad news for activists in some dictatorships. Fortunately, no such bills and proposals were approved.

Second Life had a number of major events this year. The Second Life Ninth Birthday, which could have been a non-event, turned out to be a bigger celebration than the Lindens came up with the year before. The Relay for Life season was the most successful one in it's history in the Grid, raising over $375,000. Burn2, the biggest art and music event here, enjoyed another well-attended performance with over a hundred artists, singers, and DJs entertaining the masses. Burn2 has proven to be so popular, it's sparked a number of satellite events across the year. The Australian fundraiser "Jammin for Genes" raised thousands to help with genetic diseases.

Unfortunetly, one real life event impacted Second Life in a bad way. Hurricane Sandy proved devastating as it hit the US near New York City, cutting off many residents for days, even weeks. Some are still recovering financially. One real life event that had some impact in Second Life four years ago was the US Presidential election. This year, not so much. While some politically-minded residents got together to discuss their candidate, the reaction of most residents was they wanted little to no discussion of politics, having gotten sick and tired of it.

Sadly the Grid in 2012 had some goodbyes. After over five years, the "Firefly" role-play at the Burnet sim came to a close. A "Star Wars" roleplay sim also closed. The newbie area "The Yard" which offered hundreds of freebie items as well as games shut down after over seven years. The Virtual Museum of Architecture also closed, although the group behind it continues.  Australian residents mourned the passing of the Australian Broadcasting Corporation's own sim, ABC Island, when the company refused to renew the tier, marking the end of one of the remaining few real-life business owned sims. But a few places came back from the brink. The Cartoonimals sim with it's whimsical critters was saved when bought by a new owner. And the International Space Museum in the Sci-Lands briefly vanished when the person paying the bills got sick. But the matter was straightened out. Unfortunately, Second Life had no shortage of disappearing sims. Over the past year, the total number of sims has dropped by over eleven percent, sparking worry by many residents.

Second Life also bade farewell to some residents. Kev Sweetwater, a noted personality in Burn2 passed away early this year. Both the Burners and his friends in the Deadwood role-play got together for an inworld memorial service. Later on, Circe Broom, a longtime supporter of the arts in Second Life died after a long period of illness. Hyper Mole, one of Bay City's builders, fell to cancer. In December, blogger Lalo Telling also met his end from cancer.

Outside Second Life, other virtual worlds and some MMOs made news in 2012. Minecraft continued to attract users, including Second Life communities as some made places there. World of Warcraft, the biggest of the multiplayer online games, reversed it's membership slide with the "Mists of Pandaria" expansion. Despite the "Kung-Fu Panda" jokes, gamers overall thought was a better update than the previous one. "Star Wars New Republic" early this year looked like it could be a serious rival for World of Warcraft, then it's numbers stalled. InWorldz held a Relay for Life event, raising about $1500. Eve Online made news sadly due to one of it's gamers getting killed by Islamist terrorists in Benghazi Libya. There was one new kind of virtual world that made an appearance, "Cloud Party," but as it was accessible only through a Facebook account, some privacy-minded computer users passed it by. The zombie craze in real life brought on the MMO "DayZ," in which players not only fight the mindless undead but sometimes each other for scarce resources. One unique multiplayer game sadly met it's end in 2012. "City of Heroes," in which the player took on the role of a comic book superhero, met it's end when the company closed it down to concentrate on it's Fantasy games.

For Second Life Newser, it's been our second complete year in virtual print, and our most productive with over nine hundred articles, press releases, cartoons, and other posts. We've also had two promising writers join us, both with interesting experiences on the Grid to draw upon, whom we're happy to have with us. And of course we have a shiny new office, thanks to our neighbors. The Sunweavers/Angels community, where we have our office at HV Community, has also had their good times and bad, but they do their best to concentrate on the former and welcome new neighbors and friends.

2012 had it's triumphs, tragedies, and frustrations. And we at the Newser did our best to cover them. Now a whole new year arrives, our fourth in covering the news in Second Life, and we look forward to delivering it to you the readers.

Bixyl Shuftan
Editor/Head Reporter
Second Life Newser

Monday, December 24, 2012

Peace On Earth Hunt Pic



DrFran Babcock is still going about on her "Peace on Earth" hunt, mixing and matching parts of different outfits. Here's her latest look.

OUTFIT: Meghindo's} ~ Passion ~ includes outfit and shoes. POE5 #99
HAIR: .:EMO-tions:.  * HEAVEN*/snow POE5 #98
NECKLACE: VENDOME Jewelry PEACE POE5 #85

Monday, December 10, 2012

The Peace on Earth Hunt

Today, DrFran Babcock writes about Second Life fashion. DrFran has been going through one of the shopping "hunts" in Second Life for some free outfits. But with a little mix and match, she was able to come up with some new and different looks.

Read more in Design.

Monday, January 2, 2012

2011: The Year in Review

Another year is gone to the history books, and before saying goodbye, time for a look back. From Redzone to Mesh to a promising new CEO, Second Life has seen it’s share of problems, developments, to influential people, whom left impacts both big and small, temporary and lasting, some well talked about while others slipped under the radar of the majority.

To begin with, 2011 began with the rough times of 2010 fresh in the minds of residents. Not sure if Second Life could take another year like that, they hoped for better times. One reason for hope, the announcement of Rod Humble as Linden Lab’s new CEO. With a 20 year history of working in computer gaming, most expressed optimism that he could help bring about better times for the Grid. Rod Humble began by taking a look for himself how Second Life worked by logging onto the Grid like a regular resident, building and creating.

Rod Humble made efforts to try to connect with the residents, such as a “meet and greet” in February. The Lab also made some welcome moves, such as nearly doubling the number of groups residents could join from 25 to 42. In January, Linden Labs released web-based Second Life Profiles, which allowed people to see resident’s profiles when not logged in the Grid. In July, a new feature was introduced to them: my.secondlife.com, an SL version of Facebook. While some dismissed it as “a social network in a social network,” others took to it over time.

In March, Linden Lab unveiled their “new and much improved Community website,” which integrated their blogs and forums. They also introduced a new viewer with separate basic and advanced modes, the former intended for new users. In April, they introduced a “Local Payments” system for international customers. In July, they introduced a number of nonhuman avatars available by default on their viewers. This was followed in August by several default themed human avatars (pirate, steampunk/Victorian, etc). In October, Linden Lab increased the benefits for getting Premium accounts, followed soon by a fifty-percent off offer. Also in October, it was announced Will Wright, another big name in gaming, would be joining the Lindens. December brought Linden Realms, Linden Lab’s game prototype world. Also this month, Linden Labs dropped hints they would be reversing their decision to stop giving newer accounts last names. They also began once again using their old slogan "Your world, your imagination" for the first time in a few years.

Not all of the Lindens’ moves were popular. In January, the Teen Grid was merged with the main one, for the first time allowing minors onto the Grid. Some feared this was a recipe for disaster. However, the movement of these 16 and 17 year olds was limited, and those younger than 16 would simply have to wait before being able to log in. Either by the Lindens’ safeguards, luck, or both, there were no incidents during the year.

Some moves by the Lindens received a lukewarm reception. For months, Linden Lab had touted Mesh as a revolutionary development for Second Life, soon to bring crisper graphics and simpler design to the Grid. Trouble was, the Lab didn’t count on the residents’ use of third party viewers, which used the technology of the old Viewer 1 which couldn’t see Mesh. Besides that most residents wouldn’t see Mesh objects, content creators balked when they found mesh objects often took up more information than their prim counterparts, as well as clothes not always fitting avatars. For all it’s promise for the future, Mesh had little impact for most Second Life residents this year.

Other moves that got a ho-hum included the groupon-style “Dash Deals” in April. Linden Lab developed a Viewer 3. It was adopted by some viewers, but most continued to prefer third party viewers.

And regrettably the Grid had it share of bugs in the system. In January, megaprims suddenly vanished in many parts of the Grid. The “Local Payment” system had some bugs at first that left some residents worried their accounts would end up suspended. In April, about 80 pages were lost on the SL wiki due to a “cleanup.” In August, Linden Lab reacted clumsily to a griefer attack on the Meeroos virtual pets, briefly suspending the account in charge of making the food, and causing a scare. And there were times that the Grid seemed plauged with large numbers of sim restarts and resident crashes. Many put the blame for this on Mesh updates.

One problem the Grid faced early in the year was the RedZone Controversy. The Redzone system was a product marketed as an account alt detector that actually worked by tracking down people’s IP addresses. With privacy fears raised, many demanded Linden Lab take action, and eventually Redzone was ordered taken down, followed by the banning of its creator zFire Xue. As it turned out, zFire was on parole for a criminal offense. He was placed under arrest and given four months in prison. Another legal problem, Universal raising objections to the Battlestar Galactica roleplayers was resolved when the content creators for the roleplays told the company they wound not charge for their goods.

Second Life hosted a number of events in 2011. Most publicized by Linden Lab was the Second Life Eighth Birthday, in which many dozens of exhibits were on display showing a variety of some of the best of the Grid. Other major events included the annual Burn2 in October, which was the SL version of the yearly Burning Man festival in California, and the Relay for Life Walk in July, the high point of the noted fundraiser for cancer research which raised a record $373,000 US Dollars. Relay for Life also hosted a number of smaller events, such as the RFL Fantasy Faire. Other events this year included the Sci-Fi Faire, the Australia Day fundraiser, the Valentines Day “Kiss a Linden,” The Zindra Expo, The “Wounded Warriors” bennefit concerts, Jamm for Genes, The Veterans Tribute, the Fearless Festival, the 7Seas Fisherfest, the Bid4aCure date auction, and many more.

Real life events often found their way into Second Life. The anti-Mubarak protests in Egypt were sometimes reflected in the Egypt sim with various residents, Egyptians and otherwise holding protests signs. The “Occupy” movement also found it’s way to the Grid with “Occupy SL.” Second Life was also the location of disaster relief fundraisers. The Japan tsunami in March inspired a number of relief events, even getting the spotlight from Linden Lab. When Hurricane Irene hit North Carolina, live singer Debi Latte’s hometown was among those hit the hardest. A fundraiser for the town raised hundreds. The killing of Osama Bin Laden inspired a group in Second Life to recreate his Pakistan compound. The same group would later build a virtual space shuttle, and launched it the very second the last real shuttle launch took place. And on September 11, a number of locations held memorials and vigils.

Third party viewers continued to make the news in 2011. The rejection of Linden Lab’s Viewer 2 by most longtime residents inspired Team Phoenix to try to develop their own version. With the development of Mesh, it became the first third party viewer to be available to see it. Trouble was, these viewers were seen as having a smaller frame rate. One viewer, Kristens, ceased development when the creator had to find more real life work. It temporarily got a repreive when he tried raising funds for hsi work through the website Crowdfunder, but it didn’t work.

Among virtual pets, the Ozimal bunny/Amareto horse feud soon was overshadowed by a brand new kind of breedable critter: the Meeroo. This churring, snuggly pet won the hearts of many residents. Even after hit by a griefer attack that threatened to starve the pets, sales continued to do well. With avatars, the sudden popularity of the “My Little Pony” cartoon inspired someone to create a “brony” avatar, and passed around for free the avatar quickly gained a following. The popularity took a hit when the brony sim “Bronyvile” was taken down after a griefer incident. But the community soon bounced back with another, and the avatar remains popular.

Second Life had its share of goodbyes in 2011. SL artist Sabrinaa Nightfire passed away in March. Another artist, Feathers Boa, left the Grid with no plans to return. In July, Paisley Beebe announced she was leaving Treet TV, bringing her popular “Tonight Live” show to an end. A number of sims also closed down, some quietly, some not. Among them were Apollo Gardens, New York City Block, Alien Isle, The Vietnam Veterans Memorial in Second Life, Shakespeare's Globe Theater, and AM Radio’s art exhibits. Some places, however, got a second chance after a brush with closing. Abbot’s Areodome and the “Crooked House” were among them.

For alternative virtual worlds, 2011 seemed to have mixed results. In January, the company behind Blue Mars, once seen as having the potential to replace Second Life as the top electronic world, announced a “restructuring” in which they would concentrate on a smaller iPod/iPad version while no longer working on their virtual world beyond bug fixes. Another virtual world, Meta7, closed down on May 1st after a court order against them. The company behind the defunct “There.com” seemed to express interest in bringing back the virtual world by releasing a survey asking people if they would pay to log back in. Avination and Inworldz continued to make some headlines. They weren’t without problems, the influx of new residents slowing down, and rumors for a short time that one of Team Emerald banned from Second Life was on the staff at Avination. But they also had some triumphs, Avination in August throwing a bash to celebrate it’s first aniversary, and both worlds holding events that could match some of those on Second Life.

Social media and Second Life often had an uneasy relationship. Use of Facebook by residents was widespread, the Second Life page on Facebook getting thousands of "Likes." But officially, Facebook called the use of account names against their terms of service. In May, Facebook disabled thousands of their accounts used by Grid residents for this reason. Some gave in and changed their account name to match their real-life one. Others simply set up new accounts, which was also considered against Facebook's rules. Residents who weren't banned watched nervously, wondering if Facebook would do another mass banning, but didn't. Google's social network turned out to be even worse in it's insistence users could use only real-life names, many Second Life users getting canned, or seeing what was going on and quitting on their own. Google Plus would eventually be retired.

Second Life’s recovery largely went unnoticed by the mainstream media, but it did get a little attention. In May, PC World called it one of the “11 Most Influential Online Worlds of all time.” In August, the Oprah Winfrey Network did a show on Second life, “Life 2.0,” in which the looked at “the lives of several Second Life Residents, whose real lives have been drastically transformed by new lives they lead in cyberspace.” Some residents felt it was an unflattering look at online relationships, though others felt it was a welcome change from the mainstream media largely ignoring the Grid.

As 2012 approached, Linden Lab announced they would soon be working on other products besides Second Life. This development was greeted with worry by a few, but most more or less accepted the move. What did raise worries by numbers of Second Life residents was news of the SOPA Bill in Congress, which raised fears of Chinese-style censorship over the Internet. But residents on the whole are hopeful for a good new year, feeling more confident it's their world, their imagination.

2011 was an eventful year for the Grid, the first complete year Second Life Newser covered from start to finish. And as 2012 arrives, we’ll do our best once gain to give you the news.

Bixyl Shuftan