
In his forward to the book, DC Spensley asks, “What makes Metaverse Art interesting and important?” This is a very important question DC asks of the reader to which he provides an answer, discussing the evolution of information age media, social media and the integration them into an artistic community located in virtuality. He then concludes his forward with,”The shared virtual space for art is no less than revolutionary in that it creates a conceptual location for the next wave of art movements … this is the culture of confluence, hybridity and syncretism.”
Metaverse Art Book 2008-2010 01 210 pages 32,95 euro
http://www.blurb.com/books/1368230
Metaverse Art Book 2008-2010 02a 184 pages 27,95 euro
http://www.blurb.com/books/1368125
Metaverse Art Book 2008-2010 02b 212 pages 32,95 euro
http://www.blurb.com/books/1368011
Metaverse Art Book 2008-2010 03 172 pages 27,95 euro
http://www.blurb.com/books/1367929
A publication of the Artspace Diabolus Cybernetic Art Research Project (CARP) 2010 copyrights: Artspace Diabolus Cybernetic Art Research Project (CARP) 2010
Josina Burgess aka. Jose den Burger (Amsterdam Holland)
Nazz Lane (USA)
Velazquez Bonetto aka. László Ördögh Diabolus (Stuttgart Germany)
Forward: DanCoyote Antonelli aka DC Spensley (USA)
Metaverse snapshots:
Helfe Ihnen
Igor Ballyhoo
Josina Burgess
MillaMilla Noel
Tyrhel Byk
Alizarin Goldflake
Chrom Underwood
Velazquez Bonetto
All media inquires contact: Nazz Lane in Second Life or virtualnazz@gmail.com
No comments:
Post a Comment