Showing posts with label content creator. Show all posts
Showing posts with label content creator. Show all posts

Thursday, April 24, 2025

Linden Lab Announces "Creator Partnership Program"

 
Yesterday on Wednesday April 23 in the official blog, Linden Lab announced the "Second Life Creator Partnership Program." It's described purpose is to get the Lab together with builders "to co-create content and experiences" that will attract the attention of the virtual world's residents.
 

As part of our broader 2025 efforts to improve the newcomer experience, we’ve already kicked things off with some new amazing community partnerships. Later this week, we’ll reveal more details about our new Avatar Welcome Pack developed in collaboration with several well-known community creators. In addition, we’ve already announced new partnerships this year with acclaimed game and experience creator MadPea and premiere shopping destination Seraphim

Now, we’re looking to expand our community collaborations even further – and we invite creators of all types to help us build and improve the next generation of Second Life new user experiences and beyond. Whether you’re a fashion designer, avatar builder, home goods creator, experience developer, or just someone with a standout idea—we want to hear from you. 
 
 
Currently, the Lab is interested in help with three things. One is "Welcome Packs," free items for new residents, such as clothing, avatar accessories, and home furnishings. For older residents, the Lab also wants help in making "Community Perks." Thirdly, the Lab is also interested in help in improving their Community Gateways "for even more high-quality, welcoming destinations optimized for new users across both broad and specific communities and themes."
 
Those interested in taking part in a collaboration are asked to fill out an application (here).  It's also encouraged to sign up to take part in a Zoom call the Lab occasionally hosts.
 
For more information, Click Here.  

Bixyl Shuftan
 

Wednesday, August 31, 2022

Interview with Goddess (ShandyLand Resident)

 
The Newser recently interviewed Goddess (ShandyLand Resident). She's frequently seen in the Deathlands area. But she's also an accomplished content creator, and has a store and shopping area of her own, as well as her own club, Club GO. I recently had a chat with her, and she had much to say.

Read the interview in People

Friday, May 1, 2020

Genetic Love Interview


Last week, Cyfir (Cyfiremmerich) wrote about the release party for the "Space-a-lope" avatar. Soon afterwards, he had a chance to meet up with it's maker, Dr Prawn (badasslobster). Dr Prawn talked a little about how he got started in building, and about the avatar was made.

Read Cyfir's interview in Design.

Friday, November 22, 2019

One SL Music Video Maker's Reaction to COPPA


This week in a number of Second Life and Discord groups, there's been some discussion about a law called COPPA and what it means to Youtube. Called the Child Online Privacy and Protection Act, it recently imposed a huge fine on Youtube, which reacted by announcing a new plan that confused and scared a number of content creators. Among them is Nydia Tungsten, whom has made many music videos in Second Life over the past few years and put them on Youtube. But no more. This week, she announced that no more would be going up on Youtube. I would talk to her about what she thought was the big worry, and what she may do next.

Read the story in Extra.

Monday, September 9, 2019

Interview With Umber (Vermillia Urnestone)


Cyfir's (Cyfiremmerich Resident) latest interview was with Umber (Vermillia Urnestone). An avatar mod maker and artist, she makes modifications for a number of avatars. She had a number of things to tell Cyfir, including advice to beginning mod makers and how her store "Moopa" got it's name.

Read the interview in People.

Monday, October 9, 2017

Businesswoman Banned From Second Life Without Clear Explanation


As Furry Fashion gets ready for Halloween, a dark shadow has fallen over their celebratory mood. Not from their themed exhibits, but from one of the team, Luna Pawpad, expelled from Second Life by Linden Lab. No reason was given other than an undefined "violation of the terms of service." Talking to her, she says the cause might have been her Mother giving her money from her credit card in the past, but she thought that matter was cleared up with the Lab months ago. She has appealed to Linden Lab, but they have refused to listen to her. Friends of hers have come forward, saying the ban was not deserved, and the message the Lab is sending is not to behave, but that thousands of hours and dollars invested here can be gone in an instant.

Read more in People.

Wednesday, August 9, 2017

Furry Avatar in Sansar


It seems one issue I felt would be a turnoff to many Second Life users to Sansar, the lack of nonhuman avatars, is already being addressed.

On Wednesday August 2, "Sixfootblue" posted this picture on Reddit of what appears to be the first furry avatar known to have been created in Sansar, an anthro bat. "I had a creative kick yesterday and spent about 8 hours putting this guy together," he stated, "Unfortunately it seems arm attachments are only for the right wrist and hand, so he only has one wing for now."

"The head and armwing are just accessories I uploaded and attached to my avatar. I just used the male avatar reference on the knowledgebase to make sure the custom head fit the default one fairly closely, and then used some trial and error to match the head's colour to the body's skintone as best I could."

So just a few days after Sansar's opening, the residents themselves are making some of the improvements the virtual world needs to become more popular. What else they will come up with before the month is out should be interesting.

Hat Tip: Hamlet Au

Bixyl Shuftan

Thursday, July 27, 2017

Sansar Preview Video: Maxwell Graf




(Click here if the video fails to play)

This Sansar preview video came just after the "Ria" one on July 6. Done by Linden Lab with help from Draxtor Despress on July 12, "Opening to the public in 2017, Sansar is the best way to create, share, and sell your own social VR experiences. You can apply to join our creator preview community now at Sansar.com. 3D content and environmental artist Maxwell Graf shares his thoughts creating 'Neptune's Revenge' and other roleplaying experiences with Sansar."

The video shows Maxwell creating two scenes meant for roleplaying, "Rustica" and "Neptune's Revenge." He talks about how useful a platform could be for roleplaying, saying the area is "4096 square meters, it is pushed all the way up to the maximum size limit in Sansar. The really interesting thing about something on that scale is it does not have to be confined to a small village anymore. You can exist on each side of the mountains, and never even  see each other because it takes like three hours to walk across." With some flak from Second Life users about reports of Sansar's sims being separate rather than the ability to connect to one another, that places in Sansar can be this size is likely to be positive news. He also talks some about the possibilities of builders in Sansar marketing their content.

Hamlet Au and Inara Pey would also write about the video. Inara's article is the more positive of the two, she admitting she's known Maxwell for some time. The Newser did write about him in July 2010, when he deleted a sim to protest content theft in Second Life.

Bixyl Shuftan

Wednesday, May 4, 2016

Sansar Open to Applications For Content Builders


In a recent Press Release, Linden Lab announced that it was now accepting applications from content creators to test out their next-generation virtual world under development, Project Sansar. Called a "Creator Preview," the Lab states they will began inviting over "later this summer" the first of those applying.


“Creating social VR experiences is too hard and expensive today, and that limits the value and growth of this incredible new medium,” said Ebbe Altberg, Linden Lab CEO. “Creating your own VR experience shouldn’t require an engineering team, and Project Sansar will make that possible. Over the past few months, a small number of creators have already made an impressive variety of awesome social VR experiences with Project Sansar, from virtual versions of real-world locations to fantasy worlds and stylized game-like environments, and more. We’ll soon be ready for many more creators to join Project Sansar, and we can’t wait to see what people will create.”


The application itself is a short one, asking for name, email, any website, what type of content the person intends to create, what tools they use to make it, what computer operating system they use, what type of headset they use, if any, and if they use Second Life.

There have been only occasional  peeks into Sansar so far. On the Project Sansar News Facebook Page , one Israeli user posted two screenshots following a post by Daniel Voyager, which were later reposted on his blog,"On the right hand side there appears to be Sansar user interface buttons seen for the first time."

As of now, Linden Lab states Sansar will not be available for the general public until "at the end of 2016."

For the Linden Lab press release, Click Here.

For the Sansar application, Click Here.

Bixyl Shuftan

Thursday, February 25, 2016

Builders at Work



The other day while dropping in at Creations for Parkinsons, I ran into Silvia Ametza. She struck up a conversation with me, and invited to show me a few builds she and her friend Aimee Louise Destiny (aimeelou.destiny) had been working on.


Among the first things Silvia showed me was a riverboat. It had a good amount of detail, including an engine and furnishings on the inside. And yes, the ship could sail around.


Another thing Silvia showed me was this drawbridge, which went up or down from the control room she was in. Elsewhere was another stretch of bridge that could light up at night.

Hearing about the Newser, Silva told me she'd soon build something else worthy of our attention. Not sure how long it will take. So here's a few examples of what she has.

Bixyl Shuftan

Wednesday, August 5, 2015

Rifkin Habsburg, "En Garde" Maker, Taken Offline By Linden Lab


Rifkin Habsburg, the maker of Procyon Games, including the popular "En Garde," has apparently had his access to Second Life cut off by Linden Lab. In his latest blog entry, he stated the following:


Linden Labs has disabled my account for some reason. I am working with them to try to resolve the issue. In the meantime this probably means my games aren't working. It also means I can't read any messages. If you need to communicate with me I can be reached at my email


Rifkin isn't the only content creator taken offline lately. This news comes just a few weeks after hearing about Grendel's Children owner Flea Bussy being taken offline temporarily due to Paypal issues. Flea's partner Toady Nakamura was the one who informed the Newser of Rifkin being offlined, suggesting of Linden Lab, "it seems to be the new 'in thing'."

Checking the "En Guard" game at Steelhead, that seemed to be working, so it seems the games are still running. It is not yet clear as to why Rifkin's account was offlined, or when he will be back.

Bixyl Shuftan

Monday, June 15, 2015

SL Video: "The Drax Files World Makers Episode 30 - Maylee Oh "




(Click here if the video fails to play)

Published on Jun 12, 2015, "Paris, France based Maylee Oh makes a living by designing female apparel for avatars who live in the virtual world of Second Life. 'I can run my own business the way I like in terms of product and customer service!' says the 28-year old who worked for the better part of 8 years to establish her brand 'The Secret Store.' She is using a mix of creative tools such as Blender and Photoshop to arrive at a a unique and simple style that is quite popular among the millions of avatars from all around the world roaming the vast digital universe.

"And even being a freelance designer does not mean being lonely in front of a computer because Maylee's international collaborators share a virtual workspace in Second Life, they work indeed side by side and can productively socialize as if they were together in the physical realm. The concept of virtual goods and services as a means of income may still be esoteric for many says Maylee but she adds: '…when skeptical friends say it is a waste to spend money on dressing up an avatar I usually reply that they are buying my time, my idea of style that they can make their own. It is not a waste. A lot of thought and work went into this. Everyone including me wants to make their avatar look good, because clothing is personal expression! What is wrong with that?'

"Quite so!"

For more information about Maylee check out http://www.thesecretstoresl.com/

"Big thanks to Marianne McCann and all the great extra actors who participated in making this episode. Special thanks to Maylee's office colleagues - sorry to keep you from working during this production!

"Secret Store commercial & 'My Mom' sequence by Maylee Oh."

Wednesday, January 14, 2015

Interview with Kylie Sabra


Late last month, Second Life Newser awarded Kylie Sabra, the manager of the Rose Theater, as runner-up for "Man of the Year" of Second Life for 2014 for her work with the United Content Creators of Second Life, and the Content Creator controversy. Later on, we contacted this newsmaker of last year and arranged for an interview. Kylie talked some about the UCCSL and the situation it confronted. But she also had much to say about what she was doing before the controversy, and after she had left it behind.

Read the interview in People.

Friday, October 11, 2013

Opinions About the Content Creators Rights Controversy


By Bixyl Shuftan

As the fallout from Linden Lab's change of the Terms of Service concerning content creator rights continues, more people have expressed comments about the issue. Some, such as Mona Eberhardt of the Living Virtually blog, feel the Lab is in the right, residents should stop worrying about being ripped off, and criticism should be muted otherwise the Lab will just stop listening.

It is obvious that this revision of the ToS was, to say the least, short-sighted and ill-advised. But it is not obvious to the Lab. Now, contrary to what is claimed, LL does not claim ownership of anyone’s intellectual property and all such talk needs to stop now, because it’s not only counter-productive, but also harmful. ... SL content creators need to understand that the new ToS do not constitute an appropriation of their intellectual property by Linden Lab and all such wording needs to be removed from blogs, in-world “grassroots” groups etc. Why? Not only because it’s factually wrong, but also because it sets the entire discussion off on the wrong foot: with wording like this, the other side in this discussion (i.e. Linden Lab) will perceive it all as “yet another round of false accusations” and will simply not bother to listen to even the calmest of voices, especially given that LL doesn’t face any real competition. ... So, if this screaming, shouting and yelling continues, LL will be very well inclined to adopt a “f**k you” attitude, reassured in the “Catch-22″ situation users are currently in.

Hamlet Au of New World Notes talked to a lawyer knowledgeable on IP rights, Agenda Faromet. She felt the Lab's actions were from trying to "consolidate its many new services under one set of policies," and compared it to similar actions by Google, which eventually got it in trouble with the Federal Trade Commission. She called Linden Lab's move "tremendously short-sighted ... Linden Lab's refusal to understand the needs of its customer base is far more troubling to me than its poor contract drafting." She felt all the Lab needed to do was just make a change of ten words, "All they need to do is limit their license to uses within the scope of their business purpose. People might still be mad, but then it isn't nearly as stupid a license grant."

Aeonix Aeon (Will Burns in real life) also commented on the matter. In his article, he compared it to the owners of a warehouse where publishers go to store their books claiming equal rights to the contents. The slogan "Your World ,Your Imagination" he felt no longer accurately applied to Second Life. So what was going on? Aeonix could only guess, but he had some ideas, "in most technology companies, there is a very high expectation of (an) Exit Strategy from investors, and your subsequent board of directors." And the "end game" is usually either public offering and stock (like Facebook) or acquisition, being bought by a bigger company (like Tumblr). In the case of Second Life however, it wasn't large enough to offer stock, and not bringing in enough bucks to attract a buyer.

Aeonix's article seemed to express the opinion Linden Lab was beginning to move away from Second Life, " … unfortunately Rodvik does not comprehend Second Life as much as he insist he does. … Desura is the content distribution platform for games because Linden Lab doesn't think that Second Life is that platform. Therefore, Desura is your replacement. Rodvik, for all his Pedigree, is thinking like an EA Games executive."

... your content isn’t of use to a AAA developer but it’s a goldmine to indie game developers. If Linden Lab refuses to “work within the system”,  they are going outside of it to a place you have no control over and can’t compete with them at. Linden Lab cannot compete with the community in Second Life on their own terms, even when arbitrarily poaching everything you are already offering and have been for ten years. So if they can’t win in Second Life, they’ll just change the game to something they have the complete control over and you have no manner to compete with.

If you believe that the assets in Second Life aren’t worth anything to Linden Lab, then guess again. Figures in the industry would say that an estimated $1.5 billion dollars each year is spent on virtual goods, and while you may believe that only applies to in-world transactions, this can just as easily be applied to those same assets outside of the Second Life ecosystem. People will pay good money for all the stuff you’ve created, and if they wouldn’t than most of you would never be setting up shop in Second Life to begin with.

Just moving to other virtual worlds wasn't an effective solution, Aeonix reasoned, as the Lab would still have the content, and a mass exodus would simply speed up their plans. A letter writing campaign might not do much good, "We all know how much the Lindens tend to converse with the community these days …" So what would get their attention? A class action lawsuit.

Ironic that a TOS that was likely written to avoid such legal issues would instead raise a veritable legal-storm of apocalyptic proportions. But it wouldn’t be just a lawsuit on behalf of the content creators alone in Second Life, but one that encompassed all of the third party content services like CGSociety and Renderosity. It would include the bigger names as well, vouching that their content which entered into the system under limited license has been misappropriated and revoked without their consent or authorization. Under no uncertain terms can the licensing for content have the terms changed or stripped retroactively by Linden Lab for personal or commercial gains, immediate or potential, as defined by the new TOS clauses.

Aeonix and I later talked. He stated, "I'm just taking educated guesses. (I) Don't want people thinking I'm calling for Linden Lab to be burnt to the ground or anything. Just looking at all angles and possibilities." Later on, he would write again about what he called a "Migration Solution."

What if Kitely could automate the validation of receipts from #SecondLife  to carry over the content to pre-existing customers in a usage transfer? That way whatever I've bought in SL from content creators, if the content creator moves their stuff out of SL into Kitely and Hypergrid, I could validate the same pre-existing purchases over there and reclaim the inventories for HyperGrid and Kitely without making people repurchase the items they already have bought. This would create a massive incentive to move over everything and leave SL without creating the situation of nullifying content with refunds in SL - so the content creators aren't in a hostage situation and the people who bought those items won't lose them entirely and would be able to reclaim them in Hypergrid as an automatic voucher without having to repurchase the items. This would flood Hypergrid and Kitely with content and an incentive for users to migrate over outside of SL.

In the meantime, the controversy continues, with no sign of Linden Lab backing down.

Sources: Living Virtually, New World Notes, Andromeda 

Bixyl Shuftan

Friday, March 29, 2013

From Pet to Avatar



There's a joke about pets and their owners eventually starting to look like one another. That came to mind when I stopped by the place of a friend of a friend. The lady owned a number of pet Meeroos, but what got my attention was her avatar. She sported a Meeroo avatar. While Meeroo avs are not exactly new, as there's a mod kit that allows a brand of furry av to be modified to look like one, the ones I saw before were human sized. This one was about the size of her larger pets. She told us it was made from mesh.


For those who don't know, Meeroos like to snuggle with their owners. And when one of hers asked to, the result was "like an odd date," as she put it. She is currently trying to design a hug animation that would allow humans and furs to embrace her like her pets.

*Correction* I thought she had told me she made the av herself. Kristine later sent me a message the avatar was from the Meeroo creators, a "RooU."

Bixyl Shuftan

Monday, July 16, 2012

Content Creators’ Conflict Leads to Fundraiser

Grey Lupindo reports on the "One Voice" fundraiser. The event was organized to raise funds for a content creator's legal fees in a copyright dispute, in addition to raising awareness about what DMCA rules can do to a Second Life business. The final day of the event is today.

Read Grey's article in Design.

Wednesday, April 11, 2012

The Sea of Aley

Gemma Cleanslate has been visiting the Linden Endowment of the Arts exhibits, and made a great find. Coming across an artist named Aley, she found someone behind a number of fine aquatic-themed builds and exhibits. Some of her creations can be picked of for free for those willing to hunt for them.

Read more in Design.

Saturday, March 3, 2012

"Creator's Cafe" Opens in SpotOn3D Grid

10 Goosson, an old friend of Second Life Newser whom was a sponsor of JamesT Juno's SL Newspaper, invited me to the opening of the "Creator's Cafe" in the SpotOn3D Grid last week on February 25th. In recent months, she and her partner Marcthur Goosoon have set up shop in this alternative world to Second Life. Like other alternatives, it's population is tiny. But they see good potential in it's future.

It was my first trip to this Grid, so I spent a little time downloading the viewer, and getting the hang of things. The selection of starter avatars was a fair one. I missed my foxboy appearance, but at least I didn't look like a noob. Like in Second Life, sometimes the music and Voice player needed a double-click. But I managed to get to the cordinates 10 had sent me, to the London sim.

Getting there, there were close to a couple dozen people with 10 and Marcthur. Given the small size of this virtual world, they were possibly a few percent of those logged on at the moment. The people were a mix of ordinary residents, land owners, and content creators. Among the latter was one anthro bunny whom had started one of SpotOn's first furry avatar lines.

There was a bit of initial confusion as my Voice player wasn't working. But once that was taken care of, things went much more smoothly. I had arrived just in time for a building contest, which I went ahead and entered despite being outclassed. We were given the prims for a figure seated in a chair & desk. At least I managed to get the chair together before the winner was finished and the contest called.

After that was time for a dance party, with a DJ and lights on the floor, which most of us joined. We had a good time, and it was over an hour before it was time for us to go our separate ways.

The Creator's Cafe in SpotOn 3D is at London, (40, 50, 22). 10 and Marcthur's SpotOn 3D store is at DoubleMCreations (124, 128, 22).

Bixyl Shuftan

Sunday, October 9, 2011

Stoker Serpentine Releases SexGen Bed as Freebie

Stroker Serpentine, has reportedly released his noted SexGen bed to be freely available to Second Life residents. According to the Herald, Second LIfe’s self-professed tabloid, On Wednesday Sept 28th, “he made the flagship of his SexGen business available with copy/transfer/modify permissions. The bed that turned a former real life plumber into a millionaire is now available to anyone - and free.”

Stroker Serpentine, known as Kevin Alderman in real life, created his bed under the brand “Strokers Toyz,” eventually founding the company Eros LLC. He also bought a sim which he named Amsterdam, and later sold it on eBay for $50,000. He ended up making real-life news when in July 4rth 2007, his company filed suit against Volkov Catteneo (Robert Leatherwood) for selling beds that he charged were copies of his own. Voltov never responded, and Stroker won by default. Later that year, he led a six-person lawsuit against Raze Keno (Thomas Simon). The case went to court, and the judge ruled in favor of the plaintiffs.

Sources: Alphaville Herald, Gigaom, Wired, secondlife.wikia,

Friday, March 11, 2011

Caledon's Vicerenie Kamilah Hauptman Appears on "Designing Worlds"



One of Caledon's leaders, Vicerenie Kamilah Hauptman, recently made an appearance on the "Designing Worlds" show. She came to discuss AOs and her experiences in making them, and a few other things about Second Life. This includes a little about mermaid AOs, her making one a couple years ago in which the proceeds went to Relay for Life.