Monday, December 8, 2025
EOTB: New Last Names
Thursday, December 12, 2024
New Winter-Themed Last Names
Thursday, March 3, 2022
EOTB: New Last Names Announced
On Tuesday March 1, Linden Lab announced in the official Second Life blog that they had added several new last names to the list of surnames available for residents to change their account names to.
Today some of the older last name options were removed and the following new ones were added from your suggestions:
Foxpaws
Captain
Starchild
Blep
Grumpypants
Jackman
Kiko
Norbert
Ayashi
Corvinus
McGregor
Marques
Rizzo
Of "Foxpaws," one taking on the account surname is noted RFL Sunbeamer DJ Mattie, whom has gone from MattCarlton Resident to Mattie Foxpaws, though is keeping her display name of Mattie Carlton.
Of the original 48 names, thirteen are left: Takeda, Littlepaws, Alpha, Mysterious, Hexum, Atheria, Puddles, Leeder, Dismantled, Dallas, Mercury, Crisp, and Resident.
For the post on the Linden blog, Click Here.
Wednesday, August 4, 2021
Arcade Gacha, Gacha Guild, To Continue Despite Gacha Ban
Linden Lab's announcement on Monday that they would be banning gacha machines from Second Life at the start of next month had people asking what would happen to the various merchants and events that depend on these sales for their business. Of the events, two of the largest are the Arcade Gacha and the Gacha Guild. So no doubt a number were wondering what would happen to them. Would they fold, or try to change and stay?
According to announcements from them, both plan to continue.
Just like you, we've been rocked by Linden Lab's recent decision to ban gacha. For the past 9 years, gacha's been the backbone of Arcade's events, and we're truly sad to see it go. Due to LL's change and short notice to comply, we've decided to cancel September's upcoming round. This pause provides our team the much-needed time to re-imagine the event and return strong. We'll be in touch soon and look forward to seeing you when The (ALL NEW) Arcade re-opens!
The Gacha Guild had both announcements that they would be continuing, by their director Nams (Nama Gearz) with an announcement in the inworld group.
Gachas may be going away but we are not! Though a lot of changes will have to be made in the coming days and we are prepared to do what it takes to keep the event rolling. .Gacha Guild. will now be called simply .The Guild. going forward as well.
That's our tldr, but the full letter to everyone goes more in depth with how we're going to proceed. Please have a look and we'll see you in October!
"The letter" was an open letter on the Gacha Guild website. It stated for October, it would just sell items the ordinary way "it’ll just be straightforward, regular sales" rather than include any new systems designed to get around the gacha ban. "It’s likely such systems are already being developed by many SL residents as we speak. Time will tell if those systems will be 100% approved by Linden Labs, and until then, they will not be allowed for use in the event."
"The amazing work designers make will not be diminished because they’re not in gacha form and will be every bit as spectacular as they always have been."
So for the two largest gacha events in Second Life, the ban does not mean the end, but change.
Hat Tip: Daniel Voyager, Matoazma Kazyanenko
Bixyl Shuftan
Tuesday, July 13, 2021
EOTB: New Last Names Available
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Today some of the older last name options were removed and the following new ones were added:
Vanlager
Wainwright
Tater
Skydancer
Primless
Vermilion
Morningstar
Several older choices for surnames were discarded, keeping the list of available last names at forty-eight.
The Lab stated the new list of last names will be available until about mid-October, in three months time. Then, some will be added, and some taken away. The Lab also plans for some Halloween-themed limited-edition last names to be available only around for a short time.
Of the original forty-eight names, only about eighteen are left: Takeda, Littlepaws, Alpha, Mysterious, Hexem, Atheria, Puddles, Leeder, Cloud, Dismantled, Ravenhurst, Kiyori, Enchantment, Banana, Dallas, Mercury, Crisp, and Resident.
To read the blog post in full, Click Here.
Monday, April 19, 2021
Linden Lab To Change Fees For Buying Linden Dollars, Price Increases For Some
Effective April 22, the current flat buy fee rate of $1.49 will be replaced by a 7.5% buy fee (capped at $9.99) applied to the total amount of Linden Dollars purchased in each transaction. The $1.49 minimum still applies.
So what does this mean? If you buy Linden dollars in amounts of $20 or less, nothing really changes. But buying more than that, you'll be paying more. For instance, someone buying $30 USD worth of Lindens, assuming an exchange rate of 250 Linden dollars for one US dollar, will be charged 7.5% of $30 extra, or $2.25, and so pay a total of $32.25 instead of $31.49. This is an increase of 76 cents. For $50 USD, the fee is $3.75, and paying $53.75, an increase of $2.26.
Linden Lab would explain it was trying to manage having to deal with expenses, such as "Investing in our infrastructure to further improve speed and cadence of update" and "Developing new marketing initiatives and entertainment partnerships to fuel growth,"and wanted to "manage these costs in a way that minimizes the overall burden on our Residents." While it was going ahead and taking some loss, the Lab stated they needed a way to make up part of the expenses.
The fee for buying Lindens last went up in June 2018, from 99 cents. It was the second increase in less than a year, in Novemeber 2017 going up from 60 cents to 99 cents, and in June 2017 going up from 40 cents to 60 cents. Part of the reasons for these increases were the reductions in sim tier charged to residents.
The fee for selling Linden dollars, which is 3.5%, remains unchanged.
A thread was created in the Second Life forums about the topic, which as of the writing of this article is sixteen pages long. Checking the first few, a few residents complained, "LL are digging their own grave by raising the fee." But most seemed more open to explanations and reserved in their criticism, "It is all a matter of take it or leave it in the end. If you are not satisfied you take your business elsewhere. That is the normal procedure everywhere."
Source: Linden blog
Bixyl Shuftan
Thursday, February 11, 2021
New Last Names Announced
For those whom have been waiting for the Lab to come up with some new last names, good news. Yesterday on Wednesday February 10, Linden Lab announced a list of newly available last names.
We have been very pleased to see the response to the return of last names back in April of 2020. Much as we did with the original legacy surnames, we plan to continually update and change the last names that are available for selection. Now that Uplift is complete, we anticipate that the rotation of available options will happen more often.
The Lab went on to say several older names had been removed, and fifteen new ones were added: Orlando, Incognito, Nebula, Knickers, Aviator, Bunny, Blackwood, Darkheart, Amore, Suki, Venus, Evergarden, Caboose, Dakota, and Absinthe.
So of the original list of last names, about half remain as options.
As a reminder, new residents do not get these names as an option when creating their accounts. Instead the ability to change one's account is a perk for Premium accounts, and in addition there's a fee. So someone with a basic account will need to pay a total of $51.98 USD to get a last name other than "Resident."
Since the return of last names in April 2020, there has only been one previous change in the list of surname options, in June 2020. With the move to The Cloud complete, the Lab states there will be changes more often. So far in the forums, there hasn't been much reaction on the two threads created (here) and (here). What reaction there is so far seems to be reactions of amusement.
Will we soon see names like Going Incognito, Honey Bunny, Marsand Venus, Thats Amore and others? Time will tell.
What do you think of the new names. Please leave comments below.
Friday, June 26, 2020
EOTB : Ten New Last Names
Last week, Linden Lab announced that ten last names for residents to change their account surname to would soon be replaced. Yesterday, the Lab announced the ten were gone, and ten new ones had taken their place.
Today, we are pleased to announce the names replacing them, available as an option for purchase now:
Vortex
Fluffpaw
Sassypants
Amethyst
Bloodrose
Aurelia
Starlight
Additionally, three names are being made available for purchase in honor of Second Life’s 17th Birthday theme:
Wayfarer
Rover
Wanderer
The Lab stated the next time ten names are selected to be replaces, the last three will be along them.
Read more in the official blog post (here).
Thursday, June 18, 2020
EOTB: "Last Call" For Ten Last Names For Residents
It's been two months since Linden Lab brought back last names, at least as an option, for newer avatars. But reaction to them was somewhat mixed. Obviously, some were less popular than others. And on Tuesday, Linden Lab announced ten of the surnames would soon be retired, and replaced.
We have been very pleased to see the response to the return of last names back in April. The response thus far has been mostly positive, with some residents opting to wait for names that feel more personal to them.
Much as we did with the original legacy surnames, we plan to update and change the available last names regularly. That way, a good variety of first and last name combinations are available at any given moment. We are taking a number of factors into consideration on making the decision about when to change up the names, most importantly how popular, or unpopular, a name is.
Today, we are announcing the retirement of some of the last names from the first round.
So on Thursday June 25, ten names will no longer be available for residents as options when getting a last name or changing their existing one: Alpaca, Covfefe, Damballar, Float, Jazzhands, Mainsail, Nimble, Piggins, Plumday, and Yeetly. Those whom already have them or get them in time of course get to keep them.
The ten new surnames that will replace the old have yet to be announced.
For more information, check the blog post here.
Wednesday, April 15, 2020
News and Commentary: Mixed Reaction to The Return of Last Names
For years, Second Life's users have asked for Linden Lab to bring back account surnames. Although display names were an option, some continued to call people by their account names. Finally in March 2018, Linden Lab announced they were working on finding a way to bring them back. To the Lab's credit, they were looking for a way to allow those with "Resident" as their surname to change it, which was the hard part as the Grid had been built with the assumption one's name would never change.
Finally on April 13, Linden Lab felt confident enough that they could release the option to change one's last name. And the reaction from the residents has been, mixed, some of which can be seen in a thread in the official forums. A few cheered, "Awesome!" "Woot!" Some grumbled along the lines of "It's about time." Some laughed at several of the choices, notably "Covfefe" which was seen at a poke in the ribs by the Lab at a certain President whom doesn't always correct his spelling before sending out a comment on Twitter. And a few were seen as clever, "I'm delighted to see 'Bellisserian' on the list, that was a genius decision."
But overall, I've noticed two reactions that are more widespread and/or louder than most. One is an overall disappointment of the choices of surnames Linden Lab gave. There were some early signs of this in February when the winners of the Last Names Contest were announced, "Please tell me they will go through another batch?" "Most of these are horrible in my eyes." So it was no surprise when there were reactions like, "I'm blocking anyone with the last name Covfefe, PERIOD!" "This one is a bit of a disappointment but then again, my expectations have become so low by now, they're practically flatlining."
Personally, I feel Linden Lab was a bit hard-pressed on the matter as they've committed themselves to the old process of a list of surnames being available for a limited time and never used again. And over time, thousands have been used. By 2010, some Lindens tasked with the job of finding new surnames were finding themselves at wit's end, supposedly one just grabbing a list of dessert names. And being a writer of fiction before my time at the Newser, I've had people tell me that my choices of names for characters can sometimes, leave something to be desired.
But the biggest criticism fired at the Lab was the money that residents would have to fork over. A few such as Hamlet Au called the $39.99 / $51.98 charge "a small price to pay." But far more common were reactions like Ryan Schultz whom called the fee "an outrageous price. ... I knew that it would cost me, but I am shocked at just how much it did actually cost me. ... approximately double what I was expecting to pay for such a feature. This is outrageous." He would go on to say that thanks to the economic damage wrought by the coronavirus crisis, people overseas were suffering from currency devaluations, and many US residents as well were suffering, and that Linden Lab was morally obligated to keep this in mind, "these fees seem particularly harsh, tone-deaf and out-of-touch." Some residents also felt Linden Lab should have at least made the first change free for residents, especially those who had to live with the generic surname the longest.
One person responding to Ryan offered one possible reason for the high fees, guessing "they were worried about being hammered with name change requests, so they made it expensive enough that people will think twice. I have no idea how much of a burden large amounts of name changes would be on their system ..." So it could be that the high fees were not done out of greed, but a calculated move to deliberately keep the number of people changing their names low. Oz Linden is on the record as saying they wanted to charge enough to discourage people from changing the name a lot, "Not something you want people to do too frequently. It creates trouble. One of the ways to slow down things we don't want to go too fast is charging people for it."
So will the Lab lower the fee in the future? Probably not any time soon as it's easy to imagine that with the complaints coming in now, there would be more from those who paid early. As the Lab has lowered the price of sims gradually in the past, I imagine after a while as they're more confident of they're system holding up to more people doing so, or few people make the change, they will lower the fee for changing names. Considering right now, some early changers have had trouble with games like Tiny Empires, there are already reasons to wait a little to change.
Of the economic crash caused by the Coronavirus Crisis, this is something Linden Lab couldn't have forseen until just as it was finishing up the feature. Assuming the decision on the fee was a done deal, should they have waited until the economy recovered? Considering it took years for the world to bounce back from the crash of 2008 (and some feel we never really did), probably not. As one of the unofficial rules of Second Life since the beginning has been "real life comes first," those whom have had to tighten their belts due to finding themselves out of a job will have to wait before making the change, even if they like the current list and by the time they have the money the Lab will have gone over to another one they feel is bad.
When the Lab ended last names, it affected Second Life society by creating a dividing line between residents whom signed up before late 2010 and those after. Those with surnames were instantly recognized as longtime residents or "oldbies." As old habits take some time to change, most will probably still assume those with surnames are from 2010 or earlier, at least unless it's one of the more recognizable new ones such as "Covfefe," until they bother to check the profile and the rezz date. Should a lot of people decide to open their wallets and pay the fee, this assumption may start to fade away among most. But if residents hesitate due to the high cost and/or economic troubles and few make the change, many users will likely continue to make this first assumption for some time.
So what do I personally think of the names? On the whole, not a bad choice. There are some that resemble real-life ones such as Takeda, Timmerman, and Ravenhurst. Many are amusing ones, such as Jazzhands, Puddles, Float, and Whimsy. Yeetly and Doge sound like names for meme fans. Melodious and Heartsong sound like a name that someone from the music scene could use, or perhaps a bard in a roleplay community. Mainsail sounds like a name for someone from the Blake Sea area, or perhaps a pirate or Colonial Age roleplay. Littlepaws and Alpha could see some use among the furries, the former among tinies as well. Bellisserian will be popular among fans of the Linden Home continent. Nimble sounds like something one thinking of himself as quick would use. Mercury could end up being used by fans of the late musician of the name, or perhaps space fans thinking of the Mercury Seven. Hexem could be used by someone seeing themselves as a magic user. Of Covfefe, I know a number of opponents and supporters, both enthusiastic and reluctant, of the current President, and can see people of both affiliations using it to poke fun at the other side. As for including "Resident" among the list, I can only call it Linden Lab's sense of humor at work as it's very difficult to imagine a longtime user changing their surname to that.
For better or worse, Second Life's residents since late 2010 now have the option to get a real surname. Like so many things in real life and virtual life, it comes with a catch. So will large numbers open their wallets willingly and reluctantly and pay up, or will most continue to rely on display names? It will take a little time to tell.
Sources: Second Life forums, New World Notes, Ryan Schultz, USA Today
Bixyl Shuftan
Monday, July 29, 2019
Update on Bellisserria
As Bellisserria's Linden homes are slowly completed and filled up, more and more interesting details are appearing. Some people are taking the land of their homes and making them places for builds such as coffee houses and merfolk hangouts. One small problem, to get a Linden home in Bellisserria you have to wait, sometimes for a while.
Read Gemma's story in Places.
Friday, September 21, 2018
SL Universe Forums To Become VirtualVerse
Many if not most longtime Second Life residents have heard of the SL Universe forums. Sometimes factual with discussions about some of the latest developments and events in Second Life, and sometimes irreverent with some "peanut gallery" discussions, it has been pretty much anything but boring. It's also moved beyond Second Life in topic discussions going to various real-life matters such as politics. Turning 15 years old this November, owner Cristiano Midnight posted on Thursday September 20 that SL Universe was undergoing it's "Third Major Act" in it's history.
So a lot has happened in the past 24 hours. I nearly lost 2.4 million posts and obliterated SLU, got them back, perhaps may have cried a little, then made some decisions about what to do about SLU.
I detailed what I was going through my mind in this post, so I won't repeat it. However, since writing that, I made some rapid decisions that are already in motion.
First of all, I am launching a new site - VirtualVerse, which expands the scope of SLU to all things related to virtual worlds, whether it is Second Life, Sansar, other VR worlds that are gaining in popularity, or game related worlds like MMOs and open world games. I've wanted to become less SL centric, but it has been hard to do that with SL as part of the name.
The SLU forums will be closing within the next few weeks, depending on how long the transition takes. These forums will be archived - they may be unavailable for little while but will come back as a read only forum.
The new site domain is VirtualVerse.one - http://www.virtualverse.one
Why .one? There has been a significant number of new top level domains added, and I considered .cloud, .site and even .ninja, but .one appealed to me the most, since this also is starting over in many ways.
Cristiano's near-loss of so many posts was presumably because of trying to save them as they had become corrupted, according to the post he had made the day before, in which he had pondered the future of SL Universe.
Taking a look at VirtualVerse, the topics were grouped in three categories. "VirtualVerse Related" has topics such as "Site Announcements." "Virtual World Discussion is where you can find the "Second Life" group of threads, other virtual worlds and MMOs being the other two categories. "Off-Topic Discussion" is about everything else, such as "Politics, Religion, and Society." This has the most groups of threads.
Again, thank you for your patience while I've been dealing with all of this - and while I know it is a bit scary to move to an entirely new forum and site, the move ensures that this can all continue. I'm extremely excited by it. I'll go into more detail about why I made this change soon.
Image source: Ryan Schultz
Bixyl Shuftan
Sunday, April 1, 2018
Breaking News: Hacker Renames Hundreds of Accounts Trump and Clinton
In a shocking move, a hacker was somehow able to gain access to Linden Lab's computers and rename several hundred accounts. It is believed he or she was about to seize control of the renaming process and used it to change the names of the residents. There were a number of males in motorcross clubs given names such as "Kissyfur" and "Cuddlebaby." And there were several professors in science groups given insulting names such as "Dunderhead" and "Flatearther." But the majority of the affected residents were accounts that were created after 2010, given the surnames "Trump" and "Clinton." This includes a few dozen in political groups, given the name of the political figure in the party opposite theirs.
Numerous residents have already spoken out in various forums, demanding Linden Lab fix their accounts. Several have already stated they will not return until their accounts are fixed. Linden Lab in response has stated they are considering activating the ability for residents to change their names early, though has not spoken on whether or not the residents affected by the hacking will have their account names restored for free.
For the official statement by Linden Lab, Click Here.
Wednesday, January 10, 2018
Announcement: Furry Fashion Changing Sim Rating to Adult
We have big changes coming to Furry Fashion and we want to make sure everyone is in the loop so things go smoothly!
2018 is bringing in a new Furry Fashion, we will be converting from a mature sim to an adult sim. So what does this mean for you?
It means more merchants, new themes, and new attractions!
Of course, it also means new rules. We want to be clear that we do not plan to be a "Yiff" sim, there are enough of them as there is. We will be welcoming adult attachments with some restrictions, and we will be having (private) adult attractions.
This also means we will be disallowing child avatars and products on sim as well. But fear not! We will have a separate FF branch for our merchants and patrons that enjoy these!
Thank you for taking time to read this, we hope 2018 will be a killer year for us and we look forward to working with you!
FF Management
Editors Note: Talking to owner Amethyst Crystal, she explained that the final decision was made only after lengthy discussion with the staff, including listening to the concerns of those with reservations about changing the sim rating. Certain behaviors are still not allowed, and the security personnel will still be enforcing those rules.
Tuesday, September 25, 2012
Pop Art Lab to Close
After about five years in Second Life, Pop Art Lab's founder and director Claus Uriza will be taking a break from the virtual world. And with his departure the group and inworld location will be closing down. In the blog, Claus stated the group and place would close in November.
The time has come to step away for a while from virtual worlds. After spending 5 years testing and playing with Second Life and Virtual Worlds platforms, I have decided to take hiatus. It has been a fantastic ride but I don’t think we can push it much further without significant changes in the technologies surrounding these environments.
In this 2010 video, Claus describes himself as a "music librarian" who went through a number of CDs every day, selecting the best ones to play at Pop Art Lab, "ten to twenty new albums each week." He had wanted to provide music available for listening in a 3D environment, the style of the location involving futuristic looking builds. There are four listening booths, each representing different genres: rock, pop, electronic, and R&B/hip-hop. The location itself was built in November 2008, and got a boost in traffic after being listed on the Second Life website for a few months.
Claus gave several reasons for the closing. Streaming could be done using other services, he wanted to "focus on real life and real life clients," and it was his observation the "mass adoption of virtual worlds" had stalled, with few musicians and bands from outside Second Life willing to invest here.
Pop Art Lab's group will continue in Second Life, but future updates will be linked to posts on Facebook, Google, and Twitter to "focus entirely on posting news about music and shiny new tech in social media" including games and virtual worlds. The Facebook page was no longer focused on Second Life. The group will cease streaming music inworld, except on special occasions.
As a final note, I would like to assure that Pop Art Lab loves the Second Life platform, Linden Lab and the people who create the magic in there. During the years, there have been many issues in the way Linden Lab handle(s) Second Life. I want to point out it’s a wonderful platform they have created: especially the unique democratic tools that give everyone without specific skills a golden opportunity to create and visualize their culture, history and lives.
I sincerely hope all who have helped and still help create wonderful experiences inside virtual environments will flourish in the years to come. Lastly, thanks so much to my team behind Pop Art Lab, because without you none of above would ever have happened!
For more information, check out the Pop Art Lab blog, or Daniel Voyager's article.
Info Island DK (187, 109, 225)
Image sources: Pop Art Lab, Al Kohn
Bixyl Shuftan


















