1 day ago
Monday, April 29, 2019
Update on the "Teleport Disconnects"
Earlier this month, Linden Lab came out and admitted what the residents had more or less figured out, Second Life was much buggier than usual, especially when it came to teleporting from sim to sim or crossing sim borders. So has there been improvement since then? Maybe some. Checking "Modem World," Inara Pey stated "There have been mixed reports on the outcome of the deployment made on Thursday, April 18th, 2019, with some indicating matters have improved, others reporting no real change. In particular, people visiting Fantasy Faire and travelling around the new Linden Homes continent appear to be faring a lot better than had been the case."
Simon Linden was quoted as saying at the Simulator User Group, " for server news, many of us are focused on the teleport issues … I hate to promise anything, but we all know a lot more about TP internal problems than we used to (smile) . We do understand they’re annoying and a frustrating problem – we definitely want to fix it and make it better."
Earlier, some residents wondered if the Lab moving data to Cloud servers was the cause of the glitches. Lately, there's been a new suspect, the EEP or Environmental Enhancement Project. Simon did admit that the problems appearing just after the release of EEP was "suspicious" and they were "trying to sort out is if somehow the environmental work caused the TP problems." He didn't think the glitches were related to avatar complecity, though stated "that said, the more complex your AV is, the more work it needs to change regions. It’s always been better to have fewer scripts and data for teleports and region crossings."
On a personal note, I myself seem to be having fewer problems with teleport disconnects, though there are still other glitches such as the viewer freezing for a bit. Some friends of mine are still crashing when teleporting around, so it seems the problem is still around.
Source: Modem World, SL Wiki