Showing posts with label project. Show all posts
Showing posts with label project. Show all posts

Monday, September 21, 2026

Trans-Sansara Causeway Completed

 

For those who have been waiting and waiting to drive through the whole length of the Trans-Sansara Causeway, good news.  On Friday September 18, the Lindens and Moles added the last sections in the Thetis, Aptos, Tomales, and Swanton sims, finally completing the roadway going from the Luna to Mavericks. 
 
Some extra effort was done on Aptos Island. Besides the road, there was a rest stop added.  It was a large parking lot with an off ramp into the water for people to rezz boats. The place was well-detailed with the rocks and the trees. 
 
Between Tomales and Swanton, there was a metal-arch bridge.  As with the others, one could drive across it, or walk. 
 
From what I've heard, there was a small ceremony just after noon on Friday, with the gates opened and with Kit and Wendi Linden present, with some residents of Bay City.  Some would start driving right away or soon after. On Bay City Discord, Tish Coronet stated she could get from "Langdale to Truro, without racing, 35-40 minutes."
 
 

There would also be a video of the opening (by Bay City Studios). 
 
And so after about a month and a half, the Trans-Sansara Project is finished. And those with cars are free to go for a spin. But if you're a heavy lagger, be careful about going too fast when approaching a sim boundary. 
 
Image credit: Tish Coronet  
 
Bixyl Shuftan 
 

Tuesday, September 1, 2026

A Little Project ...

 
I spent much of yesterday working on a certain project. Well, sort of. Someone else was doing most of the work. 
 
So what is it and what does it involve? You'll see.
 
Bixyl Shuftan 
 

Tuesday, August 11, 2026

More On The "Trans-Sansara Causeway" Project

 

 Marianne McCann messaged me yesterday, telling me there was something going on in the Luna sim related to the "Trans-Sansara Causeway" Project I wrote about yesterday. So I headed to Luna (137/122/22), and found the entrance of an underground tunnel. 
 

 The tunnel went through a few sims underwater, Luna East, Luna Brink, Kolos and Krios.
 

 The tunnel came to an end at the southern edge of the Krios sim, clear there was still more work to be done in the future. 
 
 
 From there, it would be just a few sims to the new ones to the southeast, and where the other end of the construction is at Aptos.
 
More information to come when available.
 
Bixyl Shuftan
 

Monday, August 10, 2026

"Trans-Sansara Causeway" Project In Development

 

According to Daniel Voyager, there's a new Mainland project in development. 
 
There is a new construction project in Second Life known as the “Trans-Sansara Causeway” which will connect Bay City to Sansara’s existing road network. It’s expected there will be a new road route which will connect the southern Bay City region (not yet confirmed) to the Mavericks and Pomponio regions.
 

 Daniel's article stated four sims just to the south west of Abbot's Areodrome, and several sims south of Luskwood and southeast of Bay City, Ceto, Thetis, Aptos, Tomales and Swanton, are new and "currently under development and new construction work will start very soon."
 
This planned roadway may be part of the "renewed focus for Mainland" Linden Lab was talking about during their announcement several days ago when they canceled their earlier plan to dissolve the small Gaeta 1 continent. 
 
It should be noted there's a nine sim sandbox to the south, the SLua Sandbox. This probably doesn't have anything to do with the construction plans, but it is another build by the Linden Department of Public Works. 
 
Sansara is the largest of the Mainland continents, with the Second Life wiki listing it as having almost a thousand sims. The western end has Bay City and several "Old World" areas such as Luskwood, Abotts Areodrome, the Natoma Sandbox, and others.
 
More information when it becomes available.  
 
Hat tip: Daniel Voyager  
 
Bixyl Shuftan
 

Friday, May 29, 2026

Kaleidoscope – The Monarch Education Project

 
Netera Landar recently stopped by the Kaleidoscope sim to visit something interesting, especially to lovers of nature: The Monarch Education Project.  The place has much information about the Monarch butterfly, which unlike other butterflies migrates from north to south and back again every year, as well as being visually pleasing. One can pick up a freebie pet butterfly as well.
 
Read Netera's article in Places.  

Saturday, March 29, 2025

This Saturday at The Science Circle

 
 
Saturday March 29
 
    ~*~
 
    At 10 AM PST   

    SC Moon Base Project Immersive Experience
    https://www.sciencecircle.org/event/sc-immersive/
    Organized by Phil Youngblood
    Moon Base
 
    ~*~
 
    NOTE: Non-members required to register once
    IM Jes Cobalt or Nymf Hathaway


╚══════════════════════════════ The Science Circle (72,129,30) ═╝

Thursday, April 13, 2023

SL Video: Second Life Destinations - Poland History House

 
 
 
 From Draxtor Despres (And Linden Lab) on Monday April 11, "The Poland History House in Second Life is a historical project created as part of the 100th anniversary of Poland’s Independence celebrations which started in 2018. Creator Dex Euromat shares his Second Life journey and why he started this project.
 

Friday, March 10, 2023

This Saturday at The Science Circle

 
Saturday, March 4
 
    ~*~
    
    At 10 AM PST   

    BB: JWST and Astronomy
    By Matt Burr (Beragon Betts)
    https://www.sciencecircle.org/event/beragons-bistro-3/
    Light House Cafe
 
   The Science Circle (225,230,28)
      
    ~*~
 
    At 9 PM PST   

    Celebrating Women
    By  Jes Stannard
    https://www.sciencecircle.org/event/celebrating-women/
 
   The Science Circle (72,129,30)
 
    ~*~
    
    NOTE: Non-members required to register once
    IM Jes Cobalt or Nymf Hathaway

╚══════════════════════════════ The Science Circle (72,129,30) ═╝
 
 

Friday, March 3, 2023

This Saturday at The Science Circle

 
Saturday, March 4
 
    ~*~
    
    At 10 AM PST   

    Project Moon Base
    By Terry Beaubois, March
    https://www.sciencecircle.org/event/project-moon-base/
    Auditorium
 
   The Science Circle (72,129,30)
      
    ~*~
 
    At 9 PM PST   

    Natural Language Processing
    By Karthik Prathabin,  Jes Stannard
    https://www.sciencecircle.org/event/natural-language/
 
   The Science Circle (72,129,30)
 
    ~*~
    
    NOTE: Non-members required to register once
    IM Jes Cobalt or Nymf Hathaway

╚══════════════════════════════ The Science Circle (72,129,30) ═╝
 

Thursday, December 8, 2022

Announcement: Panda Jenn Looking For Furry Avatars to Help With Video Collaboration

 
Panda Jenn (PandaJenn0 Resident) is working on a collaboration project in which the aim is to get a number of people to take part in a video, and those with furry Second Life avatars are invited to take part.
 
I want to do a collaborated video with all you furries dancing. (preferably in fursuit, vr chat avatar, SL avatar, etc.) The final cut will be to the song "I Wanna Dance With Somebody" by Whitney Houston. If you're interested, please DM me.
 
Second Life residents can contact her via a notecard or IM (both might be best). For those interested who don't have a furry avatar, there are free or nearly free avatars, such as the Wingless avatars, available.
 
To check out what videos Jenn has done before, her Youtube channel is here: https://www.youtube.com/c/PandaJenn . 

Monday, March 1, 2021

SLEA Bridge Project And Steve Who

 

Gemma Cleanslate recently went back to the Second Life Endowment of the Arts, the SLEA, and found a couple noteworthy happenings. One was the SLEA Bridge Project, which aims to "shorten that distance between YOU and an immersive arts experience in SL." The other at the SLEA's Street Cafe was a Steve Who. So who is Steve Who? A real-life musician with a following in Second Life.

Read Gemma's story in Design.

Friday, August 7, 2020

Team Firestorm Announces EEP Firestorm Viewer Available In Beta


In April, Linden Lab announced that the Environmental Enhancement Project, or "EEP," was part of the official viewer. But for the most widely used viewer, Firestorm, the skies in sims making use of the feature just looked odd. So that would limit the use of EEP. Team Firestorm has been working on the issue. And while they're not ready to make EEP part of their finished viewers yet, a few days ago they announced they had a beta viewer available that makes use of the feature.

As many of you know, Linden Lab’s Environmental Enhancement Project has been in the works for a long time and reached the grid in 2019. While the official SL viewer has had EEP for a few months, Firestorm has been working to eliminate bugs in our own implementation and streamline/improve the interface. While we don’t feel that EEP is ready for full release—in fact, it has not passed our QA yet—Linden Lab wants all SL users to have access to it, and many of you have been clamoring to use it.

Before you ask, this is NOT a required update. It is a beta viewer and will not count against Firestorm’s 3-available-versions rule. You do NOT have to uninstall your current Firestorm, and in fact we suggest that you keep it. The beta viewer will install alongside your existing Firestorm on a separate channel (on Windows).

Since it's a beta viewer, and not a finished one, there are still bugs in the system, "As an entirely new environmental system, EEP still has bugs to be worked out. You may see strange lighting glitches. Some have experienced reduced FPS." On the other hand, there are some fixes for bugs in the existing finished viewer.

For more information, and to download the EEP beta viewer, Click Here.

Bixyl Shuftan

Tuesday, April 21, 2020

EOTB: The Environmental Enhancement Project is Online


In the official Second Life blog yesterday, Linden Lab announced that after a few years in development, the Environmental Enhancement Project, or "EEP" for short, was fully ready and part of the Grid and regular viewer.

The big day is here!  The Environmental Enhancement Project has been released grid-wide.  As of today the default viewer download and all regions on the grid fully support EEP!

In short, EEP offers big improvements in how one can modify the sky, water settings, and day cycles in one's sim or parcel. One can create and modify "environmental objects," and even sell them to others. You can have up to four different sky levels with very different appearances. The Sun, Moon, and cloud textures can be replaced with custom ones. One can change the four-hour day/night cycle in Second Life to 24 hours, or even a 168 hours (seven days), and more.



Besides the video about EEP provided by the Lab, one can also check out the Wiki page. Inara Pey would also write a tutorial and a primer.

Sources: Linden blog, Modem World

Wednesday, July 10, 2019

New Crux Avatars On The Way


Some avatars come and go. Others retain a following. Among the later is the Crux. Despite having been around in Second Life for over a decade, this unusual avatar retains a following among a number of residents. Sovereign Wolf (Angelina Shen), whom is skilled at mesh content making, decided to take it upon herself to update the avatar using mesh and bento. Cyfir heard about her efforts, and interviewed her about her project.

Read Cyfir's interview in Design.

Monday, November 26, 2018

Sneak Peek: Silvia's Secret Project



Silvia Ametza, the woman who's been the designer of the Newser's exhibits for the past few years, has been helping out a friend with another project. It's not quite complete, but Silvia did suggest putting up a hint as to what it is. The project should be finished soon.

Monday, November 19, 2018

The Broken Dreams Project


Second Life is often a place to celebrate. But sometimes it can be a place to mourn as well. The Newser recently found out about a memorial area, The Broken Dreams Project. There are monuments here to young and old whose lives ended too soon. Deaflegacy went to the memorial, and gave a report on the place.

Read Deaflegacy's article in Places.

Monday, March 5, 2018

Breaking News: New Project Elemenoh Sim Region, Second Life Birthday Sims, Appear



Tyche Shepherd's weekly Grid update in the SL Universe forums had some interesting news. Among the 66 new sims on the map were those for the Second Life Birthday. Each with "SLB" and "Build" as parts of their names, there are 21 in all from SLB 1 Build to SLB 21 Build. A few already have water, and roads or other builds on them. As time goes on, there will certainly be more. As of now, the Newser has heard no announcements by the Second Life Birthday organizers, but no doubt there will soon be a call for volunteers, performers, and exhibitors. The sims are closed to all but a few, and are just south of the Paleoquest game areas, which are far to the southwest of most other sims.


There was also a group of 13 sims that Tyche called part of a new project by Linden Lab: Project Elemenoh. Twelve of the sims are labled "Elemenoh 1 Build" to "Elemenoh 12 Build," with a "Elemenoh Dev" seperate and a little to the northwest. Aside from their appearances on the map, which are varried, not much else is known about these sims. There are two groups of 12 sims each nearby, Build LR 1 to Build LR 12 and Staging LR 1 to Staging LR 12, which Tyche didn't mention. Also nearby was a four sim group each with "Snuffle" in it's name and two other sims. It's unclear if they're part of Project Elemenoh, or are part of something else is working on.

The sims, along with the Portal Partk Winter Build just south of them, are south of most sims on the map, with the Black Rose sim some distance to the east being the closest open to all I could find.

Stay tuned for more information on both when it becomes available.

Hat Tip: Daniel Voyager 

Bixyl Shuftan

Sunday, December 17, 2017

Announcement: The Exciting climax of "Carol Week"


@11AM on LEA 7 - WALD SCHRIDDE. LIVE! at The Dickens Project - Traditional acoustic music, Wald plays an amazing variety of instruments from things with strings to penny whistles.  Come and enjoy an hour of seasonal music with this delightful man of music, live in Dickens Square.


@NOON on LEA 7 - A CHRISTMAS CAROL - The "Big Read" at The Dickens Project - All the words, from beginning to end, performed by a talented chorus of nine storytellers, relay style, in one live presentation.  "Marley was dead..." to "... bless us everyone" in voice and on stream.

The Dickens Project 2017 - LEA7 (118, 148, 21)

Monday, June 12, 2017

Update on Ozimals: New "Fables" Bunnies On The Way


Just as the fans of Ozimal's bunnies were coming to terms with their pets no longer breedable, the following announcement was made, in notecard, in the "For the Love of Oz" group.

Hello from the land of Fables!

The creators of Ozimals, Candy and Malk, would like to share with you our new breedables project, Fables! Fairy dust is flying, behind the scenes, as we work to bring magical life to our first animal--the beloved Bunny!

To keep up with our progress, join our in-world Fables Update group, (secondlife:///app/group/d973573f-9060-3efa-d22a-2efffc2eecec/about ) visit our website www.fablesinsl.com, and join our email list. We're also on Plurk if you'd like to follow us there: https://www.plurk.com/fablesinsl

Our alpha testing group is closed, but we will need more testers in the near future! If you are interested in helping Fables as a beta tester, please send a notecard to Vander Ashland.

We are thrilled to begin a new adventure, and hope all of you will join us as we explore the mysterious world of Fables!

Happily ever after,
Fables Team


There were no updates in the Fables group when I checked. And there was no additional information in the website or Plurk. On some discussion in the "For the Love of Oz" group, Molly Glitter and Vander Ashland confirmed themselves to be Ozimal creators Candy Cerveau and Malkavyn Eldritch respectively. When someone worried that Ozimals' legal troubles might follow, he was told by Molly, " I can tell you that this is a new project from ground up and we own every piece of it. (smile)."

I instant-messaged Molly, and we had a conversation in which she gave me the okay to use. She told me, "Well, we are very excited to work on a new project from ground up, with lots of updates and enhancements to the original, since we were limited as to how much we could improve the old product. We plan to keep the core of what made the bunnies so fun, and use SL's advances over the years to make them even better." When I asked how soon we could see them on the market, she told me, "We're currently in a closed alpha, with a bunny model in testing and a waiting list for beta. That's about all we could comfortably say right now, but we will be updating the community regularly with our progress via the Fables Update group."


I asked her if she could tell me what the differences between Ozimals and Fables bunnies would be. She told me, "Not quite yet, but we'll be putting out some notices with additional information on our updates and upgrades in the next week or two. We like to have a feature well tested and working properly before we talk about it." I asked if there were plans in the future of pets other than bunnies. She answered, "We've always had ideas for other animals, but we've been limited with what we could do within the old framework. For Fables, we are building it from the start with the ability to create other pets, and we do have a couple in mind (smile), but for now, we are focused on the Bunny. (smile)" I asked would there be some kind of discount offered to Ozimal customers. I was told, "As of now, we're still being advised on on our ability to do that, but we'd love to give back to our loyal community who choose to support us with the new venture if we are able to."

I then brought up, carefully, the group member who expressed worry about Ozimal's legal troubles. She answered, "it is completely new code and assets, owned entirely by us. and created from the ground up. There is no claim anyone else can try to make on this new product." But I was told they couldn't comment on Akimeta's statement following the closing of Ozimals, "Unfortunately, we've been advised that any further public comments on that matter beyond what we said when we closed Ozimals could present legal risk to us, so I'm not able to respond to their statement. We want to look forward to new beginnings and the future, and the community asked us to come back, so that's where we want to focus now. (smile)."

"We're very excited to be working on Fables, we are planning to release more info regularly to our group, and are happy to talk about the new project any time. (smile) Thank you for speaking to me."

And so, Ozimal fans have hope that the creators of their pets will soon be out with a new kind of bunny. Under a new name and a code created by them, will they be free of the problems of their predecessors? Time will tell. But for now, the residents in the bunny group are happy to hear the news breedable bunnies will soon be back.

Bixyl Shuftan

Interview added 7:50AM

Wednesday, May 31, 2017

1920s Berlin Project's Eighth Anniversary Celebrations


History fans in Second Life should be happy to know that the 1920's Berlin Project is celebrating it's eighth anniversary. Jo Yardley, who runs the historical roleplay community, made an announcement on her blog.

I can’t believe that it has been 8 years since that evening in 2009 when I opened my club and had our first little 1920s Berlin themed party in a tiny skybox. I didn’t expect much of it, I had only been in SL for a week when I started building and I had no idea what I was doing. But the theme somehow managed to attract the right crowd and within no time a vibrant community of creative, fun, interesting and exciting people started to grow and populate my simplistic pile of prims.

It is impossible to explain how much the 1920s Berlin project means to me and I am always touched and excited to hear that it also means a lot to so many others.

Starting May 30 and ending June 6, there will be celebratory events daily, mostly in the early to mid afternoon, though a few are in the late morning or late afternoon. Tuesday May 30 was the dance under the Brandenburg Gate, followed by fireworks. Wednesday May 31 has children's events. Thursday June 1 includes the food festival with beer, sausage, beer, cheese, and more beer. Friday June 2 will be a celebratory dinner and live music at the Hotel Adlon. Saturday June 3 has the Miss Berlin Beauty pageant. Sunday June 4 has the opening of a new library and art venue. Monday June 5 has a pool party and a showing of the movie "Berlin Alexanderplatz" (1931). Tuesday June 6 is when the normal rules about modern clothing and nonhuman avatars are relaxed (personal note: the only day I can get into the place with my normal look).

There is also a "My Favorite Spot in Berlin" photo contest, with a 2500 Linden prize (second place 1000 Lindens).

http://maps.secondlife.com/secondlife/1920s%20Berlin%20Project/243/224/1929

Source: 1920's Berlin Project