12 hours ago
Showing posts with label Alynna Vixen. Show all posts
Showing posts with label Alynna Vixen. Show all posts
Tuesday, September 27, 2016
Whatever Happened to ... ? Club Fur
Readers may have noticed that Club Fur, on the record as the oldest furry-themed clubs, is no longer on the Newser's SL Clubbin' schedule. The reason is, not only is it inactive, it is no longer part of the Sunweaver Estates, which provides the land for the paper's office, or anywhere else in Second Life. Club Fur has been removed and back in the inventory of Alynna Vixen (Alynna O'onthrera Trypnotk). And Alynna hasn't been inworld since May.
Club Fur has had an interesting history, going back to 2004 according to Alynna. At one point it was described as being removed from an old location less than two minutes before the place was "flattened." It was in Furnation for a time before it ended up in Alynna's hands in 2009, whom eventually took it to Kitsuhana sim where it was reopened in November 2010. In June 2013, the club moved back to Furnation following the reopening of the sim. But in November 2014, Alynna brought the club to the Sunweaver sim of Sunweaver Bay, soon moving to to Sunny Beach where it would remain for a little while until Alynna's items were packed away earlier this year.
The club was known for it's bright neon colors, it's symbol was a neon tube shaped into a cat's head. During it's time in Kitsuhana, there was an effort to make the club active by the "Furry Club Alliance," but the stepping down of a few personnel made regular events just too difficult. It did take part in some events such as when the world failed to end on December 21, 2012. The club was also duplicated in InWorldz for a time.
While there is of course the possibility the club will come back, when something vanishes in Second Life, more often than not it's for good. While it's sad when any club vanishes, it's especially so in this case as this one had lasted so long, and for a time was part of the community yours truly calls home.
Bixyl Shuftan
Tuesday, September 8, 2015
Wedding Bells at Club Cutlass
Labor Day Weekend was the scene of a virtual wedding at Club Cutlass, the main club of the Sunweaver Estates. The two getting married were Alynna Vixen (Alynna K'shenera Trypnotk), the caretaker of Club Fur, one of the oldest clubs in Second Life, and Lunara Xenno (Lunara Astara).
Nydia Tungsten was the one who performed the ceremony. The event was delayed due to Lunara's computer having connection troubles. But eventually she came back online, and the ceremony went almost without further hitch, save for an accidental gesture that created a few chuckles.
After the wedding came the reception and dance, with DJ Blader, whom usually plays music at Bandit's Hideout, spinning the tunes.
It was a happy day for the newlywed couple, and friends, at the Sunweavers.
Club Cutlass is located at Sunweaver Bay (115, 107, 157)
Addition: Alynna later informed the Newser her display name was now "Alynna O'onthrera Trypnotk)."
Monday, November 10, 2014
Historic Club Fur Returns to the Sunweaver Estates
Last weekend, Alynna Trypnotk (Alynna Vixen) moved back to the Sunweaver Estates from the Furnation region, bringing Club Fur with her, "I an' my family moved to Sunweaver Bay." So why move the club, "Theres pretty much no way to explain what happened to Club Fur without drama-raking, but I'll summarize it as 'Furnation didn't want it anymore.' " She also mentioned some of the DJs disliked all the neon and color in the club.
To those who don't know, Club Fur is Second Life's oldest furry club, built in 2004. It very well could be Second Life's oldest club of any genre. It's wiki page describes an interesting history, supposedly escaping deletion by two minutes once. Alynna was handed the club in 2009, and wanted to make the historic build active again. It was reopened for events in 2010, In 2013, it was moved back to Furnation Prime following the sim's reopening, where it remained until last weekend.
Alynna has yet to schedule events at the club, but there are a few arcade games visitors can play. One can get to the club from the Newser office by walking the road going west and then south, or taking the tram.
Links: Club Fur Wiki Page, SL Newser Club Fur Returns (2010)
Bixyl Shuftan
Labels:
Alynna Trypnotk,
Alynna Vixen,
club,
Club Fur,
historic,
landmark,
Second Life,
Secondlife,
sl,
Sunweaver Bay,
Sunweaver Estates
Saturday, October 19, 2013
Club Fur in InWorldz
While exploring around InWorldz, I came across one notable build. Alynna Vixen has been among the residents of Second Life making accounts in this virtual world. But she did more than just that. She built a satellite location for Club Fur in InWorldz's Amber sim.
The club is not a perfect copy. Some of the finer features in the Second Life club are not there. And more obvious it's a double-copy with one on top of the other. And there was no music playing. There was no one else around, or any sign of people coming here.
Club Fur is Second Life's oldest Furry club, and possibly the oldest club still around. It was in Furnation Prime until the sim closed, after which it spent a few years in Kitsuhana before it's old home sim reopened and the club once again moved.
Club Fur InWorldz is at Amber (230, 148, 1927)
On another note, Someone mentioned on Facebook a list of the number of active residents of the alternative virtual worlds to Second Life. InWorldz had certainly benefited from the ToS controversy in Second Life, having an active population of about nine thousand. While twice that of Avination, which it was once roughly equal in number's it's still far short of Second Life's.
Winter Wardhani wrote on her blog while she liked exploring, what kept her in virtual worlds the most was the people, and without them there wasn't much reason to stick around. Thanks to Tuna Oddfellow's Odd Ball, and others such as the Relay for Life, there is some additional activity in this alternative virtual world. But will it be enough for places like Club Fur InWorldz to be more than just backup locations, sitting empty?
Bixyl Shuftan
Labels:
Alynna Vixen,
Amber,
Club Fur,
copy,
duplicate,
Inworldz,
satellite,
Second Life,
Secondlife,
sl
Thursday, June 20, 2013
Club Fur back in Furnation
Since the closing of the Furnation Prime sim in 2009, Club Fur has been owned by Alynna Vixen. It was moved to Kitsuhana, and reopened in November 2010. It stayed high above the sim for a few years, until a few days ago when Alynna announced that the Furnation Prime sim was back, and she had moved the club back there. She is looking for DJs and hosts & hostesses.
Now that the sim is back, there's no reason the club should not follow. Please accept the new landmark. We should be reopening in about a week or two.
Club Fur is the oldest furry-themed club in Second Life, possibly the oldest club still around. It is a member of the FCA club alliance. It's new location is FurNation Prime (55, 31, 21).
Labels:
Alynna Vixen,
club,
Club Fur,
FCA,
Furnation Prime,
Kitsuhana,
move,
moved,
Places,
return,
Second Life,
Secondlife,
sl
Monday, October 24, 2011
The Way I See It (1) : Games of Chance on Second Life
Second Life Newser welcomes it's newest writer: Alynia Vixen. Today, she starts things off with what she hopes will be a regular column, "The Way I See It."
Sometimes when I am less than occupied on Second Life, I go club hopping. Now mind you I have my own club where I tend to hang out, and there are a number of other clubs that I prefer. But some of the clubs I go to I have seen a sploder or two in play. Now for those who have not seen a sploder, it is basically a device that residents dump Linden dollars into, and some of the entrants get money back.Sploders can be set up different ways. Sometimes everyone gets money, sometimes only a few do and they get the majority of the money. There are different types of sploders with different rules. But exactly how these sploders work isn't really the issue this column is about. The problem is that the Second Life terms of services says that "Games of Chance" are against the rules.
Now I would like to clarify, I personally do not have anything against sploders or games of chance at all, in fact, I think they are fun to play. And this article is not to condemn any club that might be using one. Instead I would like to talk a bit about the history of this particular part of the TOS and discuss its risks and implications, but also talk practically about the existence and use of games of chance in Second Life.
In November of 2007, Linden Lab invited the FBI to examine the operations of Second Life, including in world and business activities. It is commonly believed that the FBI initiated this investigation, but this is not the case. The FBI reported afterwords there were no 'areas of concern' found and found Linden Lab to be operating within the law, despite all the casino's strewn about the grid.
They proceeded to ban 'all games of chance' anyway. Why? This is a good question to which the answer has never been clearly given, but then we should expect nothing less of the Lab. There has been some theories however. Many believe they simply did not want to take chances with the law. But I believe that's nonsensical, because the presence of casinos, the land they occupied and the L$ they brought in great profit for them.
There are however other things that were factors. One of the ways that casinos drew in players was with 'money chairs' which paid you to sit in them. Often people would just plant themselves into a chair and used an auto-deidling client to stay in it. From a social perspective and a sim load perspective, the Lindens did not like this.
But an even bigger nuisance is that casino's were popping up everywhere. I bought a chunk of land in a mainland sim that was pretty quiet and about a month later a casino moved in. Its noises reached my parcel, easily. In short, casinos were devaluing the land on Second Life in general, and that hit the pocket of the Lindens. since most of the profit of Linden Lab comes from land transactions, money bought and sold in SL stays in the economy and the Lab gets a small percentage of the Lindex exchange.
What this means to games of chance today? Well, take a mass marketed game like Zyngo. I like Zyngo, it is debatable whether or not it is a game of chance. It has elements of chance in it. But the creator of the game must state in almost every three sentences describing it how it is not a game of chance, as if they felt the need to defend its existence against the Lab. But did the Lab do this because they feared the law, or did they just hate the deluge of casinos? I would contend it is the latter.
Sploders are definitely a game of chance, no skill involved. However, will you get in trouble for having one? Potentially, if someone wants to abuse report you for having one. But to be right honest, unless you're an oldbie, you probably don't even know that games of chance are against the TOS. And will the Lab come looking for them? Probably not. These days the Lindens aren't part of the world they enabled, instead they sit on high, and pretty much EVERYTHING they know about what is happening on the grid comes from abuse reports. Perhaps, this is why they seem to have such an apathetic view on us residents anymore.
In closing I just wanted to give people who use games of chance the perspective they need to judge whether or not they should use such a thing to attract people to their club. Does Linden Lab care about sploders? Probably not. They do not represent a threat to their profits, to the grid, or to the happiness of other residents. Can others use the existence of a sploder to hurt your club? Potentially, but unlikely. But just because I say 'unlikely' doesn't mean 'impossible' if someone really decides to push the issue. In my personal opinion I think sploders should be OK and that the 'games of chance' clause in the TOS is silly, but nonetheless, it is there.
What do you, the readers, think? Feel free to leave comments.
Alynna Vixen
Labels:
Alynna Vixen,
chance,
clubs,
column,
commentary,
gambling,
game,
games,
Linden Lab,
Second Life,
Secondlife,
sl,
sploder,
sploders,
ToS
Subscribe to:
Posts (Atom)








