EA's Star Wars Battlefront II's "Lootboxes" Stir Controversy, Calls For Government Regulation
It used to be if we paid money to play a game, whether all at once for a console game or monthly for an MMO, that was it. If a game was free to play, that the makers would offer a few items to make gameplay easier for a few bucks was accepted. So what happens when a game noted for it's multiplayer mode with player versus player combat, which you have to pay sixty to eighty dollars to play to begin with, starts offering people the chance to buy the loot boxes needed to advance? A lot of controversy, comparisons to online gambling, and talk of the government getting involved.