Showing posts with label historic. Show all posts
Showing posts with label historic. Show all posts

Monday, January 24, 2022

Second Life Destinations: Hanging Gardens of Babylon

 A little more than a week ago, Linden Lab featured on Second Life Destinations a build inspired by one of the Seven Wonders of The Ancient World, The Hanging Gardens of Babylon.

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Creator Patch Thibaud is actually an architect in the physical world as well, and his years of experience inform every detail of this majestic locale. After observing some work on Patch’s Flickr, Resident Crista reached out to him to build a region for her. Of the request, Patch says, “I agreed to participate as long as I got to do The Hanging Gardens of Babylon, which was an ideal subject; an evocative and romantic concept, monumental in scale - and nobody has any idea what the original looked like, if in fact it existed at all.”

Patch’s affinity for building in the metaverse is strengthened by the fact that “there is no one in between me and the final result; I don't have to deal with contractors, estimators, building codes, etc.,” and yet there are limitless possibilities. Furthermore, Patch feels that “in all 3D modeling software I am familiar with, you are working in an abstract, gridded space. In SL I am used to working outdoors, with a beautiful sky and perhaps with beautiful water, and the context of an entire world.”

The concept of storytelling has been incorporated into many visual art forms, and as a trained designer, Patch adopted an episodic approach to the immense project. Patch created an extensive history for the estate: “This build imagines a structure originally built in mud brick by the Assyrians; later seized and rebuilt in stone by the Romans; {eventually} acquired by a cardinal during the military struggles of Renaissance Italy, who rebuilt the temple complex at the summit to include a villa for him and pleasure gardens and pavilions; subsequent alterations and additions by the cardinal’s family, including the ballroom and the Moroccan Garden; and finally the current owner, who restored the whole structure and its gardens, and inserted a gallery for art, built in the modern style.”

Crista is also a longtime Resident, having started her inworld adventures 14 years ago. For Crista, Second Life is “a part of myself… part of my life and {it has} taught me many things that made me what I am now, in RL and SL. I am one person living in two different worlds. A wonderful SL can make a better RL. The Gardens were my SL dream for years… A ton of thanks to Patch Thibaud, I am not sure if we have a better builder. Sharing the beauty he makes, {as well as the} sensations and feelings deriving from it, is the biggest pleasure and satisfaction in this world.”

(Click here if the video does not load)

https://maps.secondlife.com/secondlife/Antiquorum/47/157/24/
 

Monday, September 16, 2019

New Infohub and Pod Station Launches in the Heart of Historical SL


Of the thousands of sims in Second Life, Da Boom was the first one. It came online in Second Life's beta days in November 2002 months before the Grid officially went online. After the virtual world's first few years, not a great deal has happened to this old area. But recently something did happen. There's a new infohub and pod station in the sim. Klaus  Bereznyak dropped by, and took a look at what the new location had to offer.

Read Klaus' article in Places.

Tuesday, December 18, 2018

SL Video: "Mont Saint Michel In Second Life"




(Click here if the video fails to play)

Posted by Richardus Rainmaker in October 2015. A cool video of Mont Saint Michel. But instead of shutting down "at the end of September," the build would remain up for another year before vanishing. Shortly afterwards, it returned due to Linden Lab's intervention in November 2016, only the third time they'd intervened to keep a virtual build up.

Hat tip:  Bastian Endless

Monday, November 26, 2018

Luxembourg "Pfaffenthal" Sims Moving to Sansar


The number of historic sims in Second Life is about to get slightly smaller. According to an article in Jo Yardley's blog, the "Pfaffenthal" sims, which are a reproduction of the central city of Luxembourg, will soon be closing down while their counterpart in the Sansar grid opens.

The moment has finally arrived, for the 1867 project to move on to SANSAR, were land is free, where we can have better graphics,VR headsets and real physical interactivity. Note that sansar works very well on a normal PC,for desktop mode you do NOT need a gamer PC.
IMPORTANT!
All the 1867 sims in second life will be shut down next monday, on the 26th of november. Please pack all your stuff by then.


Jo Jardley was disappointed by the news, "As a history addict I’m sad to see one of the few historically accurate sim in SL vanish. Personally I’m not sure Sansar is ready for a historical roleplaying community. Are there enough Victorian clothes, is there a rental system yet, could you buy enough period furniture to decorate the homes, can you even open doors in Sansar?"



Ryan Schultz called this development a first as he'd never before heard of a "wholesale move of virtual land directly from Second Life to Sansar." Will this be the first of a number of moves? While it might be the first, there may be few others, at least for now, as Sansar's numbers have been low. But for the people of Second Life, they'll soon only have screenshots, and this youtube, to remember the place.

Sources: Jo Yardley, Ryan Schutlz

Bixyl Shuftan

Monday, July 16, 2018

The Formosa


Klaus is back from another of his explorations across Second Life. In his article today, he tells about Second Life's replica of The Formosa. If the same sounds familiar, it was a popular restaurant in Hollywood for many decades with a number of movie stars and others in the film industry eating there through the years until it's closure in 2016 (may reopen). Recreated by Gardenia Malheur high above the Scheveningen sim, Klaus took a look around and had a few words with the owner

Read Klaus' article in Places.

Tuesday, November 29, 2016

"The Lost Gardens of Apollo" Has Returned, "Historic Build" Under Lindens



More good news. For the second time in less than two weeks, another admired lost sim has returned to the Second Life Grid. This time it's "The Lost Gardens of Apollo," built in 2005 by Dane Zander, it had been a well designed and picturesque build, with a number of spots where couples could relax, and a platform they could dance or watch the sunrise or sunset. It closed in June 2011 when Zander could no longer support it. In May of this year, a tribute sim was made by Delphi Bernard. While it wasn't Zander's creation, it was an excellent and well-done build based on his style. But now, the sim really is back.

Anne Brightstar had informed me that the sim was back, referencing an article by Shin Klaar. The sim was listed as being under Mogura Linden, the same Linden who is listed as the owner of Mont Saint Michel, the picturesque build of a real life historic structure that vanished in September and was brought back by the Lab a little more than a week ago. The name of the place has changed a little. It is now called "The Lost Gardens of Apollo Historic Build."

This is different from the previous times Linden Lab has brought back a vanished area. The most obvious difference, they've done so a lot faster since the previous time. With Svarga, the sim was brought back months after it's closing. With the SS Galaxy and Mont Saint Michael, the places returned weeks after their vanishing. More than five years have passed since the passing of the Gardens.

Did Linden Lab decide maybe it was time to bring back some of Second Life's popular lost sims under a kind of preservation program, which has been suggested in the recent past by the Newser? If so, could we soon expect to see even more lost treasures to appear? Or perhaps a fan of the Lost Gardens spoke or did the right thing at the right time and got things finally rolling?

In any event, this beautiful sim is back, and once again people can come again and enjoy it.

Thank you again, Linden Lab.

Lost Gardens of Apollo (173, 120, 25)

Bixyl Shuftan

Tuesday, October 11, 2016

Mont Saint Michel Gone One Year After Announcement



It seems for Mont Saint Michel, time has finally run out.

With the three UWA sims set for abandonment getting a new lease on virtual life, yours truly thought about another sim which a year ago faced the chopping block: Mont Saint Michel. Once listed by Becky Shamen as among her top ten places to visit in Second Life, the place was a virtual replica of a historic real-life location in northwestern France which over the centuries had served as an abbey, fortress, and prison before becoming a tourist spot. Over time a number of residents have visited this location, some posting their screenshots on a Flickr page for the place (most of the more recent pictures on the page have nothing to do with the island, though).

A little more than a year ago in September 2015, Moeka Kohime announced that for "economic" reasons the place would soon be closing. But when October arrived, the sim remained. As the weeks and months went by, the sim remained up. I would continue to drop by every month or two, the last time in August.

Why didn't Linden Lab just up and let the place fade away? At the time Linden Lab was still smarting over the closing of the SS Galaxy. So maybe the location was left up to ease the worries of residents. While it would have made sense for Linden Lab to acquire the location like it eventually did the SS Galaxy, it never did.

And so, once again Second Life says goodbye to a noted, well-designed location. In this case, residents had a little more time to say their farewells.

Addition: Daniel Voyager later stated the sim went offline in early September.

Bixyl Shuftan

Tuesday, September 27, 2016

Whatever Happened to ... ? Club Fur


Readers may have noticed that Club Fur, on the record as the oldest furry-themed clubs, is no longer on the Newser's SL Clubbin' schedule. The reason is, not only is it inactive, it is no longer part of the Sunweaver Estates, which provides the land for the paper's office, or anywhere else in Second Life. Club Fur has been removed and back in the inventory of Alynna Vixen (Alynna O'onthrera Trypnotk). And Alynna hasn't been inworld since May.

Club Fur has had an interesting history, going back to 2004 according to Alynna. At one point it was described as being removed from an old location less than two minutes before the place was "flattened." It was in Furnation for a time before it ended up in Alynna's hands in 2009, whom eventually took it to Kitsuhana sim where it was reopened in November 2010. In June 2013, the club moved back to Furnation following the reopening of the sim. But in November 2014, Alynna brought the club to the Sunweaver sim of Sunweaver Bay, soon moving to to Sunny Beach where it would remain for a little while until Alynna's items were packed away earlier this year.

The club was known for it's bright neon colors, it's symbol was a neon tube shaped into a cat's head. During it's time in Kitsuhana, there was an effort to make the club active by the "Furry Club Alliance," but the stepping down of a few personnel made regular events just too difficult. It did take part in some events such as when the world failed to end on December 21, 2012. The club was also duplicated in InWorldz for a time.

While there is of course the possibility the club will come back, when something vanishes in Second Life, more often than not it's for good. While it's sad when any club vanishes, it's especially so in this case as this one had lasted so long, and for a time was part of the community yours truly calls home.

Bixyl Shuftan

Wednesday, June 1, 2016

The Rumsey Map Islands


Recently a reader requested the Newser to write up on a unique location in Second Life: the Rumsey Map Islands. The four sim area is an extension of a collection of maps by David Rumsey, the resident of the Cartography Associates company in real life. Rumsey began his "David Rumsey Collection" on the Internet two decades ago as a database and blog that today has thousands of maps, mostly from the 18th and 19th Centuries. Deaflegacy went to check out the location and there was quite a lot to see in this spot on the Second Life map.

Read Deaflegacy's article in Places.

Tuesday, November 3, 2015

SL Video: "The Drax Files - World Makers [Episode 33: Luxembourg 1867] "




(Click here if the video fails to play)

From Draxtor Despress on October 30, 2015, "'Of course every museum should have something like this' says Pit Vinandy, referring to the virtual reality component at Fort Thüngen Museum and the City Museum of Luxembourg.

"There, his team has implemented an immersive way to connect to local history, a method to time travel and experience culture and society as it was hundreds of years ago.

"With the help of two Oculus Rift VR headsets and 10 computers, visitors can role-play 1867, a crucial year not only for tiny Luxembourg: sandwiched between rivals Germany and France, the little country became known due to the "Luxembourg crises", itself a turning point for the whole of Europe at the time and the burning question at the time resonates today: will people of this multi-cultural continent grow closer together and overcome their differences or will the leaders of countries perpetually in conflict continue to let armed response rein supreme?

"Pit Vinandy and team have created a digital simulation of the Fort Thüngen and the Pfaffenthal region of Luxembourg City inside the virtual world of Second Life.

"Accessible from all over the world, at all hours of the day, it quickly became home to a passionate international role-playing community, making the digital structures come alive and truly vibrant.

"Will it replace traditional teaching of history? It certainly won't says Pit. The goal, he explains, is to enable learning history in a playful way, connecting to the inner child that with wide eyed curiosity and free of intellectual restraint simply revels in the joy of exploring the world, no matter if physically real or simply emotionally resonating."

Wednesday, September 23, 2015

Second Life's Mont Saint Michel to Close



Another noted sim in Second Life will soon be closing. Moeka Kohime, the builder and owner of Mont Saint Michel, which Becky Shamen listed as one of the top ten places to visit on the Grid, announced on her Flickr page that the location would be going away for "economic" reasons.

Going about the place, it was very well detailed. Much like the real-life Mont Saint Michael, which has served as an abbey, fortress, and prison, it has been a popular attraction with residents frequently dropping by. Many have left some of their screenshots on the location's  Flickr page where various residents have posted over a hundred pictures of the location.

The island also has an old blog with a few pictures, but has not been updated in years. 

To get to the place before it closes, head to Mont Saint Michel (104/29/21).

Hat tip: Hamlet Au

Saturday, July 25, 2015

SL Video: "Chichén Itzá Mexico "




(Click here if the video fails to play)

From "Planet Video" August 2007, "The recreation of the ancient world of Chichén Itzá in Second Life. Part of the (successful) bid to become one of the Seven Wonder The recreation of the ancient world of Chichén Itzá in Second Life. Part of the (successful) bid to become one of the Seven Wonders of the Modern World."

Friday, June 5, 2015

1920's Chicago Roleplay


Fritter Enzyme is back from exploring an American city from an earlier time. In the 1920's Chicago roleplay area, visitors are welcome to drop in and look around. You can get yourself some outfits that fit the era, drop in at the local movie theater, the local speakeasy, an art exhibit, or even a burlesque show. One can also take part in the gang wars if one desires. Though take note, the morgue and undertaker are around for a reason.

Read Fritter's article in Places.

Monday, November 10, 2014

Historic Club Fur Returns to the Sunweaver Estates



Last weekend, Alynna Trypnotk (Alynna Vixen) moved back to the Sunweaver Estates from the Furnation region, bringing Club Fur with her, "I an' my family moved to Sunweaver Bay." So why move the club, "Theres pretty much no way to explain what happened to Club Fur without drama-raking, but I'll summarize it as 'Furnation didn't want it anymore.' " She also mentioned some of the DJs disliked all the neon and color in the club.

To those who don't know, Club Fur is Second Life's oldest furry club, built in 2004. It very well could be Second Life's oldest club of any genre. It's wiki page describes an interesting history, supposedly escaping deletion by two minutes once. Alynna was handed the club in 2009, and wanted to make the historic build active again. It was reopened for events in 2010, In 2013, it was moved back to Furnation Prime following the sim's reopening, where it remained until last weekend.

Alynna has yet to schedule events at the club, but there are a few arcade games visitors can play. One can get to the club from the Newser office by walking the road going west and then south, or taking the tram.

Links: Club Fur Wiki Page, SL Newser Club Fur Returns (2010)

Bixyl Shuftan

Wednesday, July 23, 2014

Official SL Video: "The Return of the Cornfield"




(Click here if the video fails to load)

From Linden Lab, "For many years, the Cornfield was a region of mythological status. A region where naughty avatars were sent to think about what they had done. Rumor had it that the Cornfield was a vast starlit field, cut off from the rest of the world. It was thought to be a harmless tale told around moonlit campfires. 

Until now...


The Cornfield is exclusively available in Second Life. To learn more about the technology 'Experience Keys' that is used in The Cornfield, visit the Second Life blog at: http://community.secondlife.com/t5/Featured-News/Check-Out-Experience-Keys-in-The-Cornfield/ba-p/2776400 "

http://maps.secondlife.com/secondlife/LR%20Portal%20Park1/69/185/24/

Sunday, June 29, 2014

Today in Roma


10am - Bellonalia Ritual
Our festivals begin with a ritual for Bellona, the Roman Goddess of War - sister of Mars, and Spiritual Mother of ROMA's Amazons. After the ritual, we will have chariot races in Bellona's honour, with prizes for the victors!

ROMA Subura Street, ROMA Subura (52, 112, 23)


12pm - The Bellona & Vesta Grand Feast
Our Festivals culminate with the Bellona & Vesta Grand Feast - our wind-down party from the hectic Bellonalia Chariot Races! Come dance with us to some wonderful  tunes by the wonderful Lyndon Heart and pleasant conversation!

Transtiberim Path, ROMA Transtiberim (177, 105, 21


1pm - Legion Relay Race
In honour of this month's festivals, the Legio has decided to conclude them with a relay race through Transtiberim! Racers will be organised into 3 man teams - which will gather items needed to bake bread for Vesta, prepare them, and present the baked bread at the finish line. This is a timed race, and the 3 best times will recieve cash prizes!

Legion XIII, ROMA Transtiberim (138, 187, 42)

Monday, February 25, 2013

Traveling Circus in Tombstone


Gemma Cleanslate was recently invited to the Tombstone Wild West RP sim for a special event. The town was hosting a traveling circus, which did quite a performance. With all the sights, Gemma was busy with her camera, and took lots of screenshots.

See the pictures in Events.