Showing posts with label Designing Worlds. Show all posts
Showing posts with label Designing Worlds. Show all posts

Thursday, March 24, 2022

EOTB: Saffia Widdershins "In The Spotlight"

 

A few days ago on the Linden blog, someone familiar to SL media found herself "In The Spotlight" - Safia Widdershins.

This week we are shining a spotlight on Saffia Widdershins, a powerhouse woman that has years of promotional work under her belt, including an incredible job of hosting many award shows, pageants, talk shows, and more! 

Besides her first venture, Prim Perfect, Saffia branched out into the "Designing Worlds" show. She's also gotten into storytelling, notably "The Blackened Mirror." And has been involved in yearly events such as "One Billion Rising," and the Relay's Home and Garden Expo and the Fantasy Faire.

Read more in the Linden blog (here).
 

Monday, December 9, 2019

A Busy Weekend



Quite a bit happened this weekend in Second Life, from the Inaugural Ball at the CDS to the Bay City Christmas Party (above) to the Designing Worlds Christmas Ball to the Chateau Trikassi Holiday Ball , events at the Christmas Expo, and more.

More to come on these later.

Tuesday, July 23, 2019

SL Newser's SL16B Exhibit Appears on Designing Worlds



(Click here if the video fails to play)


Designing Worlds has it's second video .
of the Second Life Sixteenth Birthday up. At about 37:22 into the video, Saffia Widdershins and Elrik Merlin drop by the Second Life Newser SL16B exhibit. They also have a few words with yours truly (and you get to hear why I describe myself as having "a voice for newspapers."). Saffia called Silvia Ametza's creation, "A very clever build, using perspective," saying it looks much bigger than it is further away.

Sunday, June 4, 2017

RFL Home and Garden Expo Ends Today


After a few weeks, today marks the last day of the Relay for Life Home and Garden Expo. Besides the auditorium discussion at 2PM and the Lantern Ceremony at 4PM, there are some special items up for auction. One is a "Casa Rosella" 19th Century style manor that is "a one of a kind mansion, that will only be sold once, at this auction." To see it on display, head to: Hope 2 (47/245/23).

Also, Designing Worlds is auctioning off a chance to choose the topic of one of their shows, whether an event, group, place, or business. The only stipulation is that as the show aims to be family friendly, the subject can't be adult rated.

And of course there are numerous items up for sale for charity, proceeds going to the Relay for Life in Second Life.

Tuesday, November 1, 2016

Special Announcement by Linden Lab on Designing Worlds on Thursday November 3


Are we in for a trick or a treat, or something of both.

Just as things in Second Life were getting under way for the "Creepy Crawl" and other events on Halloween Day, "Designing Worlds" made an announcement of an upcoming announcement by Linden Lab.

Designing Worlds has a special show coming this Thursday, November 3rd at 2pm - with discussion of an announcement from the Lab that will impact all our Second Lives!

Designing Worlds DW319 - In The Mist - An Irish Tale for Hallowe’en


And Patch Linden will be in the Designing Worlds studio after the show on Thursday to discuss the announcement.

Join the live audience here in our Studio (spaces limited):
Designing Worlds - treet.TV, Garden of dreams (78, 223, 23)

Or watch the show on the web at 2pm SLT on Thursday
http://www.slartist.com/browse-dw-videos-1-date.html for a showing on Slartist


The show can later been seen on the Designing Worlds blog at designingworlds.wordpress.com .



So just what is this, "important development from Linden Lab ...  that will change your Second Lifes forever"? Saffia Widdershins wouldn't say when I talked with her. Prokofy Neva, a longtime resident noted for his opinions, brought the question up in the official forums. Prokofy was worried about what this change might be, "Am I the only one whose blood runs cold when I hear something like this? Because at best, LL gives with one hand and takes with the other. At best." Speculation has ranged from Project Bento being integrated into Second Life, to the new group of sims that appeared last month, to Linden homes, to something trivial.

Whatever it is, we'll see what the Lab has to say soon enough.

Bixyl Shuftan

Friday, October 17, 2014

Questions and Answers With Ebbe Linden


Last week, Designing Worlds gave an early showing of their video of their interview of the CEO of Linden Lab, Ebbe Linden. To the surprise of the audience, Ebbe himself showed up as the video was coming to a close. He then offered the audience a chance to ask questions not covered in the interview, and for more than two hours we did.

Read Bixyl Shuftan's article in Extra.

Friday, October 10, 2014

Overview of the "Designing Worlds" Interview with Ebbe Linden


By Bixyl Shuftan

A few days ago, "Designing Worlds" had a public preview of the video of their interview with Linden Lab CEO Ebbe Linden (Ebbe Altberg). They asked Ebbe a number of questions.




Of Ebbe's running Second Life since February 2014, "It's fairly close to what I expected." His most unpleasant surprise was seeing how far the company had "disconnected itself from the community." What excited him the most was the communities and how people cooperated "to make things happen ... whether it's games, education, art ... the fact this is all user-generated ... that just wows me every day." He commented, "the energy here at the office has gone up quite a bit since I got here."

Of the new user experience, Ebbe told that they were continuing to make improvements to the mesh avatars that were now the new default ones for newcomers, and reminded they could always change to the older prim ones. He mentioned that they were trying to solve what he called the "deadface," which his avatar's lack of facial movement showed. He talked about the difficulties of the "transition period" of having two types of avatars, prim and mesh, on the Grid, and having to respond to bugs and complexities. Of welcome Island, they were "working with some groups that are doing some user-generated welcoming experiences." He talked about about how the Lab could work with volunteers to improve the Second Life experience, "because ultimately there are too many experiences in something like Second Life ... we don't even understand them all or know that they even exist."

Several communities had gotten Ebbe's attention as special, notably Berlin where his son spent some time in, "How it's grown over the years and the incredible community engagement."

Ebbe told that he was aware about how uneasy residents could be about changes at times, but felt that over the past eleven years the Lab "has done a pretty good job" in making sure changes didn't interfere with how things already were on the Grid, "We don't have any plans right now to do anything that would be destructive to what you can so in Second Life today."

Of the Terms of Service issue, "I wasn't here, but I think the way it was rolled out created more complications than that the change actually was. ... understanding the needs of the community is critical." "We opened up JIRA again so that people can log specific issues with us ... we're constantly on top of that to make sure that we understand what's going on out there." Other than communications, "there's probably nothing you can get everybody to agree on because everybody has very different needs, depending on what they are trying to achieve."He would later remind, "we're trying to make it clear to people that the content is yours, and we just want to have sufficient protections to protect ourselves."

The Lab is working on the chat lag issue, "we're better today than we were a few months ago." "We have some other goodies coming. Performance-wise there are a couple projects I have high hopes for," texture loading and improving the speed of data flow between the server and client.

On the issue of last names, "It's on the list of ...things Oz and Danger (Linden) would like to tackle."

Of SL 2.0, "we really started to devote and put in significant resources on it and really go after it about four months ago. We're probably three or four weeks away from having our first internal milestone." "Getting close" to have users able to import content and script. Guessed that the alpha release would be "somewhere (of the) middle of next year." Ebbe was pleased with their progress so far and was optimistic of how it would go, "It's going to ve a fun ride."

The decision to make SL 2.0 closed source was because of "simplicity," and wanting to work quickly. He says there would have to be some level of stability before they could make it open-source. "It wasn't that we didn't want to go open source. It was (A) that we wanted to not as extra labour on ourselves at the beginning ... and (B) we want to focus on extensibility ... we didn't want to add that extra complexity."

Of the third-party viewers, he felt "most of that they're doing new is creating new user interfaces and new features that actually work against the back-end we have. ... I don't think the viewers ... did a lot of innovation in the back end of things, it's more of the front end."

Of the transition to SL 2.0, he again told not to expect to being able to take all of your inventory over, as it would "put an extreme burden on this new product ans we would just spend more time just getting back to where we are versus being able to focus more energy on moving into the future." While mesh objects are "very likely" to be able to be transferable, "it's going to be a completely different scripting language."

But SL 2.0 would "tale a tremendously long time" for it to be able to Second Life residents the experience they already enjoy, "This place is great, stay here for a long, long time. ... If three years from now this is still a better place ... then so be it." Although the platform has a code name, it hasn't been released as "we haven't fully checked to see it it's a legal, valid ... name to be using in a product."

When asked about intellectual property rights, "I think we've done a lot. We've done more than most, if not more than everybody to try to more sure to protect people's IP." "It's a delicate balance to try to make the things simple and easy and still give people sufficient protection ... to create and develop ... and not have all their work instantly being ripped off."

"Tell me all your wishes and needs and hopes! ... We look at it all, read the forums. I go in every two weeks and spend hours and hours reading the threads on the forums."

Inara Pey has a full transcript of the interview on the Modem World blog.  Daniel Voyager has a brief outline of the interview's highlights.

There was also a Q and A session after the public viewing, which the Newser will publish soon.

Bixyl Shuftan

Tuesday, October 7, 2014

Running Into CEO Ebbe Linden



Yesterday afternoon, Monday October 6 begining at 2PM, there was an early showing of Designing World's 250th episode, an interview of Ebbe Linden (Ebbe Altberg), the CEO of Linden Lab by Saffia Widdershins and Erik Merlin. About 3:39, who should show up but Ebbe Linden himself for a Q&A session.

Stay tuned for details of what took place.

A transcript of the interview is available on Modem World

Monday, March 5, 2012

Second Life Rail Road Journey


For those who have followed my stories of the sl Virtual Railway here is a great Treet video about the railway you might enjoy! Saffia and Elrik take you on a tour and interview members. of the Consortium. I have been lax in my articles lately and will get back to some of the fun spots on the tracks soon! You will learn about some of the technology behind the rails as well a much history. http://treet.tv/shows/designingworlds/episodes/railways-sl

Gemma Cleanslate


Saturday, December 24, 2011

SL Machinima: A New Babbage Xmas by the "Designing Worlds" Team



A little Steampunk Xmas story, by Saffia Widdershins and Elrik Merlin

"Saffia and Elrik are visiting New Babbage to deliver a shipment of seasonal gifts from Prim Perfect Publications to the urchins of New Babbage. Saffia will be meeting our old friend, the Assistant Maceholder of New Babbage, Victor Mornington, to deliver the gifts, while Elrik hopes to get a look at some of the exciting new steam-powered technology developed for the winter season by their ingenious engineers. And this is New Babbage, after all, so absolutely nothing at all can go wrong…"

Tuesday, September 13, 2011

Designing Worlds Leaves Northpoint

After three years, the Second Life TV show "Designing Worlds" is leaving the Northpoint sim where filming had been done. A few days ago, the staff held a going-away party to celebrate the Treet TV show's success. Among those attending, Netera Landar whom had a chance to talk to the co-hosts about the program.

Read more in Design.

Wednesday, July 27, 2011

SL TV: "Designing Worlds - Farewell Alien Isles"



Remember the Alien Isles sim which closed earlier this month? On this month's showing of the SL show "Designing Worlds," they did a review of the sim. They found a number of interesting features and goodies that makes the place missed more than ever.

A fun and fond farewell to the much-loved Alien Isles sims with owners Judi Newall and Lorin Tone. See the wonderful creativity from Madcow Cosmos and music from Alazarin Mobius. Join the tour with your hosts Saffia Widdershins and Elrik Merlin.

Saturday, June 25, 2011

SL TV: "Designing Worlds" at the SL8B opening



The "Designing Worlds" show earlier this week was about SL8B, with Elrik Merlin interviewing the Greeters' team leader Honour McMillian.

Friday, March 11, 2011

Caledon's Vicerenie Kamilah Hauptman Appears on "Designing Worlds"



One of Caledon's leaders, Vicerenie Kamilah Hauptman, recently made an appearance on the "Designing Worlds" show. She came to discuss AOs and her experiences in making them, and a few other things about Second Life. This includes a little about mermaid AOs, her making one a couple years ago in which the proceeds went to Relay for Life.