I remember when they had actual Lindens hangout with the people that inhabited their world, listening to what we said about Second Life. What was good, bad, needed work, etc. That kind of feedback in valuable. They stopped doing that to save money, they said, and service has suffered.
I can understand why Linden Lab stopped gambling, on Second Life years ago and just recently Gatchas. US and state gov'ts breathing down your neck, is great incentive to deal with it. The issue I have was the way they dealt with it. It was a major PR disaster in both cases. With gambling, people lost so much money they had invested, in SL, they got really upset, and left SL, never to return. The player base of SL has never recovered.
Their biggest fiasco has been Sansar. No one asked for this, nor wanted it. Linden Lab failed to take into account that we would NOT be able to take with us years and thousands upon thousands of dollars worth of sims, avatars, clothes, no copy items, custom items, etc, to their new grid. That was a non starter. No one was willing to toss away all their accumulated inventory, to move to a new sim. That would be madness. LL really didn't think that one through. Instead, all that time and money could have been better spent on improving their existing grid, Second Life!
Another issue is the two-faced handling of content creators. Linden Lab loves the lindens they get from players buying, the items these creators, Spending hours building items like avatars, furniture, homes, clothes, misc, whatever you heart desires. How many of these talented creators have left SL, because LL doesn't care that their creations get copybotted and sold by the offenders. Complain the LL, you get deaf ears. Going after the copybotters is WORK!
Linden Lab, instead of trying to figure new ways to wring more money out of your existing player base, you might work at making it more attractive to actually WANT to play Second Life. Build your player base. The more new folks you can get to play the game, the more might actually like it, and start spending money..
My final bitch at Linden Lab, is a big one, and I can see ZERO EXCUSE for it. If your Second Life account gets hacked, instead of LL going after the offender that HACKED you, YOU are treated as the criminal, get your account banned and they REFUSE to help you get your account back, no matter what info you supply. Then when you create a new account, they ban that one too, SACRILEGE! LL wakeup and smell the coffee! We play your game, we pay your bills, start treating us with respect!
okay the copybotting, if you get botted, YOU HAVE TO FILE A DCMA, the lab can not act upon it WITHOUT the DCMA being filed, it protects their safe harbour status, so you get botted, you must file the proper dmca paper work with them to resolve the issue, if you do not, crying bitching and whining like a 2 year old will not solve anything.ReplyDelete
Good article, with the exception of you keep referring to SL as a game. When people refer to SL as a "game" I like to ask simple questions such as:ReplyDelete
"What Level are you at?"
"What score have you achieved?"
"How is your opponent doing?"
"When will you reach the goal?"
Since none of that can be answered: Think about it. We can play games INSIDE Second Life. But in of itself, it's not a game. It's a global platform of communication, creativity, fantasy, living dreams, escapism for some. I'm not touching the discussion on SL escapism cause there's good and bad in it. For some, SL is simply the only window to the world, for various very legit reasons.
Real people steer real representations of themselves through their AVs, with real feelings and emotions. There's no greater showcasing of one's character, than in their AV.
SL is many things, but not a game.
Did you ever think that being popular in SL Is like sitting at the cool table in the mental ward?
I couldn't have described it better.... thank you very muchDelete
Rita's final remark about how LL treats victims of hacking is right on spot. I had friends going thought that and it was heartbreaking.ReplyDelete