Showing posts with label lawsuit. Show all posts
Showing posts with label lawsuit. Show all posts

Monday, December 16, 2024

Palworld Update Includes Minor Change to Gameplay In Response to Pokemon Lawsuit

 
In September, Nintendo, the owner of the Pokemon franchise, sued Pocketpair, the makers of the Palworld, claming the much smaller company's game violated multiple patents. Because of some similarities, the game had sometimes been called "Pokemon with guns." Among them was how players summoned their monsters. Players could do so by aiming and throwing "Pal Spheres" to where they desired for them to appear. But after an update in the game a few days ago, this can no longer be done. Instead, summoned creatures will appear right next to the player.

It is unknown if this is the only change in response to the lawsuit, or if there will be others. Nintendo's lawsuit is still going on.

Sources: Polygon, Gamesradar

Bixyl Shuftan

Friday, September 27, 2024

Nintendo Sues Palword's Owner Pocketpair, Claiming Game Violates Patent Rights

 
Some of you may have heard about the game "Palworld." Palworld has some survival game elements, such as base-building and weaponmaking. But you also go out and tame critters, and have them combat player-owned critters. That you can arm the creatures has gotten the game the nickname "Pokemon with guns." The game was an overnight success, and brought the small indie company millions. But Nintendo wasn't very happy, and recently announced it was filing a lawsuit, saying the game violated a number of patents. 


Tuesday, May 17, 2022

Looking Back: The End of Ozimals

 

It was five years ago on Wednesday May 17, 2017,  that one of the first breedable pet companies, Ozimals, closed down. They came onto Second Life in 2010. While they were not the first breedable pets in Second Life, they were a breakthrough as they were hardier than the fragile Sion chickens and "the first breedable pet company in Second Life to use a sophisticated system based on dominant and recessive genetics instead of RGB color values as the previous popular breeding pet games." For a time, they were wildly popular, some rare breeds selling for tens of thousands of Lindens at auctions. They even made a marketing deal with Linden Lab.  But the bunny craze soon faded. Shellie Sands thought that the market had become saturated, and when people kept on selling as people wanted to get rid of bunnies they could no longer afford to feed, the price plummeted.

Shortly afterwards, Ozimals filed suit against Amaretto horses, the next popular breedable, saying they had copied sections of their scripts. But after some time, the judge ruled in favor of Amaretto. More breedables entered the market, from dogs to cats and many others. But the Ozimal bunny had a place in Second Life history.

Ozimals continued on, smaller than before, but still going. But behind the scenes trouble was brewing. It seems Ozimals partnered with a "Akimeta Metaverse Development Services" in order to create the scripts for their bunnies, and apparently the partnership for some reason came to an end with no agreement on what Akimeta was owed. What is known is that Malkavyn Eldritch, the owner of Ozimals, posted on their blog that the day before, she had been hit with a "cease and desist" order from a lawyer representing their former partner, and she felt she had no choice to comply. Ozimals was coming to an end as a company.

But it wasn't necessarily the end of the Ozimal bunnies already out there. Malkavyn created for bunny owners "free eternal timepieces and other goodies" that would keep their pets active. Otherwise they would soon go into hibernation without fresh food. Bunnies that were "Everlasting" would go on okay. For a time, the Newser kept a package of these Ozimal goods at the office for anyone who got the news late. There was also a group created, "For the Love of Oz" for fans of the bunnies.

I was recently contacted by an Ozimal fan who asked me some questions about the closing and the goods for preserving and reviving bunnies. So five years later, interest in Ozimals is still out there.
 
Bixyl Shuftan
 

Monday, January 3, 2022

Sansar's Owner, Wookey, In Lawsuit By Former CEO

 

Lately, things haven't been looking very good for Sansar. The "next generation virtual world" created by Linden Lab and going online in 2017, had struggled to find an audience and in 2020 the Lab would sell it to Wookey Technologies. In recent weeks, the place has been described as "on life support" with the workers furloughed and it's Umbra license expired. Then on Dec 22, it was knocked offline for a day. The cause of that has yet to be determined.

As it turns out, this isn't the only problem going on with Wookey. It seems they're in a legal dispute with a former CEO of theirs, John Fried. The "Wrongful Discharge" suit started in April 2020, not long after Wookey bought Sansar. He is demanding one million dollars. As of November, it was headed to a jury trial set for June 27, 2022.

Inara Pey states that the company has a net worth of about 3.78 million, "a judgement made in favour of Mr. Fried, it could put a significant dent in the company’s finances." Needless to say, the future of Sansar is looking more troubled.

Source: Modem World, Superior Court of California

Bixyl Shuftan
 

Monday, July 26, 2021

Activision/Blizzard Sued By California, Charges of Discrimination and Sexual Harassment

 

Activision/Blizzard, the company behind some of the world's most popular games, is the target of a lawsuit filed by California. Filed by the state's Department of Fair Employment and Housing, the company is charged with having a "frat boy" culture in which not only are women paid less than men while working similar jobs and promoted less often, but are "subjected to constant sexual harassment."

The allegations are not limited to simple jokes, but include "unwanted sexual advances," being groped at "cube crawls" in which men drink plenty of alcohol then "crawl" their way around cubicles where women work, and more. Activision/Blizzard is described as not investigating the numerous complaints made by women employees, and those who complained were sometimes retaliated against, including being subject to layoffs. The lawsuit also describes, "In a particularly tragic example, a female employee committed suicide during a business trip with a male" who brought sex toys with him.

Activision/Blizzard has denied the allegations, a spokesman issued a statement saying the filing contains "distorted, and in many cases false, descriptions of Blizzard's past." He would go on to say, "Over the past several years and continuing since the initial investigation started, we've made significant changes to address company culture and reflect more diversity within our leadership teams." Blizzard's President sent an email to employees saying he would be meeting with a number of them about the "extremely troubling" charges. Activision's President stated "there is zero tolerance for this sort of behavior." But over twenty Blizzard employees have spoken out against this response, including one lead game designer, "The statements made by [Activision Blizzard] do not represent us. We believe women, and we will continue to strive to do better and hold others accountable. Actions speak louder than words."

Players themselves have responded with actions such as in-game protests in support of the women involved. It is not yet known how many are canceling subscriptions in response to news of the lawsuit.

Sources: PC Gamer, Yahoo News, Aboutlaw.com

Bixyl Shuftan
 

 

Wednesday, September 25, 2019

News And Commentary: Patent Troll Sues Linden Labs


By Cyfir (Cyfiremmerich)

News broke recently over on yahoo!finance that a known patent troll, Worlds Incorporated, has filed a patent dispute lawsuit with Linden Labs for their extremely broad patent on a “System and Method for Enabling Users to Interact in a Virtual Space.”

In fact they have used this same patent to files a suit against Blizzard all the way back in 2012. In 2013, they were counter sued by Activision when they went after them.

So what is a patent troll you might ask? Patent trolls are often not companies that offer their own services or goods. They are more of a “patent holding company” and they often collect and sit on patents just so they can go after legitimate companies in the future in the hopes of either settling with them or collecting royalty fees for the use of their intentionally broad patents.

In this case, Worlds Inc. maintains a very basic 3D chat client which you can read about
here (but be warned this article is very NSFW and that’s not the avatar’s tail). It’s obvious that this service isn’t even looked after. What these patent trolls will do is gather the patent and release a barebones “service” or “product” so that they can prove later on in court that they have been sourcing this “product” or “service.” They are essentially opportunistic vultures who see an opportunity, wait for their prey to get fat (successful), and then strike when the time is right.

This is nothing new and happens all the time in the technology industry. Since it’s so common, the companies that these patent trolls go after tend to pay for good lawyers who take care of these things. Let’s hope that Linden Labs is able to do the same. It’s just a shame that it’s such a drain on resources for these companies.

Cyfir

Image Source: Engadget

Editor's Note: According to an article by Engadget, they sued NCSoft and had gone after Linden Lab in the past as well.

It seems among the things that the money coming from Linden Lab's price and fee hikes will be going to is paying lawyers to defend them against patent trolls.

Monday, August 19, 2019

Update on Lawsuit Against Linden Lab


It was on Wednesday July 31st that former cybersecurity worker for Linden Lab, Kavaya Pearlman, announced she had filed a lawsuit against the Lab alleging that they had fired her in retaliation for bringing up multiple security issues concerning cybersecurity laws, and that part of the reason for her losing her job was for being a woman and an ethnic and religious minority. A little more than two weeks later on Friday August 16, Wired Magazine had an article about the lawsuit, which had some more information and a statement from Linden Lab's spokesman Brett Atwood.

“While we will fight her alleged claims in court, we deny any allegations that the company has engaged in any illegal activity. Ms. Pearlman left the company on March 15 only after she was given the opportunity to improve her work performance. We look forward to all the facts coming out in a court of law.”

The article would say Pearlman claimed Linden Lab "was not complying with anti-money-laundering rules," such as required information about the skill game operators. Atwood would respond to Wired over email, "All Second Life skill gaming operators must provide and verify their identification as part of a rigorous application process. We are in compliance with all legal regulations and all skill gaming operators agree to our Terms and Conditions as part of the review and approval process for our Skill Gaming program.”

The Wired article would state that the lawsuit mentions Linden Lab's fraud team manager "presented information to Linden board members in quarterly fraud reports that acknowledged a high number of such Ageplay [sic] violations were actually occurring on a regular basis each quarter." The lawsuit would also claim the Lab's chief compliance officer at the time, Scot Butler, wrote a memo, "urging compliance with cybersecurity laws consistent with Pearlman’s repeated concerns." Wired would state that "a former high-level Linden Lab employee confirmed the contents of the memo." When the Linden Lab spokesman was asked about the descriptions of ageplay, he responded, "If any such activity is detected, individuals or groups promoting or providing such content and activities will be subject to enforcement actions, which may include immediate termination of accounts (including all detectable alternate accounts), closure of related groups, removal of content, blacklisting of payment information and loss of land or access to virtual land.”

Nothing was mentioned of the contrast between the allegations of Pearlman's alleged ill treatment by the Lab due to being "a minority, a woman, a Muslim woman and an immigrant" and Linden Lab's actions in recent years such as issuing a statement against a Presidential order imposing immigration restrictions, and joining other companies in a statement of support of gay, lesbian, bisexual, and transgendered workers against discrimination.

Source: Wired

Hat tip: New World Notes


Bixyl Shuftan

Thursday, August 1, 2019

Linden Lab Under Lawsuit, Accused of Firing Woman For Raising Security Concerns


As Second Life residents get ready for the Tilia service as part of their online experience starting today, there's an unwelcome development for Linden Lab that's likely to raise concerns by some residents on how safe their data will be. Kavaya Pearlman, a former employee of Linden Lab whom worked on cybersecurity, announced yesterday over Twitter she was filing suit against Linden Lab.

The reason for the lawsuit, Pearlman stated, was retaliation for her "multiple concerns of potential violations (of) cybersecurity laws" during her time of employment. It was also alleged in her Twitter post that the Lab's treatment of her was due to her being "a minority, a woman, a Muslim woman and an immigrant in times where people that do not look like her are being told to 'go back to their country'.” She insisted that during her time of employment, neither Second Life of Sansar suffered any data breaches.

Pearlman's accusations that she was fired in part for her being female and an ethnic and religious minority go against the inclusive image Linden Lab has made for itself over time. In 2017, the Lab made a statement against an executive order by President Trump imposing restrictions on immigration from several countries that critics called a "Muslim ban." In it's newest tweet on it's Twitter page, the Lab stated, "We're proud to join HRC (Human Rights Campaign) and 200 major corporations to send a message that everyone deserves to be protected from discrimination."

Of Tilia, Linden Lab has insisted the service was created "With security and privacy as it's primary considerations."

Hat tip: New World Notes, Modem World

Bixyl Shuftan

Wednesday, September 10, 2014

Press Release from Skill Games Maker PI Games Concerning Probable Court Action


Since the decision by PI Games to halt support of it's games starting on September 1st due to Linden Lab's new terms, there's been further developments, as is shown by this group announcement/press release.

*  *  *  *  *

As many have asked, yes it is probable that PI Games will be forced to defend itself versus a group of operators in Second Life, this will be public record when and if it happens.

PI Games acted in reliance upon Linden Lab's policy that for a game to be permissible under the Skill Games policy 1) a Creator had to apply for a game and have it approved on the Creator list - since as the Creator Foxyfurman Kumaki had not applied for a license for these solo games made by Foxyfurman Kumaki, the game(s) cannot be approved, and therefore the games are automatically non-compliant; and 2) the Skill Gaming policy correctly required that games must be skill based and not have a material element of chance which is exactly why a year ago PI Games began revamping his games to a player versus player tournament format. 

Of course, if this goes to court, we are confident in proving that house banked, also known as solo, games are illegal gambling, and, therefore, there can be no basis of recovery - not to mention the other wrinkle in that this lawsuit would be filed in California which has specific regulations and requirements for a skill based game to be legal - none of which these solo games meet; however, we prefer not to go to court.

We have requested the following clarifications of  Linden Lab's TOS and policies:  1) Are games for which the Creator has not applied for a license allowed to be continued to operate in violation of the Skill Gaming Policy? 2) Is illegal per se gambling through house banked games, i.e. solo games where the owner/operator participates in adjusting/receiving the payout, authorized by Linden Lab?

We will keep this group updated on clarifications that Linden Lab makes to us.

We have discontinued our efforts to make updates for PI Games until a time where Linden Lab clarifies it's position on Federal and State laws.

PI Team

Wednesday, November 6, 2013

Linden Lab Settles Property Rights Lawsuit Out of Court



By Bixyl Shuftan

While the residents of Second Life debate the new Terms of Service in regards to how exclusive are a content creator's rights are to his/her virtual property, a legal website stated Linden Lab has settled out of court a lawsuit in which the plaintiffs sued on the the basis of their rights to their property.

"Top Class Actions" reported that the lawsuit was initially filed in 2010 by four former residents whom were banned from Second Life by Linden Lab, thus being cut off from their cash and items online. In Feb 2012, they filed a second suit with a fifth resident. They accused Linden Lab of "making false representations about the ownership of virtual property and … that the company wrongly confiscated virtual property from them." Both sides agreed to talk, and in March 2012 agreed to settle. The agreement made a number of changes before it was approved by a California superior court judge on October 25.

The settlement covers, “all persons whose assets, including virtual items, virtual land, and/or currency in lindens and/or U.S. dollars, have been deliberately and intentionally converted by Defendant Linden’s suspension or closure of their Second Life accounts on or after April 16, 2008." Under it's terms, the Lab has agreed to repay all US dollar balances in their accounts in addition to the US dollar value of their Lindens, plus compensating them for the virtual property they had, provided a valid claim could be determined on each of the lost items in question.

With this development coming in the middle of Second Life's Terms of Service controversy, it's fair to say some might see some connection.  I happened to catch a little of a conversation in SLCC group chat about the settlement when someont brought it up. One member thought this court case might have something to do with why Linden Lab changing the Terms of Service the way it did. Others felt optimistic in that Linden Lab was willing to settle the case, "means LL can be backed into a corner, they don't want to fight." One commented, "I just think there are some big egos at the top that are out of touch with the SL customer base .... Rodvik is from EA and he is just not used to the fact that his customers are critical value suppliers to his cash cow.  ...  the TOS reflects this. But he is realizing that these content creators can cause a lot of grief to his expansion plans with horrid media PR."

 A hearing for the settlement's final approval is scheduled for Feb 27, 2014.

Source:  Top Class Actions

 Bixyl Shuftan

Friday, November 16, 2012

Judge Issues Summary Judgement in Amaretto vs Ozimals Suit

It's been almost two years since Ozimals, the creators of the breedable bunny that was all the rage in Second Life for a time, ended up in court against Amaretto, known for it's horses that remain popular today. For those who don't remember, the trouble began in December 2010 when Ozimals filed a DMCA against Amaretto saying the scripts for Amaretto horses resembled those of Ozimals bunnies, and Amaretto responded with a counter-DMCA and copyright lawsuit. Later, the judge issued a temporary restraining order on Linden Lab against issuing a DMCA on Amaretto. The following month, he “granted an injunction that only applies to Ozimals' sending of takedown notices and makes no reference to restrictions on Second Life.”

The "bunneh versus horsie" lawsuit, which besides being a real life case involving virtual goods had the distinction of being presided by Charles R. Breyer, the brother of a Supreme Court Justice Stephen Breyer (Hamlet Au mused that there's likely to be a few jokes about the case in family conversation over the Holidays). Following the injunction in January 2011, nothing was heard about the case until this month. Tateru Nino reported that on November 5th, Judge Breyer made a summary judgement on the case.


Ozimals lacks standing to pursue its counterclaim, and so the Court GRANTS IN PART Amaretto’s Motion for Summary Judgment as to the counterclaim. Because Amaretto has not established a reasonable likelihood of facing copyright infringement liability, the Court finds that Amaretto lacks standing to pursue its remaining claims; it also finds that the possibility of harm is so speculative that the Court would not exercise its discretion to rule on he declaratory relief claims even if the threshold standing requirements were met. Accordingly, the Court DENIES IN PART Amaretto’s motion for summary judgment as to the declaratory judgment and copyright misuse claims, and DISMISSES those claims for lack of subject matter jurisdiction.


Amaretto claims the ruling as a victory for them, posting the "ruling vindicates Amaretto and permanently prevents Ozimals from asserting its previously claimed copyright on Amaretto or any other entity." There has been no comment on the Ozimals blog.

Hamlet Au's article on the case got number of comments, including one by Pussycat Catnip, whom remarked, "Summary judgements are ultra rare. They only occur when the situation is so obvious, the court finds there is no need for a trial. That's something Courts normally cannot Constitutionally do. To get one, the other side has to have essentially conceded the floor. ... whatever evidence was put forth, was deemed worthless."

It seems that this case is all but over, Tateru thinking, "it doesn’t look like Judge Breyer is going to have all that much left to rule on to finalize this case. It may drag on a little longer, but not that much longer ..." The general opinion on the Grid seems to have been that Ozimals had started the mess to begin with due to its market crash after months of being wildly popular, and went after the new top breedable pet by trying to use the power of the Lindens.

Hamlet Au thought that this case would establish a precedent for similar cases. Though this was a case in which the evidence was "worthless." One in which the accuser has a more solid claim is likely to go in it's own direction.

Sources: Tateru Nino, Hamlet Au

Bixyl Shuftan

Wednesday, September 5, 2012

Zynga and "The Sims Social"

Most Second Life residents are probably familiar with Zynga, the company known for it's games on Facebook, such as "Farmville." Recently they made the news, but not in a good way. CNN stated that Electronic Arts, the company behind "The Sims," filed a lawsuit against them for making their new game, "The Ville," too much like "The Sims Online," the adaptation of their famous game to Facebook. Grease Coakes took a look at the two games to see for himself.

Read Grease's story in Extra.

Saturday, December 31, 2011

Opinion: Will SOPA Wash Away the Internet (and Second Life)?

A youtube of a chubby bearded character has been going around a number of friends of mine. Despite his similar looks to left of center figure Michael Moore, this man’s cause is more Libertarian: the SOPA Bill in Congress.

The SOPA Bill in Congress, he charges, threatens to shut down the Internet as well know it by making people liable to a multimillion dollar lawsuit just for *linking* to a song or other material. Ironically enough, some of the top SOPA supporters he charges were distributors of some of the software tools used by downloaders, CBS/VIACOM, ABC/Disney, Microsoft, and others. The purpose: entrapment. He charges the distributors of conspiring to put a chokehold on the Internet in order to control entertainment markets by “taking down Youtube, Twitter, and all other websites and networks you use.”

He certainly sounds over the top and easy to dismiss. That he was previously noted only for his “Epic Fail Toys Funny Videos” doesn’t exactly help his cause. But the more I looked into SOPA, the less I liked.

SOPA is short for “Stop Online Piracy Act.” Checking Wikipedia, the bill would allow copyright holders to sue websites they accuse of “enabling or facilitating copyright infringement.” Actions they could take include Payment sites like Paypal from doing business with targeted websites, baring search engines from linking to them, and requiring Internet Service Providers to take them down. It also would make “unauthorized streaming of copyrighted content a crime” punishable by five years in prison. Debate in the House will continue when Congress returns from winter recess.

Fortunately the “Epic Fail Toys” man isn’t the only one talking about SOPA. There was another video sent to me, made by “The Cynical Brit.” There was also an article on the Forbes website, “How SOPA Could Ruin My Life” by Paul Tassi, a writer, and a small business owner operating from his website, “a movie/tv/video game site that I started with a partner about three years ago.” SOPA, he feels, will cause him and others to close down. The bill, he fears, “reeks of Chinese and Iranian Internet policies that allow the government to simply censor the Internet the way they see fit ... their definition of what piracy is ends up including most of the Internet, including my own site, and the punishments for even minor infringements could be catastrophic and run me out of business completely.”

Also opposing it is David Ulevitvh, the head of the Internet business Open DNS. "The legislation has the potential to create the great firewall of America," he told a CNET reporter. The bill “is written so broadly that it will invite abuses,” and would be bad for businesses like his, which would have to reincorporate as offshore companies.

So why is this bill making any headway in Congress at all? Tassi claimed many of the Representatives who went over it in committee “admitted to not knowing how to use the internet. The consensus among them was merely ‘ piracy sounds bad, therefore we should pass this anti-piracy bill ‘ without any further investigation into its deeper implications. Implications that would in effect, destroy the entire idea behind the Internet.”

Ulevith himself went to Washington to talk with Congressmen. What he saw was not good news, "Everything they were hearing from people who came to their door every day is fervent support (for SOPA) ... There was nobody sitting on the other side of the table opposing it ...The amount of perspective and influence we have in DC is essentially non-existent. it's not serving us well anymore."

Amendments to the bill have been rejected, and Congress is set to debate it sometime “early next year.” How it will affect Second Life is unclear, though as the Grid has been targeted before for copyright infringement, some are predicting a chilling effect as radio streams and roleplay regions shut down out of fear of lawsuits. Among those expressing worry, Nydia Tungsten, whom worried she would have to give a certain announcement:

Because the US goverment has been bought by the recording industry, KVXN will be off the air until further notice. I am sorry to have to do this, but I don't want solders kicking in my doors because i am playing music for others to hear, so until we know how and where this is going....this is KVXN Signing off.....

“KVXN Shutting down forever is a REAL possibility, we need to let those fools in Washington know that WE know this is them lining their pockets again.”

Big Business can be beaten. This week, less than a day after Verizon Wireless announced a fee for paying their bills, a public outcry brought it down. Will this also be the case for SOPA, or will the United States join China in censoring the Internet? Tassi went on to write about a "VETO SOPA" Petition that got over 26,000 signatures in two days (as of when this article was written, it's over 44,000). He wasn't sure what the White House would say, but, "Until then, keep signing. It can’t hurt."

I can’t tell others what to do, but I have sent emails to my Congressman and Senators asking them to oppose this dirty SOPA.

Sources: Youtube, Wikipedia, Forbes, CNET

Bixyl Shuftan

Thursday, January 6, 2011

Judge Issues Amaretto Temporary Restraining Order Against Linden Lab in Legal Fight With Ozimals

The horses won, at least for now, in their battle with the bunnies.

In late December, Ozimals and Amaretto were heading to court over Ozimals’ claim the scripts for Amaretto’s horses had segments copied from their bunnies. On December 21, the judge over the case issued a temporary restraining order against Linden Lab, saying they could not impose a DMCA on the horse company, at least for now.

“... software copyright protection does not apply to functionality. Thus even if (Ozimals) was the first to come up with a virtual animal that requires ‘food’ to ‘live,’ and copyright it has does not prevent another company from marketing virtual animals with similar traits provided, essentially, that that company did not copy (Ozimals’) programing. Because, among other things, (Amaretto) has submitted declarations supporting the conlusion that it did not copy or otherwise ‘steal’ (Ozimals’) code (and that (Ozimals) knew this to be true when it filed the DMCA takedown notification). ... “

Eric Goldman, a law professor, had a few comments on his blog. He questioned why the ruling was made against Linden Lab and not Ozimals, saying this raised First Amendment issues of the Linden’s ability to edit the Grid. In any event, the restraining order lasts until January 11, when the court holds further hearings on Amaretto’s case.

On another note, Hamlet Au noted the judge in the case, Charles R. Bryer, was an assistant special prosecutor on the Watergate Special Prosecution Force, which took part in the case that caused the sole resignation of a US President in it’s entire history, “Wonder how he feels in the twilight of his legal career adjudicating a dispute between virtual bunnies and horsies?“

Sources, New World Notes, Eric Goldman Tech & Market Law Blog

Bixyl Shuftan

Friday, December 24, 2010

Ozimals and Amaretto Ranch Breedables in Legal Fight

Virtual pets have been a part of Second Life for quite some time. Earlier this year, the Ozimals company was noted for their popular breedable bunnies. For a time, their bunnies were all the rage on the Grid, people breeding them for popular colors and putting them up for auction. In October, they made a marketing deal with Linden Lab, which sent out some promotional offers for them. Then Amaretto horses appeared on the scene, with horses that are also breedable, starting off as small foals that soon grow up and can also be ridden by avatars.

Recently, the two companies have been involved in a legal fight. It began when Ozimals demanded Amaretto stop selling the horses in a “cease and desist letter threatening to file a DMCA,” saying parts of the scripts were copies of the code used in the bunnies. Amaretto. Amaretto refused, and Ozimals fled a DMCA notice with Linden Lab. Amaretto soon responded with a counter-DMCA and copyright lawsuit.


Legal demands over Second Life products are nothing new. Just weeks ago, Universal Studios ordered a number of product makers to change the names of “Battlestar Galacitca” products, saying they were infringing on their copyright. A few years ago was the noted case of a sex bed company Strokerz being sued by several individuals led by the Eros company. But it was the company owner taken to court, not the company. The Ozimals and Amaretto fight is probably the first legal dispute in which both plaintiff and defendant are two registered companies whose revenue is made within Second Life.

Both Ozimals and Amaretto say they regret the matter has come to this, Josie Cooperstone of the Amaretto team calling it “a trying time for all of the breedable community.” But no one is backing down.

For Ozimal's statement, Click Here. For Amaretto's position, Click Here.

Sources: Dwell on It, New World Notes,
Pictures from ozimals.com and SL Marketplace

Bixyl Shuftan

Sources: